Trading build points

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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craigbear
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Location: Calgary, Alberta

Trading build points

Post by craigbear »

As the CW, I want to trade BPs to a Free France with Madagascar as its home country. The default is that they come from London... is there any way to give them from India?
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Mayhemizer_slith
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RE: Trading build points

Post by Mayhemizer_slith »

Yes. There is a previous forum discussion about it, but I can’t find now.

In production planning, click the the row where it says BP is coming from London. If nothing happens, click row the ”London” from that row.

Program asks if you want to change the source, answer yes.

Then choose factory from India.

If your attack is going really well, it's an ambush.

-Murphy's war law
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craigbear
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RE: Trading build points

Post by craigbear »

Thank-you
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craigbear
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RE: Trading build points

Post by craigbear »

I did what was suggested and all the appropriate prompts come up... however, the program keeps reverting to sending the BP from London... this occurs in the final production phase (I constantly check during various phase prior to that and it works till the final step), and I unfortunately am unable to reset the route at this point. I have managed to give the BP to Free France via altering the .GAM file, but is there a way that sticks?

You suggestion was very helpful otherwise. Thanks again.
ssiviour
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RE: Trading build points

Post by ssiviour »

ORIGINAL: craigbear

I did what was suggested and all the appropriate prompts come up... however, the program keeps reverting to sending the BP from London... this occurs in the final production phase (I constantly check during various phase prior to that and it works till the final step), and I unfortunately am unable to reset the route at this point. I have managed to give the BP to Free France via altering the .GAM file, but is there a way that sticks?

You suggestion was very helpful otherwise. Thanks again.

I find that everytime you reload the game you have to redo the trade settings, actually all Convoy/Resource routing that you have specifically designated. Then during the End of Turn phases once you get to Breakdown phase, double check everything is as you want and then go through to conquest phase in one session.

Generally this works for me. Not sure if this has been screwed up by the most recent versions.

CL55AMG
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RE: Trading build points

Post by CL55AMG »

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craigbear
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RE: Trading build points

Post by craigbear »

Thank you. I have been following that thread. Doing trade routed manually is beyond me as yet :). But I will keep trying.

As an aside, for whatever arcane reason, the trade bps followed my dictates last turn.
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Centuur
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RE: Trading build points

Post by Centuur »

It's important to get things right in de preliminary production phase. If you try to change things during the final production phase, convoyed resources can't be changed anymore.

I try to avoid reloading between the prelimary production phase and the start of the production phase. I don't know why MWIF sometimes makes a mess out of production between those phases if you reload. I say sometimes, because I've also seen games which I reload between those phases and conclude: everyting is OK. [8D][&:].

Very confusing.

Peter
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