just wanna confirm no Orbital revolution for DW2??

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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nelsonlee_slith
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just wanna confirm no Orbital revolution for DW2??

Post by nelsonlee_slith »

is it? I can not trust my eyes......all planets is locked?

and also, no no 360 degrees rotated view?
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BTAxis
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Re: just wanna confirm no Orbital revolution for DW2??

Post by BTAxis »

The planets do not orbit. That's a design choice for this game.

You can rotate the camera though, using either the middle mouse button or the Q and E keys on your keyboard.
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nelsonlee_slith
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Re: just wanna confirm no Orbital revolution for DW2??

Post by nelsonlee_slith »

BTAxis wrote: Thu Mar 10, 2022 4:59 pm The planets do not orbit. That's a design choice for this game.
extremely disappointing, I guess maybe the 3D engine can not support a runing universe, bacause I see the same design in stellaris

but a locked universe seens like a dead one, I have to say I can not stand this

thanks after all
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Erik Rutins
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Re: just wanna confirm no Orbital revolution for DW2??

Post by Erik Rutins »

Am I crazy or do the planets no longer orbit their stars?

--> I explained this a bit in the stream Q&A, but bottom line is that the the planets still rotate, but they no longer have animated orbits.
Partly this is due to the change in scale, the rest comes down to the difference between having things look ok in 2D where ships and stations moved through each other all the time vs. nice 3D where they need to avoid colliding, enter hangars and docking bays properly, exit construction yards, etc.

Having the orbits match up with the more realistic scale would have meant they would be slow enough that you likely wouldn't notice the movement easily, while at the same time any movement would create a lot more challenges for us in terms of the new 3D mechanism for docking of ships in spaceports and near planets and collision avoidance. We decided ultimately that it wasn't worth adding extremely slow orbits to create a huge amount of extra bugs and work to account for that when we could spend that limited time better elsewhere on other more noticeable features. It's not impossible that orbits may return at some future date, but it's not in the plans right now.
Erik Rutins
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nelsonlee_slith
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Re: just wanna confirm no Orbital revolution for DW2??

Post by nelsonlee_slith »

Erik Rutins wrote: Thu Mar 10, 2022 5:32 pm
Having the orbits match up with the more realistic scale would have meant they would be slow enough that you likely wouldn't notice the movement easily, while at the same time any movement would create a lot more challenges for us in terms of the new 3D mechanism for docking of ships in spaceports and near planets and collision avoidance. We decided ultimately that it wasn't worth adding extremely slow orbits to create a huge amount of extra bugs and work to account for that when we could spend that limited time better elsewhere on other more noticeable features. It's not impossible that orbits may return at some future date, but it's not in the plans right now.
nice reply, Thanks, get the point now, as I am not a student any more( ten years ago when I played DW1 still in school, and didnot have a steam account)

donot have enough time to check every your dev logs and QA...
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