ORIGINAL: RedJohn
So with that pocket it looks like my opponent has resigned. I do not blame him one bit. I can only apologise for instituting a rather absurd strategy against him, but we've talked and he knows my stance on things.
Ultimately I hope this aar has proved at least somewhat how powerful the strategy is. Whether its freely teleporting units to the reserve or railing them northwards, the end result benefits the Soviets heavily. But I've talked at length about the benefits. I currently have another game going which I started at the same time against someone random where I did the exact same thing,as well as breaking the centre pocket turn 1. The combined result has been its now turn 13 or something and smolensk holds, pskov holds, and he's pushing the flanks of stalino. I have a 3.8m oob. Beyond the panzer attacks I will not document the game (mostly due to my breaking of the centre pocket, which is a completely different matter to the abandon strategy. Breaking that pocket ruins the German game, there is zero room for debate on that issue)
Anyway I hope you enjoyed the AAR. As the title indicates it was tongue in cheek, any future AARs do will be a bit more serious. Many thanks to my opponent, you did about as well as you could be expected to.
The solution to early Turn pocket openings is simple to me; for the first turns (The same limit of the Airbridgehead rule so it's up to German T3) if a Soviet unit was isolated at the start of their turn, it remains isolated through the Soviet turn (that includes both the 'Surrender' and the SU relocating limits.
But I myself pretty much want a houserule about that in any game I do - whichever side I play.
Because if a pocket opens anything that is attacked is routed instead of surrendering, thus the Germans get a lot of 'fluff' to fight against. But even an Unready Cavalry Division or NKVD regiment soaks up CCP and Fatigue from a German attacker.
I experienced the same in a game - where some Soviet opened up a pocket, and simply the game turned immediately bogus with a massive snowball effect.
I'd rather have a hard-limit not to activate up the Southern Front on T1 (as per making some hexes impassable) AND have the thing I described above; than the present risks of eels and slipperies.