Making the last Beta Official

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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OnWargaming
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RE: Making the last Beta Official

Post by OnWargaming »

ORIGINAL: pz501

This is going to sound incredibly stupid, but who is Alfred? Is there any particular thread where I can read posts from him?

Everyone says he has the most knowledge when it comes to the workings of the game.

I've been away from WITP-AE for a long while, and I'm trying to catch up, so I'll appreciate any help.

Also, some posts say Alfred is "gone". Can anyone shed some light on this for me?

Again my apology for sounding uneducated, and I hope you'll forgive my asking about something that appears to be common community knowledge.


Alfred
Ian R
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RE: Making the last Beta Official

Post by Ian R »

ORIGINAL: pz501

This is going to sound incredibly stupid, but who is Alfred? Is there any particular thread where I can read posts from him?

Everyone says he has the most knowledge when it comes to the workings of the game.

I've been away from WITP-AE for a long while, and I'm trying to catch up, so I'll appreciate any help.

Also, some posts say Alfred is "gone". Can anyone shed some light on this for me?

Again my apology for sounding uneducated, and I hope you'll forgive my asking about something that appears to be common community knowledge.

If you search for answers to any difficult topic questions about the way AE operates, you will likely find a helpful, logical, answer from Alfred. I can't answer the rest of your question because I'm on a yellow card.
"I am Alfred"
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RangerJoe
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RE: Making the last Beta Official

Post by RangerJoe »

ORIGINAL: pz501

This is going to sound incredibly stupid, but who is Alfred? Is there any particular thread where I can read posts from him?

Everyone says he has the most knowledge when it comes to the workings of the game.

I've been away from WITP-AE for a long while, and I'm trying to catch up, so I'll appreciate any help.

Also, some posts say Alfred is "gone". Can anyone shed some light on this for me?

Again my apology for sounding uneducated, and I hope you'll forgive my asking about something that appears to be common community knowledge.

Alfred was banned for one week. The time is up and he has not returned.

Alfred's answers were 99.8% accurate. His answers included either the part of the manual, the relevant thread with answers from the developers, or both.
Seek peace but keep your gun handy.

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RE: Making the last Beta Official

Post by castor troy »

ORIGINAL: Ian R

ORIGINAL: castor troy
ORIGINAL: Lokasenna




I'll bite.

Alfred's knowledge, while vast, also came with assertions that things which were clearly not working as intended or as documented were actually, to his mind and agenda, working as intended (the aforementioned CV reaction bug being one of those cases). He isn't infallible.

Same with some of the other small bugs mentioned here, like those in GA's thread or Kull's example.

How you dare to say this? Guess that could be seen as blasphemy. It really speaks for Matrix and especially Erik to ask the community about any (gamebreaking) bugs before doing one final offical patch release because according to the before mentioned guy everything in the game would be working as intended and nobody but him would understand it correctly, most likely not even the developers.

Frankly, there hasn't been a gamebreaking bug in this game for over a decade IIRC and it's the best supported game I've ever bought. Applause to Matrix games!

The forum software still seems to be going back to the 90s though. [;)]

I remember Alfred identifying at least one aspect of ?? the Moose's ?? underway replenishment test that indicated a bug. That was within the last 5 or 6 years, before the final patches. He also showed why many excited assertions of bugs were indeed the product of misunderstandings about how the game exe functioned.

He's not here anymore, and the reason why posters continue sledging him in his absence is elusive.



So you think the only one on the forum responsible for bug squashing is your AE god? Serious? There were so many bugs and so many people involved in identifying them it's close to ridicoulos to imply it's all dependend one a guy who has yet to show me any evidence of even playing this game. It might be my failure perhaps - and I was looking for it a long time - to see anyone posting on the forum that he was playing against the forum god. Nobody, never.

And just because you don't have noticed it, there was enough misunderstanding (maybe because the forum or the manual doesn't come up with it so the search function fails) on his part as well, always and always again coming up with something just plain wrong.

Latest example, LCU upgrades. No idea how often I have read it wrong but he kept insisting on LCUs only upgrade devices if a) replacements turned on and b) upgrades turned on. And A) is just totally f*cking wrong and he kept insisting on that's the way it works. It just doesn't which reminds me of the question if that guy ever played a single turn or if he's just the forum search function.

It's just as elusive that people praise the AE god in absence as others continue to sledge him perhaps?
pz501
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RE: Making the last Beta Official

Post by pz501 »

Thanks guys for the information regarding Alfred.

The responses were to say the least, educational, especially the picture of Michael Caine.

I'll leave everyone alone now, since I don't want to intrude any further into what appears to be a semi-private forum. Please forgive my ignorance. It won't happen again.
Evoken
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RE: Making the last Beta Official

Post by Evoken »

Can we stop talking about Alfred and derailing an important thread ? I wish moderators were more active on this forum every thread goes off topic [:-]
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RE: Making the last Beta Official

Post by RangerJoe »

ORIGINAL: pz501

Thanks guys for the information regarding Alfred.

The responses were to say the least, educational, especially the picture of Michael Caine.

I'll leave everyone alone now, since I don't want to intrude any further into what appears to be a semi-private forum. Please forgive my ignorance. It won't happen again.

You are welcome.

Please, do not leave. You input here is valuable and this is a public forum for anyone to post as long as they are logged in.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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RE: Making the last Beta Official

Post by HansBolter »

ORIGINAL: castor troy

ORIGINAL: Ian R

ORIGINAL: castor troy



How you dare to say this? Guess that could be seen as blasphemy. It really speaks for Matrix and especially Erik to ask the community about any (gamebreaking) bugs before doing one final offical patch release because according to the before mentioned guy everything in the game would be working as intended and nobody but him would understand it correctly, most likely not even the developers.

Frankly, there hasn't been a gamebreaking bug in this game for over a decade IIRC and it's the best supported game I've ever bought. Applause to Matrix games!

The forum software still seems to be going back to the 90s though. [;)]

I remember Alfred identifying at least one aspect of ?? the Moose's ?? underway replenishment test that indicated a bug. That was within the last 5 or 6 years, before the final patches. He also showed why many excited assertions of bugs were indeed the product of misunderstandings about how the game exe functioned.

He's not here anymore, and the reason why posters continue sledging him in his absence is elusive.



So you think the only one on the forum responsible for bug squashing is your AE god? Serious? There were so many bugs and so many people involved in identifying them it's close to ridicoulos to imply it's all dependend one a guy who has yet to show me any evidence of even playing this game. It might be my failure perhaps - and I was looking for it a long time - to see anyone posting on the forum that he was playing against the forum god. Nobody, never.

And just because you don't have noticed it, there was enough misunderstanding (maybe because the forum or the manual doesn't come up with it so the search function fails) on his part as well, always and always again coming up with something just plain wrong.

Latest example, LCU upgrades. No idea how often I have read it wrong but he kept insisting on LCUs only upgrade devices if a) replacements turned on and b) upgrades turned on. And A) is just totally f*cking wrong and he kept insisting on that's the way it works. It just doesn't which reminds me of the question if that guy ever played a single turn or if he's just the forum search function.

It's just as elusive that people praise the AE god in absence as others continue to sledge him perhaps?


Appears someone needs help dealing with his inferiority complex.

Might want to work on removing that chip from your shoulder.

Maybe now Erik can get rid of me too.
Hans

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RE: Making the last Beta Official

Post by RangerJoe »

ORIGINAL: Evoken

Can we stop talking about Alfred and derailing an important thread ? I wish moderators were more active on this forum every thread goes off topic [:-]

Alfred is the most knowledgeable of those frequently posting recently until he was banned. Alfred was also the individual who was working on a new manual. Just because you did not like his answers, there is no need to become upset.

Others who were also knowledgeable and did testing have not posted for awhile.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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RE: Making the last Beta Official

Post by OnWargaming »

ORIGINAL: pz501

Thanks guys for the information regarding Alfred.

The responses were to say the least, educational, especially the picture of Michael Caine.

I'll leave everyone alone now, since I don't want to intrude any further into what appears to be a semi-private forum. Please forgive my ignorance. It won't happen again.

Sorry about the picture, just a joke [:)]

This is not a semi-private forum and I am the living prove.
As inexperienced player I have tons of doubts about this game, I just started an AAR and I am receiving lot of support from people that dont't know me.

Therefore no need to leave or thinking it is a private affair, obvioulsy lot of players are here since 2009 and some posts have reference to previous things that new player are not able to understand (like me) but I think it is ok.
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RE: Making the last Beta Official

Post by Kull »

There is a rather unusual bug that causes Base hexes (i.e. those with Ports and Airfields) to shift over to "Airfield" hexes (i.e no Port capability). Three different people have reported this, and while it does not appear to be a common bug, it's certainly a puzzling one. See this thread for screenshots and discussion. I've tried to replicate this using the editor and can offer some hints if/when a programmer decides to pursue it.
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Lowpe
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RE: Making the last Beta Official

Post by Lowpe »

ORIGINAL: Kull
Alfred is the one person who had a near-comprehensive understanding of this issue....and now he's gone.

OMG! What happened? This is quite personally upsetting to me.

I have had quite a few family problems over the last few months and haven't been as active on the board and not seen anything about it.

When did he pass?
mind_messing
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RE: Making the last Beta Official

Post by mind_messing »

ORIGINAL: castor troy

ORIGINAL: Ian R

ORIGINAL: castor troy



How you dare to say this? Guess that could be seen as blasphemy. It really speaks for Matrix and especially Erik to ask the community about any (gamebreaking) bugs before doing one final offical patch release because according to the before mentioned guy everything in the game would be working as intended and nobody but him would understand it correctly, most likely not even the developers.

Frankly, there hasn't been a gamebreaking bug in this game for over a decade IIRC and it's the best supported game I've ever bought. Applause to Matrix games!

The forum software still seems to be going back to the 90s though. [;)]

I remember Alfred identifying at least one aspect of ?? the Moose's ?? underway replenishment test that indicated a bug. That was within the last 5 or 6 years, before the final patches. He also showed why many excited assertions of bugs were indeed the product of misunderstandings about how the game exe functioned.

He's not here anymore, and the reason why posters continue sledging him in his absence is elusive.



So you think the only one on the forum responsible for bug squashing is your AE god? Serious? There were so many bugs and so many people involved in identifying them it's close to ridicoulos to imply it's all dependend one a guy who has yet to show me any evidence of even playing this game. It might be my failure perhaps - and I was looking for it a long time - to see anyone posting on the forum that he was playing against the forum god. Nobody, never.

As much as you may wish it to be otherwise, knowledge of the game mechanics has absolutely no influence on understanding how those mechanics work under the hood or if an issue exists or not.

As far as I know, the only AE dev to produce an AAR was Andy Mac. Are you implying that JWE, jwilkerson, Don Bowen and others that worked on the game are required to "prove" their competence by demonstrated that they play the game?
And just because you don't have noticed it, there was enough misunderstanding (maybe because the forum or the manual doesn't come up with it so the search function fails) on his part as well, always and always again coming up with something just plain wrong.

Can you provide an example of that?
Latest example, LCU upgrades. No idea how often I have read it wrong but he kept insisting on LCUs only upgrade devices if a) replacements turned on and b) upgrades turned on. And A) is just totally f*cking wrong and he kept insisting on that's the way it works. It just doesn't which reminds me of the question if that guy ever played a single turn or if he's just the forum search function.

Can you provide a link to where this occured?
It's just as elusive that people praise the AE god in absence as others continue to sledge him perhaps?

I do get the sense that the appreciation for Alfred's contribution from the wider forum is seriously messing with a select minority within the forum that were revelling in the schadenfreude from Alfred's departure.

That's quite sad, all in all, but alas what could be expected from the usual suspects?

ORIGINAL: Evoken

Can we stop talking about Alfred and derailing an important thread ? I wish moderators were more active on this forum every thread goes off topic [:-]

It's perfectly relevant to the matter at hand, given Alfred's extensive knowledge of the game and historical discussions and commentary provided by the devs on the forum. Particularly the last element is important for anyone who works with code - oft times knowing the intention allows working backwards to understand what the aim is for particular segments of code.

I do note that you joined the forum via this account in late 2019 - Alfred's contributions run a significant number of years before that.

If you are concerned about the progress of an important thread, then you should be concerned about those with important contributions to make to the thread being able to do so.

NB: Do not interpret the above as a judgement on time an account has been live on the forum and the value of opinions expressed. I am highlighting here that there is literally years of discussions, comments and threads that Alfred can draw on that the vast majority of users (be it old-timers or relatively new) will not know of.
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RE: Making the last Beta Official

Post by RangerJoe »

ORIGINAL: OnWargaming

ORIGINAL: pz501

Thanks guys for the information regarding Alfred.

The responses were to say the least, educational, especially the picture of Michael Caine.

I'll leave everyone alone now, since I don't want to intrude any further into what appears to be a semi-private forum. Please forgive my ignorance. It won't happen again.

Sorry about the picture, just a joke [:)]

This is not a semi-private forum and I am the living prove.
As inexperienced player I have tons of doubts about this game, I just started an AAR and I am receiving lot of support from people that dont't know me.

Therefore no need to leave or thinking it is a private affair, obvioulsy lot of players are here since 2009 and some post have some reference to previous things that new player are not able to understand.

Joking is a good thing.

Yes, AARs are an excellent way to get advice.

I personally think that pictures like these are better to look at . . .

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I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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mind_messing
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RE: Making the last Beta Official

Post by mind_messing »

ORIGINAL: Lowpe

ORIGINAL: Kull
Alfred is the one person who had a near-comprehensive understanding of this issue....and now he's gone.

OMG! What happened? This is quite personally upsetting to me.

I have had quite a few family problems over the last few months and haven't been as active on the board and not seen anything about it.

When did he pass?

Fortunately, Alfred's absence is not of that nature.

Worth revisiting this recent thread.
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Lowpe
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RE: Making the last Beta Official

Post by Lowpe »

ORIGINAL: mind_messing

ORIGINAL: Lowpe

ORIGINAL: Kull
Alfred is the one person who had a near-comprehensive understanding of this issue....and now he's gone.

OMG! What happened? This is quite personally upsetting to me.

I have had quite a few family problems over the last few months and haven't been as active on the board and not seen anything about it.

When did he pass?

Fortunately, Alfred's absence is not of that nature.

Worth revisiting this recent thread.

Thank you for the prompt response.
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RE: Making the last Beta Official

Post by Kull »

Although it is discussed in the Bug Compilation thread I linked earlier, the "TRACOM Bug" is very serious and should be looked at. TRACOM is supposed to be a pilot training acceleration mechanism, but unfortunately it can do much more. Several players have reported that when TRACOM contains more than 100 pilots, it also increases the national experience number. When you look at the screenshot below, keep in mind that the IJN pilot national experience number (the highest level of experience a new pilot can graduate with) is supposed to be capped at 34 in 1943. Instead, the bug produces results like this:

ORIGINAL: GetAssista
ORIGINAL: Kull
... but a player who makes a serious effort to populate TRACOM (with say 100 or more pilots) is going to see some very noticeable improvements.

Oh yeah, improvements you might see. just maybe not what you could've expected [;)]

Both are stock 1 scenarios

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RE: Making the last Beta Official

Post by Ian R »

ORIGINAL: castor troy

ORIGINAL: Ian R

ORIGINAL: castor troy



How you dare to say this? Guess that could be seen as blasphemy. It really speaks for Matrix and especially Erik to ask the community about any (gamebreaking) bugs before doing one final offical patch release because according to the before mentioned guy everything in the game would be working as intended and nobody but him would understand it correctly, most likely not even the developers.

Frankly, there hasn't been a gamebreaking bug in this game for over a decade IIRC and it's the best supported game I've ever bought. Applause to Matrix games!

The forum software still seems to be going back to the 90s though. [;)]

I remember Alfred identifying at least one aspect of ?? the Moose's ?? underway replenishment test that indicated a bug. That was within the last 5 or 6 years, before the final patches. He also showed why many excited assertions of bugs were indeed the product of misunderstandings about how the game exe functioned.

He's not here anymore, and the reason why posters continue sledging him in his absence is elusive.



So you think the only one on the forum responsible for bug squashing is your AE god? Serious? There were so many bugs and so many people involved in identifying them it's close to ridicoulos to imply it's all dependend one a guy who has yet to show me any evidence of even playing this game. It might be my failure perhaps - and I was looking for it a long time - to see anyone posting on the forum that he was playing against the forum god. Nobody, never.

And just because you don't have noticed it, there was enough misunderstanding (maybe because the forum or the manual doesn't come up with it so the search function fails) on his part as well, always and always again coming up with something just plain wrong.

Latest example, LCU upgrades. No idea how often I have read it wrong but he kept insisting on LCUs only upgrade devices if a) replacements turned on and b) upgrades turned on. And A) is just totally f*cking wrong and he kept insisting on that's the way it works. It just doesn't which reminds me of the question if that guy ever played a single turn or if he's just the forum search function.

It's just as elusive that people praise the AE god in absence as others continue to sledge him perhaps?

You seem to have misinterpreted my post.
"I am Alfred"
Rogue188
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RE: Making the last Beta Official

Post by Rogue188 »

I am someone who has always wanted to really get into this game, but have been limited by time and patience. These are my thoughts:

1. I use TOPO's maps. Frankly I can't tell you if they are normal or extended or even the difference between the two.
2. I have my switches set to 1920x1080 with the deep color.
3. Halsey and Brian's updated plane and ship art with the unit insignia.

I can't tell you if there are bugs and I don't know how to use the Tracker. I am aware of a few other external tools to help the player keep track of everything.

If you are taking any requests these are my thoughts:

1. Hyperlink intel reports and the hex number. I have never really figured out the numbering pattern and getting a report of radio traffic in hex 160,87 is impossible for me to find.
2. Better description of damaged vs full strength LCUs. When I see something like Support (24) x56, what does that mean? Does that mean it has 24 less of something? Am I supposed to multiply 24 by 56? I have always been confused by this.
3. Airfield and shipyard abilities at a glance. I know there is some math equation to determine the minimum airfield size vs engine number, but I don't know the formula off the top of my head. Cant the aircraft information page just say minimum AF size 7 or something? Same thing with ship yards, something that says: can reload torpedoes, mines, etc Yes/No.
4. ANYTHING that will cut down on the click fest!
5. The ability to scroll in and out on the map with the mouse wheel.
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RangerJoe
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RE: Making the last Beta Official

Post by RangerJoe »

ORIGINAL: Rogue188

I am someone who has always wanted to really get into this game, but have been limited by time and patience. These are my thoughts:

1. I use TOPO's maps. Frankly I can't tell you if they are normal or extended or even the difference between the two.
2. I have my switches set to 1920x1080 with the deep color.
3. Halsey and Brian's updated plane and ship art with the unit insignia.

I can't tell you if there are bugs and I don't know how to use the Tracker. I am aware of a few other external tools to help the player keep track of everything.

If you are taking any requests these are my thoughts:

1. Hyperlink intel reports and the hex number. I have never really figured out the numbering pattern and getting a report of radio traffic in hex 160,87 is impossible for me to find.
Yes, that can be difficult . . .
2. Better description of damaged vs full strength LCUs. When I see something like Support (24) x56, what does that mean? Does that mean it has 24 less of something? Am I supposed to multiply 24 by 56? I have always been confused by this.
That means that 24 are disabled and 56 are fully working.
3. Airfield and shipyard abilities at a glance. I know there is some math equation to determine the minimum airfield size vs engine number, but I don't know the formula off the top of my head. Cant the aircraft information page just say minimum AF size 7 or something? Same thing with ship yards, something that says: can reload torpedoes, mines, etc Yes/No.
Airfield 1 - only defensive missions
Airfield 2 - offensive missions, 1E bombers fine, all torpedo bombers with attack with torpedoes if available.
Airfield 4 - 2Es
Then the 4E bombers need larger airfields to fly at their maximum capabilities.
The Airfield size also determines how many aircraft that the air bases can handle without running into space problems. This does not include any modifications due to HQs. The aircraft still need air support.

4. ANYTHING that will cut down on the click fest!
Oh no, more micromanagement!
5. The ability to scroll in and out on the map with the mouse wheel.
Windows may have a zoom function that might work . . .

Feel free to ask questions but I suggest that you do search the forum first. That are some forum threads that are highly useful.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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