Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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Tom_
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RE: Quick Questions Thread

Post by Tom_ »

Oh dear! I didn't see this option. Thank you!
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MemoryLeak
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RE: Quick Questions Thread

Post by MemoryLeak »

Hi,
I'm doing the Minsk Tutorial I think it is from ZOV. i have always had trouble interpreting the various displays. In this case the results show -96 Soviet aircraft. I assume it means 96 were destroyed. However right above that is the number 24. I thought that represented the number of aircraft at that air base. so that doesn't add up. And right next to it is -41 and 0 aircraft present and -8 and 0 aircraft present.
I'd appreciate it if someone can tell me where I am mixed up. thank you.


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RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: MemoryLeak

Hi,
I'm doing the Minsk Tutorial I think it is from ZOV. i have always had trouble interpreting the various displays. In this case the results show -96 Soviet aircraft. I assume it means 96 were destroyed. However right above that is the number 24. I thought that represented the number of aircraft at that air base. so that doesn't add up. And right next to it is -41 and 0 aircraft present and -8 and 0 aircraft present.
I'd appreciate it if someone can tell me where I am mixed up. thank you.
...

if I recall, the top line are active planes for that specific mission, the others are present in the hex (& lost there) for some other reason.

this maynot be the case, but a similar display issue comes up in the main battle reports where losses from other interactions can be captured in a particular battle report. I think the D1 mission may be prone to this as there could well have been Soviet planes on the base that were already damaged from other interactions

what do you see using the actual battle report - thats sometimes a bit easier to disentangle than the summary report.
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RE: Quick Questions Thread

Post by MemoryLeak »

Thank you for the reply, I will continue investigating.

and I did read the manual for WITW and WITE but I thought I'd try starting WITE2 by just jumping in with various tutorials. But I think I am going to have about 520 pages of reading ahead of me because there are too many charts, graphs and displays that don't make any sense to me. More descriptive cursor displays would be helpful, at least for me.
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RE: Quick Questions Thread

Post by Zovs »

Click on the first Airfield text ( it’s a yellow button) it will list the battle’s details display and you can click the show more to see more details and you can post the air losses.
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RE: Quick Questions Thread

Post by MemoryLeak »

ZOVS thank you. I will see if I can determine which button that is.
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RE: Quick Questions Thread

Post by Joel Billings »

The extra losses were a/c on the ground as these were bombing of airfields. The numbers of planes listed in the battle are those that got off the ground and intercepted.
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MemoryLeak
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RE: Quick Questions Thread

Post by MemoryLeak »

Got it, thanks for the information.
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RE: Quick Questions Thread

Post by MemoryLeak »

Hi,
There is a concept that I cannot noodle through. I did the Minsk walk through twice. I assigned the eight air directives. The written tutorial doesn't mention or seem concerned with how many planes I assign to each mission in connection with the total number of said planes available.

If you are familiar with the tutorial, there are 30 attack aircraft and 10 escort aircraft for each directive and some of the directives call for up to six separate targets. If I was doing this on my own and simply not following directions, how do I keep a running total of the number of aircraft that would be needed to accomplish all the missions? How do I know if I have exceeded the number of available aircraft and that I should stop making attack missions. Or escort mission?

I know the total of aircraft available so do I need to write down on a piece of paper and try to keep track of how many have been used for each mission?
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RE: Quick Questions Thread

Post by Zovs »

My understanding and experience is if you set the number of strikes to one and the area to zero and the req ac(esc) to x(x) then x(x) will fly to that target for each Dx selected. So in my Minsk tutorial (and my manual Air war guide) I found that 30(10) when in escort range will fly for x number of strikes or one in this case. When I set the area to x I just counted the number of airbases in the area and that was my number of strikes for that mission, and I only used D1 since ant other Dx is just a waste and causes more Ops losses. For other GA missions (like units or interdiction) you’ll have to experiment to get the best results.
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RE: Quick Questions Thread

Post by MemoryLeak »

Thank you.
But I'm not sure if I made myself clear.

There is a finite number of aircraft available to fly on any given turn. Lets pretend there are 100. And I start making up missions that total up to 150 aircraft necessary to accomplish those missions.
Is there a countdown or anywhere to look to see if while creating those missions the total number of available aircraft starts to lower until I have exceeded the total number of available aircraft and that I just wasted my time creating 50 missions because only the first 15 missions have enough aircraft to perform the missions? Whew. I hope you can follow that.

I don't want to be creating missions when there isn't anyone around to fly them.
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RE: Quick Questions Thread

Post by Zovs »

Yes as you create an AD it will show 0 fighters 0 bombers and have a darker almost blacked out look indicating no aircraft fir the mission.
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RE: Quick Questions Thread

Post by MemoryLeak »

okay, I'm going back into the Minsk tutorial and create the air groups that you directed and then I am going to try adding missions until I surpass available aircraft and look for the number that will go to zero and black out.

Thanks.



I was kidding myself that I would ever be able to understand this game.
I went back into the Minsk tutorial and created 10 missions each requiring 500 bombers and 500 escorts. I never did get a warning that I was out of aircraft. In the screen where you set up Ground attack missions it always displayed the same number of aircraft available. it never changed.

When I bought this game I figured I'd never understand more than 10 percent of the hundreds of menus and displays. And I would just ignore the other 90 percent and try to muddle through it. Thanks for the help but I just don't understand even the basics of the air war.

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RE: Quick Questions Thread

Post by Lovenought »

You can assign specific squadrons to missions, and then only those aircraft will be used, and they won't be available for other missions.

Otherwise, if you don't assign any specific squadrons, the mission can draw from your entire pool of in-range aircraft.

So for example with a mission requiring 500 bombers and 500 escorts, it would have to grab every aircraft in that Luftflotte. Then for the next air directive it would try to find that amount again, but many would be damaged or too exhausted to fly, and it would only be able to grab progressively smaller forces as you fly your airforce to exhaustion.

There is no hard limit to how many missions aircraft can participate in.

Using the air war is a balance between knowing when to manually assign squadrons to missions (for efficiency) and when to leave no squadrons assigned, so the same pool can participate in multiple missions.
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RE: Quick Questions Thread

Post by Zovs »

I am positive that if there is not enough aircraft it will show 0 fighters and 0 bombers, you can try with setting up a bunch of recon on auto(auto) and an area of 10 with auto strikes. You’ll soon run out of recon for missions and just add another to see the 0.
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RE: Quick Questions Thread

Post by marius1337 »

"Note that all HQs, regardless of level, can only provide leadership to units that directly report to it over 5 hexes".

Does this mean I need to move my Axis Corps HQs within 5 hexes before attacking? In Wite 1, for combat, it did not matter if the Corps HQ was > 5 hexes away for combat.
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RE: Quick Questions Thread

Post by Stamb »

ORIGINAL: marius1337

"Note that all HQs, regardless of level, can only provide leadership to units that directly report to it over 5 hexes".

Does this mean I need to move my Axis Corps HQs within 5 hexes before attacking? In Wite 1, for combat, it did not matter if the Corps HQ was > 5 hexes away for combat.
yes, units that are > 5 hexes will be highlighted with a red border
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RE: Quick Questions Thread

Post by Hardradi »

ORIGINAL: marius1337

"Note that all HQs, regardless of level, can only provide leadership to units that directly report to it over 5 hexes".

Does this mean I need to move my Axis Corps HQs within 5 hexes before attacking? In Wite 1, for combat, it did not matter if the Corps HQ was > 5 hexes away for combat.

You don't have to but it is more efficient for all of the many combat rolls we dont see. It also means that the Corps may commit its SU's to the battle and effects Support Squad commitment.

If you have your HQ to 6 hexes away, the penalty on rolls at this distance is not that great. According to my calculations it might be around a 2% to 3% penalty. (The exception is morale rolls, they do not have a distance penalty).
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Supply details

Post by MaB1708 »

Hello all,
I find a descrepancy in the numbers for freight received in units that have also received vehicles, the numbers only add up if I assume that a percentage (around 25%?) of the number of vehicles received is accounted for as freight.

In this example unit has received 208 freight being converted to 188 supplies plus 5 (for replacements) = 193. The difference of 15 to add up to the total of 208 is 1/4 of the number of vehicles received from pool. If this is only by chance then where are the 15 freight?

Thank you for any answer,
Cheers,
Martin

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RE: Supply details

Post by SchDerGrosse »

I do apoligize if this has been asked many times before, but what difference does it make if a support unit is classified as motorized or non-motorized?

Most of the SU-s seem to be motorized (whatever this term should mean as most of Germany's artillery was horse drawn..), but there are a few units, like "heavy flak battalions" which arent.

Is there a disadvantage to attaching these SUs to HQs (or to units as a matter of fact).

Thanks,
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