Turn 1 invasions discrepancy - Japan AI vs Human

WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.

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mikeinsa77
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Turn 1 invasions discrepancy - Japan AI vs Human

Post by mikeinsa77 »

I'm taking my first look at playing Japan, and the AI appears capable of doing things I cannot.
For example: Rabaul.
I look at a saved game I have as the Allies after the Japanese strikes on 12/07. Rabaul is occupied by 1st SNLF. The combat logs show Invasion at 94,36, and Land Combat at 95,35.

When I attempt this as Japan, I move 1st SNLF to 94,36, invade, then attack Rabaul. I'm left with 1 movement point and cannot advance into Rabaul.

Any ideas?
Remington700
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RE: Turn 1 invasions discrepancy - Japan AI vs Human

Post by Remington700 »

I play hotseat so I did not know about the first turn AI advantage. But I can say being unable to capture Rabaul with your invading unit is normal.

If it is important for me to capture Rabaul on the first turn I bring in a second unit to invade the vacated hex. However there is a trade off as there are only a few units that can reach the area.
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AlvaroSousa
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RE: Turn 1 invasions discrepancy - Japan AI vs Human

Post by AlvaroSousa »

Hmm. Must be something in the movement formula. You are supposed to be allowed to move in.

I will add a road to Rabaul which allows it to happen.
Creator Kraken Studios
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BJGeary
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RE: Turn 1 invasions discrepancy - Japan AI vs Human

Post by BJGeary »

It's not just Rabaul. I don't recall now where it happened (since it was several days ago IRL, while you were debugging the supply problem), but I ran into this also on one of the tiny islands on turn 1. I wasn't able to advance from the beach on to the island itself.
mikeinsa77
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RE: Turn 1 invasions discrepancy - Japan AI vs Human

Post by mikeinsa77 »

Wake Island was another one I tried. Haven't tried other yet.
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BJGeary
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RE: Turn 1 invasions discrepancy - Japan AI vs Human

Post by BJGeary »

Wake was the other island, aside from the port of Rabaul, that I wasn't able to occupy on turn 1. Thanks for reminding me of which one it was.

So just adding a road link to Rabaul won't fix the underlying problem with occupy-after-invasion.
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AlvaroSousa
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RE: Turn 1 invasions discrepancy - Japan AI vs Human

Post by AlvaroSousa »

Well it is on my list to look at.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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