Change log
Moderator: AlvaroSousa
Change log
Is there a cumulative change log listing anywhere? Thanks,
Re: Change log
It is in the main directory:
..\Matrix Games\WarPlan Pacific\changeLog.txt
1.00.01
Fixed camera error leading to changing scenario menu options bug
Added ready date to support units
Fixed general stats overflow
Added combat value when clicking on enemy land units next to friendly land units
Fixed rail repair issue in Borneo
Fixed convoy trade reset PP/OP bug
Change units that shatter due to no retreat path go into the build queue if they can trace to a supply source
Fixed ports in China 1937 scenario
Fixed A.I. bonus options inside of game play
Fixed logistics for 1941 scenario
Fixed out of supply A.I. invasion bug
Fixed weak air unit undo move oil bonus bug
Change Japan's logistics to 3330 for 1941/1942 scenarios
FIxed Allied oil supplies in 1941/1942 scenario
Added 80 merchant marine to Japan in 1941/1942 scenarios
Change Hawaiian air force reduced 20 -> 5
Fixed 1945 ASW tech
Fixed selector grab bug
Fixed scroll bug, I think
Added USA HQ names
1.00.02
Change road removed 42,61 to 40,63 to correct supply
Fixed Hermes air component experience
Added Idaho and New Mexico BB groups to the USA build queue
Fixed bottomed naval groups in port not sinking (Edge of Tomorrow bug)
Fixed incorrect version showing in multiplayer
Added special reinforcement rule if australia is invaded in the Solomons 1942 scenario
Added CV air loss text air vs CV fleet
Fixed rail cost for moving AA
Fixed damaged oil display bug in production screen (mechanics are working correctly though)
Fixed A.I. merging with opponent fleet bug (was done in 1.00.1 but forgot to list it)
Change took off scorched earth policy for Netherlands East Indies. Too easy to get around.
Change units that shatter due to no retreat path go into the build queue if they can trace to a supply source
Modified Okinawa scenario so the Allied A.I. can attack
Fixed move after beachhead supply
Fixed pointer showing on minimap when minimap is turned off
Fixed air overrun creating duplicate air unit inbuild queue
Fixed New Zealand end so invasions don't get stuck
Fixed typos in 1941/42 scenario notes
Added attacker off shore support to the odds estimator
Change now Indian and South Pacific convoy lanes can access Australia individually
Fixed mechanized landing craft cost 1x -> 2x
Fixed 1941 scenario USA strategic bombers range 14 -> 16
Fixed Canton port access
Added extra convoy lane in India
Change took Allied June transport reinforcement and moved it to March 1st
Fixed USSR on map armies 30 -> 36 strength
Fixed units out of supply embarking
Fixed undo errors
Added clear opponent message button expanded to 600 characters
Fixed unit merging advancement exploit, now it costs PP to merge two different advancement units
Change USA 1942 scenario strategic bombardment advancement 1942 -> 1943
Fixed Solomons Campaign end date
Change odd "transport" listing from 1942 scenarios to merchant marine
Fixed victory points in 1941 and 1942 scenarios
Added "Y" key to show convoy names
July 15th, 2021 - version 1.00.03
Added extra conditions to supply Axis forces in Australia
Change USA 1941 CV reinforcements come in 12/21/1941
Fixed specialty selection bug
Added more port restrictions for the Axis
Change removed loops
Change USA oil moved to the mountains from Los Angeles
Fixed UNSCREWED landing craft costs for armor and armies
Fixed out of supply air unit supplying by air transport
Fixed 2nd double right click naval move bug
Fixed flying air over neutral countries
Fixed supply truck use showing on opponent turn during hotseat game
Fixed night mission move when carriers in port
Fixed intercept from ports with invisible fleets
Fixed land units repairing and upgrading while in a fleet
Fixed fleet sorting errors with minors
Added invisible fleets starting the turn next to an enemy fleet become visible (this is to prevent game issues)
Fixed support mode triangle toggle
Fixed transport loss when hitting land or air unit in a fleet
Added land conversion when surrendering
Added Japanese size 1 port garrison events
Added Japanese homeland defense events
Fixed garrisioning split armies cost
Added raider retreat rule. If a fleet at sea in raider mode is in a non-ocean hex it will retreat from the hex if next to an enemy fleet
Fixed shattering unit flags due to combat
Fixed beachhead supply not allowed from port
Fixed minor country naval group adding shipyards
Fixed undo bug when 2 units were in a fleet
Added current rules book PDF link to help screen
Fixed 1945 naval air tech in main scenarios +1 defense
Fixed occasional naval sorting error
Added merchantMarine=value for $ModifyCountry
Added hotkey mapping to help screen under hotkeys
Change garrisoning a unit returns half the PPs of making it a garrison
Change garrisoned units +2 anti-tank
Fixed transport fleet with magical sub sinking POWERS
Fixed air group damage vs subs
Change chance to increase detection level of fleet for missed search 40% -> 75%
Fixed CV intercepting at range in heavy rain
Fixed merging smaller unit with specialty into other unit keeping specialty
Change lowered Japanese starting transports by 30(1941) and 40(1942) scenarios
July 25th, 2021 - version 1.00.031
Fixed merging bug
Fixed overrun unit damage display
Fixed HQ changing reinforcement keeping priority on
Fixed submarine giving off shore support
Fixed air movement bug caused by change in air movement
August 5th, 2021 - version 1.00.032
Fixed corrupted editor
September 24th, 2021 - version 1.00.04
Fixed maximum fleet size movement bug
Fixed air superiority unit escorting/intercepting bomber intercepting fleet at end of move will now use 1 operation point
Fixed air units flying missions out of no-fly weather
Fixed air units unable to attack naval units on neutral coasts
Fixed weather map icons for cold weather turns
Fixed anti-air calculation CV vs surface
Fixed surrendering when supposed to be shattering to queue bug
Fixed CV pursuit vs night move
Change engineer port upgrade 50% -> 40%
Fixed naval mode and night move undo bug
Fixed night moves
Fixed pursuit undo bug
Added levels in naval air to fighter bomber advancement
Fixed A.I. selecting garrisoned units to invade
Fixed fighter-bomber advancement in early years
Change Azores can be blockaded by ships like Malta
Change air units may now based in an unsupplied hex
Change air units do not lose operation points for lack of supplies
Fixed minimal strategic bomb damage with a 1 damage result
Fixed strategic bombing (50% goes toward stockpile, 50% toward factory)
Fixed bomber effectiveness loss when striking units
Fixed HQ command showing when units toggle is off
Fixed unit moved flag after invasion
Fixed undo bug after first invasion
Added 1 reserve division for Australia, India, and New Zealand.
Change Dutch East Indies Southern coastline is harder to invade
Change rail to road and name of location at hex 7,54 in India
Change USA now has 40 transports to start with none in the queue (it doesn't impact the Axis A.I.)
Change Dutch East Indies got more units and a stronger Batavia garrison
Change Dutch East Indies is wider to allow an easier attack toward Batavia
Change Palembang 32 -> 30 oil and a port on the Northern side.
Change reworked some rail in South India
Change removed rail in Northeast Australia
Added some ports may be upgraded to a 5 size with a 50% chance per turn to get a +1 port size if a land unit with engineer specialty is in the hex in supply
Added ports to be upgraded Guadal Canal, Manus, Espiritu Santos, Saipan, Enewetak, Yap-Ulithi (name change), Palau, Pago Pago, and Suva
Removed 2 ports in West Malaya
Reduced the port size of Manus to 3 -> 1, Enewetak 3 -> 1, Yap 3 -> 1
Added port supply range for fleets in which fleets far from ports lose effectiveness at the start of their next turn
Fixed the names of 2 Australian cities
Fixed tile that had watermarks causing extra naval moves
Change Suva and Pago Pago are port size 3.
Change Noumea and Brisbane are port size 6
Change fleets consisting of CA and DD groups now have a night move of 12 hexes
Added toggle button for fleets to chose if they want to use night movement or day movement
Reduced the number of garrisons Japan gets for free
Added the strength of the garrisons Japan gets for free
Added special coastal defense unit to certain points on map - non-buildable +2 AT, +1 artillery, cant invade, 1 Opt
Added garrisons for DEI on Borneo
Change map around Dutch East Indies to allow better passage of oil resources
Fixed China 1937 War Panel
Change patrol groups no longer blockade or prevent blockade of ports
Fixed control-right click disembark
Fixed deploy cursor (hopefully)
Fixed out of supply process for landing zone hexes
Fixed port range for sub only fleet moving
Added 10 supply trucks to Japan 1941 scenario
Added "static" modifier for scripting to set a $GiveUnit to come in as a defense unit
November 29th, 2021 - version 1.00.05
Fixed negative merchant marine bug
Fixed sub pursuit bug
Change targeting in naval combat - Air attacks - CV = 6 -> 10, BB 4 -> 2.... sub attack CV 6/9 -> 10/15
Added "night action" flavor text to combat logs
Fixed neutral air unit move bug I created
Add bookmarks to print friendly version in game version rules manual
Fixed air range occasional bug
Change retreat hex range 2 -> 3 hexes
Change naval retreat hex range 3 -> 6 hexes
Fixed A.I. using engineers to upgrade ports
Fixed resource defense text in combat log
Change land combat odds always have 3% retreat if the odds are 1:1 or greater. It was any odds.
Change rail repair rate 3 -> 2 to balance out the game pace.
Change ground strikes increase interdiction 25-30% -> 35-50%
Change interdiction will show up on enemy units reflecting if they have been interdicted
Fixed unit merging and swapping to work with units that have not moved yet
Fixed units that swap keep the entrenchment of their hexes
Change added ground support factors to combat logs
Fixed ground support correctly adds full amount not being reduced by attacker penalty
Added anti-sub for air unit on the unit display
Added if_Chance=(1-100) which is an event checker to activate the event if the random roll is less than 100
FIxed capped ground support at maximum to match units value
Fixed air units showing using a supply truck in hotseat mode on the enemy turn
Fixed hex control when all major powers have surrendered bug
Fixed end of game all major powers surrendered bug
Change all units that have a tank factor and oil use are now considered oil using units for supply penalties which include armor, mech, and USA large corps
Added 2 sub groups to the USSR in the 1941 scenarios
Fixed end of game error on no active countries
Fixed effectiveness loss for combat in some scenarios
Fixed night movement CV intercept bug
Fixed reset air pick when swapping countries in build screen. China on GS to Red China error
Change Ulanbator is now supply source for Mongolia and a road added to connect to USSR
A.I. better Phil setup
disable Convoy, road, rail toggle in editor
Fixed text for Mongolian capital
Fixed land/air unit sunk at sea not returning logistics
Change NEI unit at Palembang strength 5 -> 10
Improved A.I. for Philippines invasion
Fixed overrun bottomed ships bug
Fixed supply issue in Burma for Allies
Fixed Musashi max strength bug
Fixed merging fleets going over limit
Fixed hex night mission 1 hex short
Change PC groups 100pp -> 80pp
December 19th, 2021 - version 1.00.051
Fixed CV plane repair experience bug
February 2nd, 2022 - version 1.00.06
Fixed A.I. return to base procedure so they don't stack in a minor port
Fixed fleet overstacking
Change air convoy raiders now have a 10% chance to take a strength hit per escorts in the convoy lane
Added to manual air convoy raiders under air units
Fixed undo free oil bug when undoing a move for an oil using unit with no oil
Added units in loops to stats report
##Fixed default language to English in editor for date time
Fixed air vs naval where bomber damage after interception only shows AA damage
Fixed armor/mech/motorized urban rugged flag movement bug costing +1 opts in damaged rail
Fixed A.I. will better reinforce and upgrade units
Added ability to choose reinforce or upgrade unit or both
Change color text in combat log to be lighter for colorblind players
Change overruns now have an added requirement of the unit being at 1/3rd strength or less, otherwise it retreats
Fixed minor country undo embark transport used bug
Added specialty add on for build queue items in editor
Fixed the mystery of negative merchant marine
Fixed datetime to default English.. hopefully
Fixed CV plane experience averaging when replacing air strength
Added road to Rabaul to allow first turn invasion and capture
Added note on Japanese division and army structure to scenario notes
Fixed Japanese Marine Regiment 20 -> 10 max health in Solomons scenario
Fixed port upgrade on reloading game
Fixed New Zealand rail capacity 0 -> 30
Fixed Hong Kong is Chinese ownership which allows them to take it over
Added convoy lines to China 1937
Improved A.I. fleets sitting in port getting blasted by land based air
Fixed naval undo build logistics bug
..\Matrix Games\WarPlan Pacific\changeLog.txt
1.00.01
Fixed camera error leading to changing scenario menu options bug
Added ready date to support units
Fixed general stats overflow
Added combat value when clicking on enemy land units next to friendly land units
Fixed rail repair issue in Borneo
Fixed convoy trade reset PP/OP bug
Change units that shatter due to no retreat path go into the build queue if they can trace to a supply source
Fixed ports in China 1937 scenario
Fixed A.I. bonus options inside of game play
Fixed logistics for 1941 scenario
Fixed out of supply A.I. invasion bug
Fixed weak air unit undo move oil bonus bug
Change Japan's logistics to 3330 for 1941/1942 scenarios
FIxed Allied oil supplies in 1941/1942 scenario
Added 80 merchant marine to Japan in 1941/1942 scenarios
Change Hawaiian air force reduced 20 -> 5
Fixed 1945 ASW tech
Fixed selector grab bug
Fixed scroll bug, I think
Added USA HQ names
1.00.02
Change road removed 42,61 to 40,63 to correct supply
Fixed Hermes air component experience
Added Idaho and New Mexico BB groups to the USA build queue
Fixed bottomed naval groups in port not sinking (Edge of Tomorrow bug)
Fixed incorrect version showing in multiplayer
Added special reinforcement rule if australia is invaded in the Solomons 1942 scenario
Added CV air loss text air vs CV fleet
Fixed rail cost for moving AA
Fixed damaged oil display bug in production screen (mechanics are working correctly though)
Fixed A.I. merging with opponent fleet bug (was done in 1.00.1 but forgot to list it)
Change took off scorched earth policy for Netherlands East Indies. Too easy to get around.
Change units that shatter due to no retreat path go into the build queue if they can trace to a supply source
Modified Okinawa scenario so the Allied A.I. can attack
Fixed move after beachhead supply
Fixed pointer showing on minimap when minimap is turned off
Fixed air overrun creating duplicate air unit inbuild queue
Fixed New Zealand end so invasions don't get stuck
Fixed typos in 1941/42 scenario notes
Added attacker off shore support to the odds estimator
Change now Indian and South Pacific convoy lanes can access Australia individually
Fixed mechanized landing craft cost 1x -> 2x
Fixed 1941 scenario USA strategic bombers range 14 -> 16
Fixed Canton port access
Added extra convoy lane in India
Change took Allied June transport reinforcement and moved it to March 1st
Fixed USSR on map armies 30 -> 36 strength
Fixed units out of supply embarking
Fixed undo errors
Added clear opponent message button expanded to 600 characters
Fixed unit merging advancement exploit, now it costs PP to merge two different advancement units
Change USA 1942 scenario strategic bombardment advancement 1942 -> 1943
Fixed Solomons Campaign end date
Change odd "transport" listing from 1942 scenarios to merchant marine
Fixed victory points in 1941 and 1942 scenarios
Added "Y" key to show convoy names
July 15th, 2021 - version 1.00.03
Added extra conditions to supply Axis forces in Australia
Change USA 1941 CV reinforcements come in 12/21/1941
Fixed specialty selection bug
Added more port restrictions for the Axis
Change removed loops
Change USA oil moved to the mountains from Los Angeles
Fixed UNSCREWED landing craft costs for armor and armies
Fixed out of supply air unit supplying by air transport
Fixed 2nd double right click naval move bug
Fixed flying air over neutral countries
Fixed supply truck use showing on opponent turn during hotseat game
Fixed night mission move when carriers in port
Fixed intercept from ports with invisible fleets
Fixed land units repairing and upgrading while in a fleet
Fixed fleet sorting errors with minors
Added invisible fleets starting the turn next to an enemy fleet become visible (this is to prevent game issues)
Fixed support mode triangle toggle
Fixed transport loss when hitting land or air unit in a fleet
Added land conversion when surrendering
Added Japanese size 1 port garrison events
Added Japanese homeland defense events
Fixed garrisioning split armies cost
Added raider retreat rule. If a fleet at sea in raider mode is in a non-ocean hex it will retreat from the hex if next to an enemy fleet
Fixed shattering unit flags due to combat
Fixed beachhead supply not allowed from port
Fixed minor country naval group adding shipyards
Fixed undo bug when 2 units were in a fleet
Added current rules book PDF link to help screen
Fixed 1945 naval air tech in main scenarios +1 defense
Fixed occasional naval sorting error
Added merchantMarine=value for $ModifyCountry
Added hotkey mapping to help screen under hotkeys
Change garrisoning a unit returns half the PPs of making it a garrison
Change garrisoned units +2 anti-tank
Fixed transport fleet with magical sub sinking POWERS
Fixed air group damage vs subs
Change chance to increase detection level of fleet for missed search 40% -> 75%
Fixed CV intercepting at range in heavy rain
Fixed merging smaller unit with specialty into other unit keeping specialty
Change lowered Japanese starting transports by 30(1941) and 40(1942) scenarios
July 25th, 2021 - version 1.00.031
Fixed merging bug
Fixed overrun unit damage display
Fixed HQ changing reinforcement keeping priority on
Fixed submarine giving off shore support
Fixed air movement bug caused by change in air movement
August 5th, 2021 - version 1.00.032
Fixed corrupted editor
September 24th, 2021 - version 1.00.04
Fixed maximum fleet size movement bug
Fixed air superiority unit escorting/intercepting bomber intercepting fleet at end of move will now use 1 operation point
Fixed air units flying missions out of no-fly weather
Fixed air units unable to attack naval units on neutral coasts
Fixed weather map icons for cold weather turns
Fixed anti-air calculation CV vs surface
Fixed surrendering when supposed to be shattering to queue bug
Fixed CV pursuit vs night move
Change engineer port upgrade 50% -> 40%
Fixed naval mode and night move undo bug
Fixed night moves
Fixed pursuit undo bug
Added levels in naval air to fighter bomber advancement
Fixed A.I. selecting garrisoned units to invade
Fixed fighter-bomber advancement in early years
Change Azores can be blockaded by ships like Malta
Change air units may now based in an unsupplied hex
Change air units do not lose operation points for lack of supplies
Fixed minimal strategic bomb damage with a 1 damage result
Fixed strategic bombing (50% goes toward stockpile, 50% toward factory)
Fixed bomber effectiveness loss when striking units
Fixed HQ command showing when units toggle is off
Fixed unit moved flag after invasion
Fixed undo bug after first invasion
Added 1 reserve division for Australia, India, and New Zealand.
Change Dutch East Indies Southern coastline is harder to invade
Change rail to road and name of location at hex 7,54 in India
Change USA now has 40 transports to start with none in the queue (it doesn't impact the Axis A.I.)
Change Dutch East Indies got more units and a stronger Batavia garrison
Change Dutch East Indies is wider to allow an easier attack toward Batavia
Change Palembang 32 -> 30 oil and a port on the Northern side.
Change reworked some rail in South India
Change removed rail in Northeast Australia
Added some ports may be upgraded to a 5 size with a 50% chance per turn to get a +1 port size if a land unit with engineer specialty is in the hex in supply
Added ports to be upgraded Guadal Canal, Manus, Espiritu Santos, Saipan, Enewetak, Yap-Ulithi (name change), Palau, Pago Pago, and Suva
Removed 2 ports in West Malaya
Reduced the port size of Manus to 3 -> 1, Enewetak 3 -> 1, Yap 3 -> 1
Added port supply range for fleets in which fleets far from ports lose effectiveness at the start of their next turn
Fixed the names of 2 Australian cities
Fixed tile that had watermarks causing extra naval moves
Change Suva and Pago Pago are port size 3.
Change Noumea and Brisbane are port size 6
Change fleets consisting of CA and DD groups now have a night move of 12 hexes
Added toggle button for fleets to chose if they want to use night movement or day movement
Reduced the number of garrisons Japan gets for free
Added the strength of the garrisons Japan gets for free
Added special coastal defense unit to certain points on map - non-buildable +2 AT, +1 artillery, cant invade, 1 Opt
Added garrisons for DEI on Borneo
Change map around Dutch East Indies to allow better passage of oil resources
Fixed China 1937 War Panel
Change patrol groups no longer blockade or prevent blockade of ports
Fixed control-right click disembark
Fixed deploy cursor (hopefully)
Fixed out of supply process for landing zone hexes
Fixed port range for sub only fleet moving
Added 10 supply trucks to Japan 1941 scenario
Added "static" modifier for scripting to set a $GiveUnit to come in as a defense unit
November 29th, 2021 - version 1.00.05
Fixed negative merchant marine bug
Fixed sub pursuit bug
Change targeting in naval combat - Air attacks - CV = 6 -> 10, BB 4 -> 2.... sub attack CV 6/9 -> 10/15
Added "night action" flavor text to combat logs
Fixed neutral air unit move bug I created
Add bookmarks to print friendly version in game version rules manual
Fixed air range occasional bug
Change retreat hex range 2 -> 3 hexes
Change naval retreat hex range 3 -> 6 hexes
Fixed A.I. using engineers to upgrade ports
Fixed resource defense text in combat log
Change land combat odds always have 3% retreat if the odds are 1:1 or greater. It was any odds.
Change rail repair rate 3 -> 2 to balance out the game pace.
Change ground strikes increase interdiction 25-30% -> 35-50%
Change interdiction will show up on enemy units reflecting if they have been interdicted
Fixed unit merging and swapping to work with units that have not moved yet
Fixed units that swap keep the entrenchment of their hexes
Change added ground support factors to combat logs
Fixed ground support correctly adds full amount not being reduced by attacker penalty
Added anti-sub for air unit on the unit display
Added if_Chance=(1-100) which is an event checker to activate the event if the random roll is less than 100
FIxed capped ground support at maximum to match units value
Fixed air units showing using a supply truck in hotseat mode on the enemy turn
Fixed hex control when all major powers have surrendered bug
Fixed end of game all major powers surrendered bug
Change all units that have a tank factor and oil use are now considered oil using units for supply penalties which include armor, mech, and USA large corps
Added 2 sub groups to the USSR in the 1941 scenarios
Fixed end of game error on no active countries
Fixed effectiveness loss for combat in some scenarios
Fixed night movement CV intercept bug
Fixed reset air pick when swapping countries in build screen. China on GS to Red China error
Change Ulanbator is now supply source for Mongolia and a road added to connect to USSR
A.I. better Phil setup
disable Convoy, road, rail toggle in editor
Fixed text for Mongolian capital
Fixed land/air unit sunk at sea not returning logistics
Change NEI unit at Palembang strength 5 -> 10
Improved A.I. for Philippines invasion
Fixed overrun bottomed ships bug
Fixed supply issue in Burma for Allies
Fixed Musashi max strength bug
Fixed merging fleets going over limit
Fixed hex night mission 1 hex short
Change PC groups 100pp -> 80pp
December 19th, 2021 - version 1.00.051
Fixed CV plane repair experience bug
February 2nd, 2022 - version 1.00.06
Fixed A.I. return to base procedure so they don't stack in a minor port
Fixed fleet overstacking
Change air convoy raiders now have a 10% chance to take a strength hit per escorts in the convoy lane
Added to manual air convoy raiders under air units
Fixed undo free oil bug when undoing a move for an oil using unit with no oil
Added units in loops to stats report
##Fixed default language to English in editor for date time
Fixed air vs naval where bomber damage after interception only shows AA damage
Fixed armor/mech/motorized urban rugged flag movement bug costing +1 opts in damaged rail
Fixed A.I. will better reinforce and upgrade units
Added ability to choose reinforce or upgrade unit or both
Change color text in combat log to be lighter for colorblind players
Change overruns now have an added requirement of the unit being at 1/3rd strength or less, otherwise it retreats
Fixed minor country undo embark transport used bug
Added specialty add on for build queue items in editor
Fixed the mystery of negative merchant marine
Fixed datetime to default English.. hopefully
Fixed CV plane experience averaging when replacing air strength
Added road to Rabaul to allow first turn invasion and capture
Added note on Japanese division and army structure to scenario notes
Fixed Japanese Marine Regiment 20 -> 10 max health in Solomons scenario
Fixed port upgrade on reloading game
Fixed New Zealand rail capacity 0 -> 30
Fixed Hong Kong is Chinese ownership which allows them to take it over
Added convoy lines to China 1937
Improved A.I. fleets sitting in port getting blasted by land based air
Fixed naval undo build logistics bug
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Re: Change log
And, this one:
v1.00.06.2 – 01st March 2022
• Fixed upgrade only not working
• Fixed clear entrenchment level on shatter
• Fixed beachead supply keeping higher value of supply
• Fixed Ruyjo CVL name should be CV since it is a 50 plane capacity carrier
v1.00.06.2 – 01st March 2022
• Fixed upgrade only not working
• Fixed clear entrenchment level on shatter
• Fixed beachead supply keeping higher value of supply
• Fixed Ruyjo CVL name should be CV since it is a 50 plane capacity carrier
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Re: Change log
Perfect. Missed that. Thanks,