[1.0.1.6]More issues with ship and fleet Upgrade, Designer

Moderator: MOD_DW2

Post Reply
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

[1.0.1.6]More issues with ship and fleet Upgrade, Designer

Post by zgrssd »

This is a continuation (and likely overlap) with this report:
https://www.matrixgames.com/forums/view ... 6&t=380572

The issues are as following:
1. Despite having Upgrades for every Frigate in the 3rd Fleet, the Fleet Upgrade button is disabeled. Likely beacause the Captured destroyer in it does not have one.

2. The Designer settings from previous games are kept, which plays into the following issues:

2b. Unlocking a new Hullsize does not add the a first model to the designer, if the Role was last on Manual.

2c. Having a model of the size does add a a design to the Designer, if that role was last on manual: Note that I lack Destroyer Tech, yet have a Destroyer model one manual - propably due to that repaired ship.
Attachments
Wiskas - Zenox.zip
(3.54 MiB) Downloaded 4 times
User avatar
Erik Rutins
Posts: 39650
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

Re: [1.0.1.6]More issues with ship and fleet Upgrade, Designer

Post by Erik Rutins »

zgrssd wrote: Sat Mar 12, 2022 2:17 pm This is a continuation (and likely overlap) with this report:
https://www.matrixgames.com/forums/view ... 6&t=380572

The issues are as following:
1. Despite having Upgrades for every Frigate in the 3rd Fleet, the Fleet Upgrade button is disabeled. Likely beacause the Captured destroyer in it does not have one.
Thanks for this report and save.
2. The Designer settings from previous games are kept, which plays into the following issues:
That is intended.
2b. Unlocking a new Hullsize does not add the a first model to the designer, if the Role was last on Manual.
It should not update any roles set to Manual automatically. If you set it back to Automatic, it should start to update that role again, but it may take some time. A way to force a refresh is to research another new construction tech with a hull upgrade.
2c. Having a model of the size does add a a design to the Designer, if that role was last on manual: Note that I lack Destroyer Tech, yet have a Destroyer model one manual - propably due to that repaired ship.
I'm not quite following this report. If you have the design role set to manual you still get an updated automatic design?
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

Re: [1.0.1.6]More issues with ship and fleet Upgrade, Designer

Post by zgrssd »

Erik Rutins wrote: Sat Mar 12, 2022 5:15 pm
zgrssd wrote: Sat Mar 12, 2022 2:17 pm This is a continuation (and likely overlap) with this report:
https://www.matrixgames.com/forums/view ... 6&t=380572

The issues are as following:
1. Despite having Upgrades for every Frigate in the 3rd Fleet, the Fleet Upgrade button is disabeled. Likely beacause the Captured destroyer in it does not have one.
Thanks for this report and save.
2. The Designer settings from previous games are kept, which plays into the following issues:
That is intended.
2b. Unlocking a new Hullsize does not add the a first model to the designer, if the Role was last on Manual.
It should not update any roles set to Manual automatically. If you set it back to Automatic, it should start to update that role again, but it may take some time. A way to force a refresh is to research another new construction tech with a hull upgrade.
2c. Having a model of the size does add a a design to the Designer, if that role was last on manual: Note that I lack Destroyer Tech, yet have a Destroyer model one manual - propably due to that repaired ship.
I'm not quite following this report. If you have the design role set to manual you still get an updated automatic design?
2b. You missunderstand. It does not add the Role to the designer. Once I ahve set the Tanker to manual, in all future games;
If I do not manually design a Tanker, there is no tanker design in my entire empire.
Which also means I can not change the setting, as the role is - well, not in the list.
Jasebump
Posts: 12
Joined: Fri Mar 11, 2022 9:46 am

Re: [1.0.1.6]More issues with ship and fleet Upgrade, Designer

Post by Jasebump »

zgrssd wrote: Sat Mar 12, 2022 5:38 pm
Erik Rutins wrote: Sat Mar 12, 2022 5:15 pm
zgrssd wrote: Sat Mar 12, 2022 2:17 pm This is a continuation (and likely overlap) with this report:
https://www.matrixgames.com/forums/view ... 6&t=380572

The issues are as following:
1. Despite having Upgrades for every Frigate in the 3rd Fleet, the Fleet Upgrade button is disabeled. Likely beacause the Captured destroyer in it does not have one.
Thanks for this report and save.
2. The Designer settings from previous games are kept, which plays into the following issues:
That is intended.
2b. Unlocking a new Hullsize does not add the a first model to the designer, if the Role was last on Manual.
It should not update any roles set to Manual automatically. If you set it back to Automatic, it should start to update that role again, but it may take some time. A way to force a refresh is to research another new construction tech with a hull upgrade.
2c. Having a model of the size does add a a design to the Designer, if that role was last on manual: Note that I lack Destroyer Tech, yet have a Destroyer model one manual - propably due to that repaired ship.
I'm not quite following this report. If you have the design role set to manual you still get an updated automatic design?
2b. You missunderstand. It does not add the Role to the designer. Once I ahve set the Tanker to manual, in all future games;
If I do not manually design a Tanker, there is no tanker design in my entire empire.
Which also means I can not change the setting, as the role is - well, not in the list.
Ran into the same issue. Thought it was user error on my part, but apparently not.
User avatar
Erik Rutins
Posts: 39650
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

Re: [1.0.1.6]More issues with ship and fleet Upgrade, Designer

Post by Erik Rutins »

Thank you, understood. We'll work to resolve this as soon as we've fixed the critical issues that are preventing some players from being able to play DW2.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

Re: [1.0.1.6]More issues with ship and fleet Upgrade, Designer

Post by zgrssd »

Erik Rutins wrote: Sun Mar 13, 2022 7:07 pm Thank you, understood. We'll work to resolve this as soon as we've fixed the critical issues that are preventing some players from being able to play DW2.
My advise would be to just add a Advisor message "You are missing design X".

Maybe give me a option to have it auto-designed while at it. But at least remind me there is something missing.
Post Reply

Return to “Distant Worlds 2: Tech Support”