I've set Sicherung reinforcement types as Rear Area (first choice) and Infantry (second choice). It comes to unit, but it can't be exchanged between units. I'd like to see that system treat both reinforcement types similar. If it can be sent to unit, it should be able to transfer later.
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
Q: is it posible to set cards (units, fuel, supply, etc) as random during turns?
Simple Editor
Card Tables
Give Card Rules
has 4 options: logic to receive, set logic, max in hand, logic to remove
So I can set to receive card (say between 2 to 20 turn), then to remove (say between 12 to 16 turn) but I'd like to have percent chance card to appear between 2 to 20 turn.
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
You can change map with all that stuff set on it....and this will work still... wonders
errr no,
better not do this
error, exception whatever when loading scenario with the same map, just w few city names corrected. brr
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.