mordachai wrote: Mon Mar 28, 2022 12:14 pm
My current experience is that colony worlds are nigh impossible to grow. They do grow - but like I have my HW with 8bn on it, but all my colonies are around 150M unless they were an independent, and those might be around 1bn by the time I'm in late mid / early late game tech (mega carriers, battleships, adv cruisers, weapons, armor, etc. to match, plus tons of support tech).
Issues / Questions:
- Why isn't population being shuttled around by Ai?
- I've seen multiple cases where the colonization logic sends a totally mismatched race to a world (so they end up at like -9 because they HATE that world - but it would have been +30 with the correct race from my empire)
- besides setting the controls for "target happiness" - is there really much a player can do to control any of this?
1. Colony growth
For population growth by reproduction:
Development and happiness are your targets for high population growth economy revenue. Gravillex remains help development, and so does building administration facilities, which also add happiness. I build them immediately if I don't lose any research funding needed. Stimulating civilian freighters can be achieved by researching larger hulls for freighters and mining ships which will indirectly help to freight luxuries and construction resources needed for development.
For Migration:
As already mentioned make sure, you have the tech and designs for passenger ships; the happiness at your colonies that need to grow need to be higher than the colonies you want population from. Generally this is not a problem when the AI is managing your home world taxes as the happiness is kept quite low.
2. Colonization and proper races.
The Automation for colonization is quite good when there is only 1 colony ship in play. But alas Colonization fixes are somewhere on the wish list priority

.
3. Happiness (which affects growth as well)
Many sources are available to increment happiness of which many need luck, or time to research then fund. But we've mentioned a few that you have control over such as reducing taxes, if there are any.