Campaign Series: Vietnam is a new turn-based, tactical/operational war game that focuses on the Indochina War, Vietnam Civil War and the first years of US involvement in Vietnam with over 100 historical scenarios.
Yes, Bunkers etc. are now under FOW just like units. Their Concealment etc. is determined independent of unit Concealment etc. on a case by case basis. Also, there is the new Side Awareness system. Bunkers, mines, etc. are hidden unless/until you become "aware" of them.
How do you (or are you able to) set the awareness in the editor?
Playing around with the editor in a copy of the Boot Camp 03 scenario. Around the fire base several areas are labled "A" when view awareness is toggled. Any new items that i place are marked "n/a" on the awareness toggle. How do i change those to "A" (which i am guessing means that side is aware of the placement because they put it there/ownership).
I hope my question belongs in this thread and TIA for any assistance.
The general must be righteous. If he is not righteous, then he will not be severe. If he is not severe, then he will not be awesome. If he is not awesome, then the troops will not die for him -Sun Tzu
If you select the Bunker or Trench or whatever and then select a hex with it on the map, you can press TAB and it will cycle through the awareness settings
The general must be righteous. If he is not righteous, then he will not be severe. If he is not severe, then he will not be awesome. If he is not awesome, then the troops will not die for him -Sun Tzu