Dropped the Opacity by 50% on arrows

Moderator: Decisive Campaigns Ardennes Offensive Mods

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Tempest5
Posts: 77
Joined: Wed Dec 14, 2011 7:49 pm
Location: Hawaii

Dropped the Opacity by 50% on arrows

Post by Tempest5 »

Anyone interested?
Used Greenfish ICON Editor.
Left the small map alone. Just the Large and Medium sized map arrows.
Got to figure how to bundle these 2 same name files up so it does not screw up your game before I release it.

[And yes I do have historical flag for you-know- who. But I modded that item from somebody else's mod in DC: Barbarossa. Check the mod section there for that game.
That was a simple copy and paste exercise.]


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Tempest5
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Joined: Wed Dec 14, 2011 7:49 pm
Location: Hawaii

RE: Dropped the Opacity by 50% on arrows

Post by Tempest5 »

How do I put a link to the download. On my GOOGLE Drive.
I get this message when I try.
You are not allowed to post links, emails or phone numbers for 7 days from the date of your tenth post.

go back? : : close window?
[&:]
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ernieschwitz
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RE: Dropped the Opacity by 50% on arrows

Post by ernieschwitz »

The answer is in the error message. Post 2 more times, wait a week... or... alternatively, ask for the restrictions to be lifted manually by an admin/mod.
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
Tempest5
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RE: Dropped the Opacity by 50% on arrows

Post by Tempest5 »

Thanks, will do.
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Khanti
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RE: Dropped the Opacity by 50% on arrows

Post by Khanti »

I'm interested.
You can post download link I think like this: serverfiles / this file - just use space when needed.
This restriction is vs. bots that post adds.
Ask admin - you'r human [;)]
═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
billios65
Posts: 148
Joined: Fri Jan 15, 2010 6:16 am

RE: Dropped the Opacity by 50% on arrows

Post by billios65 »

Interested here.
Tempest5
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RE: Dropped the Opacity by 50% on arrows

Post by Tempest5 »

Thank you -in the interim as I await the Moderators reply this is how the mod looks in snow terrain
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billios65
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RE: Dropped the Opacity by 50% on arrows

Post by billios65 »

Looking good, I like the Kriegsmarine flag also.
Tempest5
Posts: 77
Joined: Wed Dec 14, 2011 7:49 pm
Location: Hawaii

RE: Dropped the Opacity by 50% on arrows

Post by Tempest5 »

Still nothing from the moderator on posting my lighter arrow mod.[&:]
I have used other peoples mods for flags and trucks for DC:B. The orange 'blobs used for artillery I used an icon in game and colored it red to replace it.
The airstrike, trucks and artillery icons look like placeholders to me. Just ugly.
So the ones in squares in attached picture are NOT MY MODS-I just copied and pasted and resized the pngs into this game. Just did truck emblem to signify congestion but will change my other trucks. Again these truck emblems mods are from DC:B. The trucks I made smaller to. I thought they were too big in original size. Swastika is also from someone else. Copy-paste, resize, save as 32-bit.
Artillery icon (yellow arrow)I used from in game and changed it's size and color. Might do same thing for Air Attack icon.

Have a look.
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billios65
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RE: Dropped the Opacity by 50% on arrows

Post by billios65 »

Cool, I like all your changes and I will be using them once available.
Tempest5
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RE: Dropped the Opacity by 50% on arrows

Post by Tempest5 »

Thanks-I made the arty icon better.[:)]
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Khanti
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RE: Dropped the Opacity by 50% on arrows

Post by Khanti »

Try to upload scenario in https://www.vrdesigns.net/scenariobank.php
Then just only tell us, it's there...without any download links ;-)
═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
Tempest5
Posts: 77
Joined: Wed Dec 14, 2011 7:49 pm
Location: Hawaii

RE: Dropped the Opacity by 50% on arrows

Post by Tempest5 »

Thanks. I'll just wait for the time limit to be up to post it here. What I have is not a scenario.
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Khanti
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Location: Poland

RE: Dropped the Opacity by 50% on arrows

Post by Khanti »

You can re-think interface gfx as a whole. I've exchanged the white "selected unit" icon with red "target". White was mostly invisible on snowy hexes.

Image
═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
billios65
Posts: 148
Joined: Fri Jan 15, 2010 6:16 am

RE: Dropped the Opacity by 50% on arrows

Post by billios65 »

Looks good.
Tempest5
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Location: Hawaii

RE: Dropped the Opacity by 50% on arrows

Post by Tempest5 »

+1
Tempest5
Posts: 77
Joined: Wed Dec 14, 2011 7:49 pm
Location: Hawaii

RE: Dropped the Opacity by 50% on arrows

Post by Tempest5 »

.
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