first view, suggestions
Moderator: AlvaroSousa
first view, suggestions
I just am just now deep into my first game.
Suggestions:
The enemy action show box which shows on the map where battles have occurred: I think a hover button should show all the hex casualties for that hex, besides the normal way of looking at the casualties. That way it would be easy to see how much action each hex had in total. Air and ground. and sea.
I am often confused as to why supply is blocked heading to Finland. Many times, it's the heavy cold, but sometimes it must be Russian navy/ or air but the game just does not detail which one. My confusion also applies to other parts of the map. It would be really helpful to know which aspect is ruining your supply convoys/transport.
why do some 1944 tech get no increase even if you take it to 1945 tech. Seems the option for that tech should stop being offered.
Is it possible to have a "replacement received that turn' toggle? Sort of another hover which would show how many replacements units were received by units which are in that hex.
Supply levels for logistics: This info should be freely given for both sides. I would have the enemy number (9,8, 7 ...1) show as a different color and a smaller font. Seems like this info does not need to be a secret for the opponent. And would be helpful in game play strategy.
I clearly don't understand why ships get stuck in deep cold seas. Clearly, navies would not do such a stupid thing! So, in deep cold there should be a return to port button. But not stuck.
I have others concerning FOW, but just not now.
Thanks
brian
Suggestions:
The enemy action show box which shows on the map where battles have occurred: I think a hover button should show all the hex casualties for that hex, besides the normal way of looking at the casualties. That way it would be easy to see how much action each hex had in total. Air and ground. and sea.
I am often confused as to why supply is blocked heading to Finland. Many times, it's the heavy cold, but sometimes it must be Russian navy/ or air but the game just does not detail which one. My confusion also applies to other parts of the map. It would be really helpful to know which aspect is ruining your supply convoys/transport.
why do some 1944 tech get no increase even if you take it to 1945 tech. Seems the option for that tech should stop being offered.
Is it possible to have a "replacement received that turn' toggle? Sort of another hover which would show how many replacements units were received by units which are in that hex.
Supply levels for logistics: This info should be freely given for both sides. I would have the enemy number (9,8, 7 ...1) show as a different color and a smaller font. Seems like this info does not need to be a secret for the opponent. And would be helpful in game play strategy.
I clearly don't understand why ships get stuck in deep cold seas. Clearly, navies would not do such a stupid thing! So, in deep cold there should be a return to port button. But not stuck.
I have others concerning FOW, but just not now.
Thanks
brian
- AlvaroSousa
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- Joined: Mon Jul 29, 2013 7:13 pm
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RE: first view, suggestions
Thanks for the input. Some of the information detail you request would mean a drastic change in the data and coding structures which at this point would be to complex for the game and destroy everyone's game.
Which 1944 tech?
Naval groups get stuck in blizzard conditions at sea. Which is the North Baltic Sea, Helsinki, Leningrad.
By your constructive post I assume you are enjoying the game
Which 1944 tech?
Naval groups get stuck in blizzard conditions at sea. Which is the North Baltic Sea, Helsinki, Leningrad.
By your constructive post I assume you are enjoying the game

Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: first view, suggestions
Naval groups get stuck in blizzard conditions at sea. Which is the North Baltic Sea, Helsinki, Leningrad.
Yes they get stuck and just sit there! Seems pointless.
RE: first view, suggestions
Which 1944 tech?
Naval air is same stats for 1944 and 1945. thus, no reason to go to 1945
Also units in build or overrun return que should be allowed to be self-destroyed. or, since I'm not a fan of air units being overrun, I say better to displace (not sure where or what parameter).
Yes good game.
- AlvaroSousa
- Posts: 12016
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: first view, suggestions
Air power's most important aspect is the pilot not the plane. Germany had a ton of spare aircraft, but not enough pilots. The USA built 80,000 a/c one year but didn't have an 80k air force. So that is what the air unit to the queue represents. Gathering pilots together and starting over from the base assuming the planes are lost.
Yea some of the techs need to be corrected.
Yea some of the techs need to be corrected.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: first view, suggestions
Another 'thought'
would like to have the battle stats tally throughout the game. Ground could have: win/loss, enemy steps destroyed, own step units lost, step units replaced for ground? Air could have enemy air, ground steps, strategic step, naval sunk and naval steps. And all the same for naval categories.
would like to have the battle stats tally throughout the game. Ground could have: win/loss, enemy steps destroyed, own step units lost, step units replaced for ground? Air could have enemy air, ground steps, strategic step, naval sunk and naval steps. And all the same for naval categories.
- AlvaroSousa
- Posts: 12016
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: first view, suggestions
There already is a section like that. Reports. I am not in front of my PC ATM to look at it. Shows current strengths and game casualties.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: first view, suggestions
After now playing the Russians back to the Urals:
I really urge that supply # in hex be shown freely for both sides. It would make for a much better game and ability to strategize.
Also, can partisan RR cuts be shown in the 'battle' button and stay there for that turn.
Also, new Russian units cannot enter at Baku when that area is cut. Sort of annoying. Is that intentional?
Thanks
I really urge that supply # in hex be shown freely for both sides. It would make for a much better game and ability to strategize.
Also, can partisan RR cuts be shown in the 'battle' button and stay there for that turn.
Also, new Russian units cannot enter at Baku when that area is cut. Sort of annoying. Is that intentional?
Thanks
RE: first view, suggestions
ORIGINAL: BrianG
I really urge that supply # in hex be shown freely for both sides. It would make for a much better game and ability to strategize.
I disagree, this is part of the FOW. But you can count. A RR hex is at 9. Then this is 9 8 7 6 ...
So you can have a rough estimate. This is perfect.
ORIGINAL: BrianG
Also, can partisan RR cuts be shown in the 'battle' button and stay there for that turn.
They are in the battle report already.
ORIGINAL: BrianG
Also, new Russian units cannot enter at Baku when that area is cut. Sort of annoying. Is that intentional?
Normal, from where they could come otherwise?
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
RE: first view, suggestions
I disagree, this is part of the FOW. But you can count. A RR hex is at 9. Then this is 9 8 7 6 ...
So you can have a rough estimate. This is perfect.
Its really not FOW as you can calculate it yourself. Its just the game not helping the player and making them count...
RE: first view, suggestions
Really, if its easily calculated, then supply # should report for both sides. It's supposed to be a simple game.
I had no idea where the rail heads where for the Germans and they were extended all the way to the Urals. Perhaps someone can show me how to view what hex the enemy has as its furthest rr head.
Baku cannot take in new units once it is cut from the rr that connects to the Urals. This would help the Russians and everyone seems to think they need more help.
And partisan cuts should show as active on the map for at least throughout the turn they are cut.
Thus, I am in respectfully in disagreement from above replies
I had no idea where the rail heads where for the Germans and they were extended all the way to the Urals. Perhaps someone can show me how to view what hex the enemy has as its furthest rr head.
Baku cannot take in new units once it is cut from the rr that connects to the Urals. This would help the Russians and everyone seems to think they need more help.
And partisan cuts should show as active on the map for at least throughout the turn they are cut.
Thus, I am in respectfully in disagreement from above replies
RE: first view, suggestions
Maybe a compromise could be to connect Krasnovodsk rail to the Siberian one ? Not sure if it actually was historically (off map). Right now that port (and rail) are completely isolated and of no consequence to the game. But if it is connected somehow, it could be used to, 1st, rail units there, and then, 2nd, ship them accros the sea to Baku?
There is also Astrakan of course, but usually it is lost or at least cut-off way before Baku is threatened...
There is also Astrakan of course, but usually it is lost or at least cut-off way before Baku is threatened...
RE: first view, suggestions
If Baku railroad is cut, it means no more oil for USSR. At this point, better to resign. [:)]
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
RE: first view, suggestions
ORIGINAL: BrianG
I had no idea where the rail heads where for the Germans and they were extended all the way to the Urals. Perhaps someone can show me how to view what hex the enemy has as its furthest rr head.
Press the S key. The last hex where the railroad is working. You can assess this is supply level 9. Then, you reduces by one for each hex. This is the highlighted hexes in the below screenshot.
The reason I don't want to know the enemy supply and keep the FOW is in region where there are no railroads. Especially in North Africa, I don't want to know the supply of the enemy otherwise I will exploit this.

- Attachments
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- supply.jpg (113.32 KiB) Viewed 581 times
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
RE: first view, suggestions
better to resign
I can never find that resign button.
In my present game Russia and England both invaded Iran at same time. The Russian troops only made it south about 8 hexes. 4 hexes short of from Tehran. That land is all Russian control and English troops can't enter. Nor can they advance get to the north border to put up a D line for when the Germans inevitably head south into Iran.
That area of the map needs a better allied cooperation rule. imo.
RE: first view, suggestions
Press the S key. The last hex with the railroad is working. You can assess this is supply level 9. Then, you reduces by one for each hex. This is the highlighted hexes in the below screenshot.
The reason I don't want to know the enemy supply and keep the FOW is in region where there are no railroads. Especially in North Africa, I don't want to know the supply of the enemy otherwise I will exploit this.
Thanks Hopefully this solves my issue.
RE: first view, suggestions
ORIGINAL: BrianG
better to resign
I can never find that resign button.
In my present game Russia and England both invaded Iran at same time. The Russian troops only made it south about 8 hexes. 4 hexes short of from Tehran. That land is all Russian control and English troops can't enter. Nor can they advance get to the north border to put up a D line for when the Germans inevitably head south into Iran.
That area of the map needs a better allied cooperation rule. imo.
English or UK can't enter Russian hexes, yes. Otherwise you will soon see UK / USA land units near Moscow.
The resign button is here. But warn your opponent before by the message box. [;)]

- Attachments
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- resign.jpg (22.08 KiB) Viewed 581 times
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
RE: first view, suggestions
ORIGINAL: BrianG
And partisan cuts should show as active on the map for at least throughout the turn they are cut.
When there are partisans activity in a city impacting production points, there is a small bomb that is on the map.

- Attachments
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- partisans.jpg (93.09 KiB) Viewed 581 times
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
RE: first view, suggestions
And this bomb is active even if the S button is not pressed.


- Attachments
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- partisans3.jpg (34.39 KiB) Viewed 581 times
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
RE: first view, suggestions
Perhaps something similar could be done by Alvaro to indicate what you are asking. A small bomb or another symbol.


- Attachments
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- partisans2.jpg (87.2 KiB) Viewed 581 times
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.