The argument is that "I want the freedom to pursue my own design philosophies within the constraints of the ship and game" we already have plenty of constraints to form a groundwork for design. We have:zgrssd wrote: Tue Mar 15, 2022 3:02 pm It is realy hard to make a discussion if the argument of the other side boils down to "I want it becasue I want it".
If there was at least a instrumental goal in any of that, we might have a basis for a discussion. Even better if there was a terminal goal.
Size limit
Power and fuel systems
Essential crew systems
External hard points (which I'm ok with if done better)
The main thing people dislike, is the restriction of module types to a certain amount. Theres no reason I shouldn't be able to have more shield modules if space and power allows. I should be able to replace a weapon with a sensor, or add 2 extra engines and use a smaller hyperdrive. These are the sorts of design choices that allow you to design a ship for a role you choose. It might not always be the absolute best in terms of min-maxing, but the ability to determine such things is up to the player, and how they want their fleet cohesion
Different gameplay styles shouldn't be restricted for being less optimized