Leningrad and shatter

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stjeand
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Leningrad and shatter

Post by stjeand »


It seems that Leningrad in my game will be my doom...

First off being surrounded does not put them out of supply, known bug.
And now...

All units were out of supply and surrounded.
The Axis sends in the clean up crew and half the armies shatter into the deployment queue.

Harry being the gentleman he is (Though it he is NOT kind with his constant invasions)...will just not deploy them since they should have surrendered.

Harrybanana
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RE: Leningrad and shatter

Post by Harrybanana »

I can confirm both of these bugs.
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ncc1701e
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RE: Leningrad and shatter

Post by ncc1701e »

What?!!! Harry has lost Leningrad. I can't believe it.
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Harrybanana
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RE: Leningrad and shatter

Post by Harrybanana »

I lost Leningrad in both my AAR game with MM and my game with Stjeand. In my game with stjeand I have also lost Moscow, Kursk, Orel and Kharkov. Although it is the summer of 43 maybe I will do an AAR of the last 2 years of our game. I think it will be close.
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AlvaroSousa
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RE: Leningrad and shatter

Post by AlvaroSousa »

Was it winter?
Did you have the road of life?
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RE: Leningrad and shatter

Post by ncc1701e »

ORIGINAL: AlvaroSousa

Was it winter?
Did you have the road of life?

See the screeshot here:
fb.asp?m=5069085
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You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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stjeand
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RE: Leningrad and shatter

Post by stjeand »

No road of life was closed.

BUT even when the road of life is open...supply is broken.

The road would need to be in supply to supply Leningrad, when in reality...it does not have to be. It apparently can just make supplies all on its own.
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RE: Leningrad and shatter

Post by AlvaroSousa »

There is a technical reason they are are in supply. I have to check too many hexes for the cut off so the port acts as the temporary supply source. But it's very small compared to the units there.
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stjeand
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RE: Leningrad and shatter

Post by stjeand »

Well Harry stated that they were out of supply when they shattered...
I could see one unit out of supply but garrison units out of supply don't lose movement so difficult for the opponent to tell.
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stjeand
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RE: Leningrad and shatter

Post by stjeand »

Thoughts on this...

Instead of:


//Axis control surrounding hexes cut off Leningrad
$SuppressPort
if_Date=1/1/1939
lifespan=continuous
//Leningrad
xyControl=189,77,Axis
//Leningrad port
xyArea=186,77,2
$End

//Axis control surrounding hexes cut off Leningrad
$SuppressPort
if_Date=1/1/1939
lifespan=continuous
//Leningrad
xyControl=190,78,Axis
//Leningrad port
xyArea=186,77,2
$End

How about something like the below:

//Axis control surrounding hexes cut off Leningrad
$SuppressPort
if_Date=1/1/1939
lifespan=continuous
//Road of Life
xyControl=189,77,Axis
//Leningrad port
xyArea=186,77,2
$End

//Axis control surrounding hexes cut off Leningrad
$SuppressPort
if_Date=1/1/1939
lifespan=continuous
//Supplying Road of life
xyControl=190,78,Axis
//Leningrad port
xyArea=186,77,2
$End

//Axis control surrounding hexes cut off Leningrad
$SuppressPort
if_Date=1/1/1939
lifespan=continuous
//Supplying Road of life
xyControl=191,77,Axis
//Leningrad port
xyArea=186,77,2
$End

//Axis control surrounding hexes cut off Leningrad
$SuppressPort
if_Date=1/1/1939
lifespan=continuous
//Supplying Road of life
xyControl=192,77,Axis
//Leningrad port
xyArea=186,77,2
$End

//Axis control surrounding hexes cut off Leningrad
$SuppressPort
if_Date=1/1/1939
lifespan=continuous
//Supplying Road of life
xyControl=192,76,Axis
//Leningrad port
xyArea=186,77,2
$End

//Axis control surrounding hexes cut off Leningrad
$SuppressPort
if_Date=1/1/1939
lifespan=continuous
//Supplying Road of life
//Kabozha
xyControl=192,75,Axis
//Leningrad port
xyArea=186,77,2
$End



Here are my reasons.


1) IF the Road of Life is captured...clearly no supply
2) IF supply to the Road of Life is cut...clearly no supply. NOW all the hexes listed bring in supply to the road of life. It is highly unlikely that the Axis would not have cut the rail south of Leningrad and be current the rail behind it.


NOW I agree there are SO many hexes that could cause the cut but these are all the most likely.

Yes the Germans could reach Moscow and drive North cutting supply but it is probably that they have cut the supply lines already to Leningrad if they are that deep into Russia.

Certainly the Germans could paradrop in to break supply...but that will most likely not last long enough


Yes I know all the supply checks can get annoying.

I hope in WP2 there are more things that can be checked in the event file...for example.

Right now you can check if a hex is Allied or Axis.
Would be nice to know what the weather is in the hex as well as the supply level.
Then have some ability to use (AND) and (OR) in the event file.
As well as is connected to capital...
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AlvaroSousa
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RE: Leningrad and shatter

Post by AlvaroSousa »

I'll look at these scripts.

Lots of things will be improved in WP2. Despite having all my knowledge and tons of research there are things I have already started doing differently for the 2nd engine. The last time I programmed was the 1980s. I didn't know what to expect with computer performance. I programmed for the lowest common denominator. It almost sank me as the datafiles were too large for the Matrix server but I found a clever way of shrinking them.

WP2 will be better and include better code. Less bugs, easier for me to manage. I am quite excited. There will be a fantasy strategy game between WPE, WPP and WP2 global. It is to iron out all the kinks with the engine. WP2 global will be massive. The maps will be very similar to World in Flames main maps with boxes representing other areas. If I did the whole globe on Europe scale it would be unplayable.
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RE: Leningrad and shatter

Post by ncc1701e »

ORIGINAL: AlvaroSousa

I'll look at these scripts.

Do you plan to integrate these scripts at some point?

Thanks
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You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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stjeand
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RE: Leningrad and shatter

Post by stjeand »

The code is not perfect...it works better with supply but shatters still seem to occur even with Leningrad out of supply.
I have verified it in yet another game.

THIS IS ALL PREpatch.
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