1) Anti-tank units
2) Field Artillery
The former never sat right for me. I can accept large artillery units better than a large AT unit. The latter is not 'used' in the game, but in fact can be activated through the editor (and used).
So to understand things a bit more, the AT units are considered 'light armor', the Field Artillery are considered... artillery.
(I know - you are all stunned by that last one)...
Anyhow, what I've been thinking about are how SP-Art and TDs are not really found in the game. Now this does get into everyone's concept of 'what does that tank unit represent' or 'what does that army unit represent'? Which kinda seems obvious, but in fact you'd find the AT and or ART in the Armies, and other attachment units in various units as represented in SC:WaW.
Anyhow, I know it is possible to alter the units, and I have done so. Like I said in another post, I did gimp the AT unit into functioning more like a 1-hex range artillery unit (armor piercing capacity and basically defensive fire only, but kinda lethal). That works. It would also work to make it into a TD unit.
Further, I have messed with the Field Artillery and made it into a mobile, armored (def values) unit that hangs back a hex and has a 2-hex firing range.
What I am saying is, it is all possible. I am just curious what people would like to see represented? I am working on a mod, and intend to mess with this a bit further.
SORRY! I cannot activate 'Synthetic Oil'.
Let's just blame that on Bill
