Suggestion Thread

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Emperor0Akim
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Re: Suggestion Thread

Post by Emperor0Akim »

Dampfnudel wrote: Sun Mar 27, 2022 9:33 am
Emperor0Akim wrote: Fri Mar 25, 2022 5:41 pm
Dampfnudel wrote: Fri Mar 25, 2022 12:57 pm Can we get "passive" technlogies?

Like a tech that simply boosts all counter measurement by 5% or all armor rating by 10% etc.

You mean like Countermessure Scanners or Fleet Counter Measures or Damage Reduction ?
Or Admirals :)
I dont mean a component. I mean a tech giving a passive buff. A tech that buffs values. Similar mechanic to admirals indeed.
So more like a tech that increases your Races Bonus or Government Bonus ?
Like the Diplomacy Research ?
Like if Space Construction Research would give a bonus to maximum Hullsize for Ships ?

Then yes. I take two of those to go.
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Emperor0Akim
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Re: Suggestion Thread

Post by Emperor0Akim »

Thineboot wrote: Sat Mar 26, 2022 10:55 pm Compare Designs

There are multiple ways to do this. One simple that springs to my mind is compiling a list of what has been changed and generate a pop up. Should be easy to do and saves us at least the basic, time consuming data gathering.
Thineboot wrote: Sat Mar 26, 2022 11:48 pm Upgrade alien designs

Using alien hulls should be part of the game. You'll acquire various of them during the course of your play and they all have their own story. Changing the painting is one thing but converting a hull is something completely different. That works with improved variants but changing an ancient, abandoned hull no one has seen for millennia is something completely different. Same goes for obvious reasons for hulls built by other empires and pirates.
YES! to both,

Being able to use different hulls should absolutely be a feature,
Because what else is retiring a ship than take the thing apart and learn how everything works ?

Also you are able to peacefully take over pirate factions and independent colonies, both of whom suddenly throw away all their old research.
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Dampfnudel
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Re: Suggestion Thread

Post by Dampfnudel »

Emperor0Akim wrote: Sun Mar 27, 2022 10:38 am
Dampfnudel wrote: Sun Mar 27, 2022 9:33 am
Emperor0Akim wrote: Fri Mar 25, 2022 5:41 pm


You mean like Countermessure Scanners or Fleet Counter Measures or Damage Reduction ?
Or Admirals :)
I dont mean a component. I mean a tech giving a passive buff. A tech that buffs values. Similar mechanic to admirals indeed.
So more like a tech that increases your Races Bonus or Government Bonus ?
Like the Diplomacy Research ?
Like if Space Construction Research would give a bonus to maximum Hullsize for Ships ?

Then yes. I take two of those to go.
Yeah like that.

Good input. I try to mod such a tech using the dip tech as a template.
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Thineboot
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Re: Suggestion Thread

Post by Thineboot »

Design > Components > Sort

Bay Type, Category presents a random sequence. It's neither sorted by name nor tech level. Name doesn't add real information but sorting it by Bay Type, Category, (Highest or Lowest) Tech Level would provide an instant help.
Eldaner
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Re: Suggestion Thread

Post by Eldaner »

24) could you add a steal tech success chance near name of each tech in the list of possible to steal.
It's bad since DWU when you need to click each of tech just to find one in "yellow" or "green" success chance zone...
timd43
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Re: Suggestion Thread

Post by timd43 »

Haven't made it through the entire thread yet, so apologies if I'm suggesting anything that's already been brought up, already on the roadmap, or just count it as a "me too."

My top feature requests are:
  • Cloud saves - I'd like to be able to play the same campaign whether I'm on my desktop or laptop.
  • "Find" capability - Sometimes I know the name of a planet or system, but don't have an easy way to find it. Looking at hundreds of star systems hoping I find it is not great UX.
  • Merge fleets - Need a button to allow me to take two existing fleets and combine them into one. In the mid-game I have a bunch of smaller fleets that I would like to just combine together into one big fleet, but short of disbanding and hoping the AI automation doesn't kick in and assign them to some other task before I can add them back to the desired fleet, I don't know how to do this.
  • Spy mission refinement - Let me define spy mission parameters more granularly. For instance, let me tell a spy what foreign empires may or may not be targeted, what types of missions they should pursue, and the level of acceptable risk. For instance, I might want to ensure that my spy is only spying on certain Pirate Factions, and is only either trying to steal tech research or destroy the base, and only if the success chance is 85% or higher. If those conditions can't be met, then the spy will do counterespionage for one month and check again for missions that meet that profile.
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Emperor0Akim
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Re: Suggestion Thread

Post by Emperor0Akim »

The suggestion forum is one of the few instances of discussion where different people repeating the same idea is a good thing :)
timd43 wrote: Mon Mar 28, 2022 1:06 am
  • "Find" capability - Sometimes I know the name of a planet or system, but don't have an easy way to find it. Looking at hundreds of star systems hoping I find it is not great UX.
  • Merge fleets - Need a button to allow me to take two existing fleets and combine them into one. In the mid-game I have a bunch of smaller fleets that I would like to just combine together into one big fleet, but short of disbanding and hoping the AI automation doesn't kick in and assign them to some other task before I can add them back to the desired fleet, I don't know how to do this.
I want those two as well.
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Mercbeast
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Re: Suggestion Thread

Post by Mercbeast »

More granularity on auto construction of bases.

I'd like to be able to set the range out to where they will build. I'd like to toggle which types of bases on or off. IE, I'm OK with the auto builder building mining stations, but I don't want it to build resorts or science stations. I also don't want it to try and build stations on the other side of the galaxy, even though the constructors have the range. I want them to build within, or on the periphery of my borders.

The ability to toggle auto construction certain bases on or off would be lovely, as would the ability to designate a maximum range from your nearest border at which it will build.
HateVagueManuals
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Re: Suggestion Thread

Post by HateVagueManuals »

Not having ships/fleets go on suicide runs. Including not having individual ships leaving a fleet to go on a suicide run. This includes the almighty attack of the fuel tankers, which is so popular with the AI. This happens under any circumstance, manual control, guard a planet setting. Can't we get counseling for the crews who are so set on suicide? Why is this even in the game in the first place? Is this too much to ask?
Dampfnudel
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Re: Suggestion Thread

Post by Dampfnudel »

So far I have "cash researched" every single technology.

Make money more scarce or make cash research more expensive!
zgrssd
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Re: Suggestion Thread

Post by zgrssd »

Dampfnudel wrote: Mon Mar 28, 2022 7:39 pm So far I have "cash researched" every single technology.

Make money more scarce or make cash research more expensive!
Or how about you play on a Difficulty higher?

I find Cash pretty rare. So any making it rarer would be a huge hinderance.
Eldaner
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Re: Suggestion Thread

Post by Eldaner »

timd43 wrote: Mon Mar 28, 2022 1:06 am
  • Spy mission refinement - Let me define spy mission parameters more granularly. For instance, let me tell a spy what foreign empires may or may not be targeted, what types of missions they should pursue, and the level of acceptable risk. For instance, I might want to ensure that my spy is only spying on certain Pirate Factions, and is only either trying to steal tech research or destroy the base, and only if the success chance is 85% or higher. If those conditions can't be met, then the spy will do counterespionage for one month and check again for missions that meet that profile.
+1, and conditions for spy specialisation. As examply - this spy tech steal actions only
Eldaner
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Re: Suggestion Thread

Post by Eldaner »

Dampfnudel wrote: Mon Mar 28, 2022 7:39 pm So far I have "cash researched" every single technology.

Make money more scarce or make cash research more expensive!
Man, how? Explain please! My militaristic empire in dare need of money mostly
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Re: Suggestion Thread

Post by SamuraiProgrmmr »

timd43 wrote: Mon Mar 28, 2022 1:06 am "Find" capability - Sometimes I know the name of a planet or system, but don't have an easy way to find it.

I would also like to see 'take me to this' buttons in many many other places than already exist.

The biggest one is from the Ship Design screen where you are looking at the list of designs. I would like to be able to find that ship with the old design that, for whatever reason, hasn't upgraded.
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Re: Suggestion Thread

Post by SamuraiProgrmmr »

Eldaner wrote: Mon Mar 28, 2022 10:21 pm Man, how? Explain please! My militaristic empire in dare need of money mostly
I don't know if this will help you, but in my last game, I tried to keep my starting planet's population happy rather than just satisfied. (i.e. green instead of yellow).

This improved the planet even when I couldn't put money to improvement. Soon, I was rolling in cash.

I hope this helps.
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Shogouki
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Re: Suggestion Thread

Post by Shogouki »

I'd love to see us be able to choose where to build bases like we could in DW:U, whether it's just where in orbit of a planet or moon or in deep space.

I'd also like to have some kind of option to reduce the GPU load that nebula have. My GTX Titan X goes from mid-40c to nearly 70c in the span of several seconds when I zoom into a system that is in a cloud.
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Grotius
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Re: Suggestion Thread

Post by Grotius »

I'd like more saturated colors for "territory" -- that is, for empire borders and empire space. Likewise, more saturated colors for the nebulae, brighter oranges and purples, etc. (I do see there's a mod for nebulae, but not for empire territory.) In fact, more saturated colors in general!
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Re: Suggestion Thread

Post by rxnnxs »

It would be helpful if multiple selected ships as well as fleets highlight the ships just as in the galaxy/planetary/sector overview.
like here.jpg
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Emperor0Akim
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Re: Suggestion Thread

Post by Emperor0Akim »

After another discussion about the confusing spendings of your Imperial Advisors.

The Economy Overview needs the following four figures which are note covered by maintenance cost :

State
Annual Expenses

Ship Building
Base Building

Ship Retrofit
Base Retrofit

If I am allowed to know what the private sector pays me for ships,
I should be allowed to know what I spent on ships myself.
Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
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Emperor0Akim
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Re: Suggestion Thread

Post by Emperor0Akim »

i'll be unsubtle with this one, because it's a feature from DWU I sorely miss.

CYCLE

IDLE

SHIPS

and I checked, there is a whole bikeshop in key-mapping. But not the ONE OPTION I used 90% of the time in DWU.
Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
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