How to break a blockade?

WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.

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sveint
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How to break a blockade?

Post by sveint »

Beginner question I know, but it obviously doens't work like on the European map.
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ncc1701e
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Re: How to break a blockade?

Post by ncc1701e »

You need to put a single fleet (best in Raider mode) next to the port under blockade.
I think this is it but I am relearning the game the hard way.
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eskuche
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Re: How to break a blockade?

Post by eskuche »

Not quite. The net ship number needs to be less than 3. So if three ships are blocking you need one blockade runner (doesn’t need to be raider mode)
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ncc1701e
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Re: How to break a blockade?

Post by ncc1701e »

Raider mode to avoid been destroyed.

The net ship number needs to be < 3 or <= 3.

Here I have four ships (1 CVL, 2 BB, 1 DD) and the blockade is not working.
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Re: How to break a blockade?

Post by ncc1701e »

Thanks to one DD group.
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sveint
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Re: How to break a blockade?

Post by sveint »

Thank you. So basically bigger fleet wins.
Remington700
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Re: How to break a blockade?

Post by Remington700 »

I break blockades by using night movement and a destroyer or cruiser - one is enough, but you can use more for better defense. During the enemy's next turn your ships cannot be attacked by air or CVs, and have 50% less chance of being spotted by an attacking surface fleet. With a twelve hex range for night movement, I put the runner in raider mode and try to keep air cover available. When the enemy commits to crush your runner they may or may not engage, but either way they will be stuck in fleet mode and vulnerable. You can then swat at them with air units and CV task groups in fleet mode. I try to keep my fleet in a level 5 port within 24 hexes of these islands so I can use hit and run tactics. (Move in to cause an interdiction while you have superior effectiveness, then after the round of combat, retreat to the safety of the port.) Effectiveness is key to winning these battles. If the enemy counters your night move with a night move of their own, you can get some interesting surface battles.
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ncc1701e
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Re: How to break a blockade?

Post by ncc1701e »

eskuche wrote: Sat Mar 19, 2022 9:00 pm Not quite. The net ship number needs to be less than 3. So if three ships are blocking you need one blockade runner (doesn’t need to be raider mode)
I have done few more tests in hotseat mode. Here I have a Japanese fleet near to Wake consisting of 1 BB / 1 CA / 3 DD. I have moved just one DD group and the port is not blockade. So 5 ships vs 1 ship is resulting in Port Supply Interdiction no more blockade.

The rule says: "Enemy fleets next to that port prevent the blockade.". The number does not seem to count.
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Remington700
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Re: How to break a blockade?

Post by Remington700 »

Correct. 1 ship will do it. Excluding torpedo boats and subs.
eskuche
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Re: How to break a blockade?

Post by eskuche »

Remington700 wrote: Sun Mar 20, 2022 3:57 pm Correct. 1 ship will do it. Excluding torpedo boats and subs.
Well color me corrected. This must've changed silently in a patch at some point.
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AlvaroSousa
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Re: How to break a blockade?

Post by AlvaroSousa »

Nope always that way.
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