Suggestion Thread

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Moderator: MOD_DW2

zgrssd
Posts: 5102
Joined: Tue Jun 09, 2020 1:02 pm

Re: Suggestion Thread

Post by zgrssd »

Thineboot wrote: Tue Apr 05, 2022 12:00 am Exploration

now:
Galaxy Map: Green | Yellow | All others
then:
Galaxy Map: Green | Blue | Yellow | All others
with
Blue = lack research to explore unexplored locations in system
or whatever color and text seems best.

Why? You see Yellow and Explorers won't accept Explore system (xyz) order without explanation. Is it a bug? Until you find no yellow target that isn't at the actual researched Survey Maximum Level.


Similar coloring when hovering over an explorable target.
One counter argument:
Green/Blue Colorblindness

Once you have to accout for Colorblindness, there is only very few colors you can actually use to indicate stuff.
User avatar
Thineboot
Posts: 523
Joined: Mon Mar 21, 2022 2:19 pm
Location: Earth

Re: Suggestion Thread

Post by Thineboot »

zgrssd wrote: Tue Apr 05, 2022 12:57 pm
Thineboot wrote: Tue Apr 05, 2022 12:00 am Exploration

now:
Galaxy Map: Green | Yellow | All others
then:
Galaxy Map: Green | Blue | Yellow | All others
with
Blue = lack research to explore unexplored locations in system
or whatever color and text seems best.

Why? You see Yellow and Explorers won't accept Explore system (xyz) order without explanation. Is it a bug? Until you find no yellow target that isn't at the actual researched Survey Maximum Level.


Similar coloring when hovering over an explorable target.
One counter argument:
Green/Blue Colorblindness

Once you have to accout for Colorblindness, there is only very few colors you can actually use to indicate stuff.
My first thought was "Green | Yellow | Orange/Red" but that would have shifted the meaning of "Yellow", just another reason for a "counter argument".

I'm well aware of color blindness. Red-Green is much more common than Blue-Yellow and we still have various Red-Green-combos in DW2. There are several alternative color pallets available which deal with this problem and games, that incorporate those, are becoming more often. That said, I'm not colorblind thus I won't argue for any specific solution because I simply can't evaluate them by myself. But since DW2 offers multiple color pallets I'm pretty sure they can figure out something useful.

Btw, there are also people out there who are total color blind. Offering a "color pallet" with different shapes would be a big deal for those.
User avatar
rxnnxs
Posts: 625
Joined: Sat Jun 01, 2013 10:25 am
Location: what goes on
Contact:

Re: Suggestion Thread

Post by rxnnxs »

Yes my dear also color handicapped/colorblind, it is hard to make something fitting with that lessened color range.
I myself know games that give you a rich palette of possible adaptaions. Three/Four different options.
There are 4 types of red-green color blindness (now I took this directly from a site where they explain it. I did not write that):
  • Deuteranomaly is the most common type of red-green color blindness. It makes green look more red. This type is mild and doesn’t usually get in the way of normal activities.
  • Protanomaly makes red look more green and less bright. This type is mild and usually doesn’t get in the way of normal activities.
  • Protanopia and deuteranopia both make you unable to tell the difference between red and green at all.
Me myself has green/red but also somehow green/yellow color weakness.

It is really hard and there is some way from nvidia to change it.
Unfortunately I hate the extra gimmicks that want to spy on your pc and need hundreds of additional megabytes for tons of addons when they promise some extra super mega thingy.
What I would love to know: Is there a know color filter for nvidia/AMD that can be enabled and just works on all of the display/color?
Therfore we could adjust that to your own needs.

What I found is nothing useful. SO I would install Geforce Experience and it is not working..
What I found is for instance this:
About Filter for Colourblinded and what they do wrong

So, sorry for that much blabla:
TL;DR:
Do you know some Filter for the GPU to correct it?
User avatar
rxnnxs
Posts: 625
Joined: Sat Jun 01, 2013 10:25 am
Location: what goes on
Contact:

Re: Suggestion Thread

Post by rxnnxs »

Now there comes to my mind a possible BUG? Tah indirect has to do with the color.
That "explored" Icon.
I am happy that it shows a chekmark. That only enables me to know fur sure it is totally surveyed.
Well, my personal problem is also that I can not remember the difference between surveyed and explored, sorry for that. For me, Stellaris makes there the same thing.. sure its only me, ehhe. I need some goood examples and good visually helping differences, but thats not why I am writing.
I am also linking this thread into my own littlew list, so I do not forget where I have it. I have it this way always with me. It is in my signature. Comes in really handy..

So, I know zgrssd is reading this and he is a very active and objective member, and it was discussed in other threads as well (and zgrssd mentioned some inconsistencies with the survey/explore level), so here is my question:
How comes, that in 1.0.3.1 I can explore a fully explored Moon again, and it goes up with the "explored level"?
explored65.jpg
explored65.jpg (16.8 KiB) Viewed 1166 times
Then I explore it with my explorer and rightclick:
DAMN! I forgor survey or explore, what do I want?? (ADS/ADHS Problem?? Type O neg problem? Rh. Neg problem? Retarded? Who knows what I am.. Its hard..)
explore or survey.jpg
explore or survey.jpg (17.1 KiB) Viewed 1166 times
So.. I make a hunch and explore again..
Meanwhile, just to make sure..
meanwhile.jpg
meanwhile.jpg (12.47 KiB) Viewed 1166 times
And it gives me, oh yes,
BINGO!
bingo.jpg
bingo.jpg (5.24 KiB) Viewed 1166 times
The fully explored Moon Anurbes 5.
I could do that up to 255 if I remember zgrssd correct.

Oh boy, it is hard to be a gamer these days.. :-)
User avatar
Thineboot
Posts: 523
Joined: Mon Mar 21, 2022 2:19 pm
Location: Earth

Re: Suggestion Thread

Post by Thineboot »

rxnnxs wrote: Tue Apr 05, 2022 8:26 pm [...]
TL;DR:
Do you know some Filter for the GPU to correct it?
As I've said, I'm not affected by color blindness as of now - I'm getting older, so it may change.
Whether How to Use Window’s ‘Color Filters’ Accessibility Setting is really working for a specific person, I don't know. I've tested it and colors changed in DW2, so it works for the game. I'm pretty sure you can find something similar for various Linux versions and for Mac, too.

Oh, I forgot to mention that I'm using an AMD card... so not sure how it works for NVIDIA, sorry.
User avatar
Shogouki
Posts: 200
Joined: Sun Aug 11, 2013 7:35 pm

Re: Suggestion Thread

Post by Shogouki »

Any chance we can set our own behavior settings for fighters and bases like we can ships and fleets? It would be really nice to be able to set bases to launch fighters when any enemy ships appear in the area as well as setting fighters to aggressively go after anything in the area. Right now it takes micromanaging of fighters to make the most of them which is really painful since you can't select all fighters on screen, only individually.
zgrssd
Posts: 5102
Joined: Tue Jun 09, 2020 1:02 pm

Re: Suggestion Thread

Post by zgrssd »

Thineboot wrote: Tue Apr 05, 2022 2:31 pm
zgrssd wrote: Tue Apr 05, 2022 12:57 pm
Thineboot wrote: Tue Apr 05, 2022 12:00 am Exploration

now:
Galaxy Map: Green | Yellow | All others
then:
Galaxy Map: Green | Blue | Yellow | All others
with
Blue = lack research to explore unexplored locations in system
or whatever color and text seems best.

Why? You see Yellow and Explorers won't accept Explore system (xyz) order without explanation. Is it a bug? Until you find no yellow target that isn't at the actual researched Survey Maximum Level.


Similar coloring when hovering over an explorable target.
One counter argument:
Green/Blue Colorblindness

Once you have to accout for Colorblindness, there is only very few colors you can actually use to indicate stuff.
My first thought was "Green | Yellow | Orange/Red" but that would have shifted the meaning of "Yellow", just another reason for a "counter argument".

I'm well aware of color blindness. Red-Green is much more common than Blue-Yellow and we still have various Red-Green-combos in DW2. There are several alternative color pallets available which deal with this problem and games, that incorporate those, are becoming more often. That said, I'm not colorblind thus I won't argue for any specific solution because I simply can't evaluate them by myself. But since DW2 offers multiple color pallets I'm pretty sure they can figure out something useful.

Btw, there are also people out there who are total color blind. Offering a "color pallet" with different shapes would be a big deal for those.
The game does have a theme for Colorblindness. The issue is, that CB still limits the number of colors in all other themes.
You can not have most themes depend on 20 colors, but the CB one on only 10.
zgrssd
Posts: 5102
Joined: Tue Jun 09, 2020 1:02 pm

Re: Suggestion Thread

Post by zgrssd »

rxnnxs wrote: Tue Apr 05, 2022 8:33 pm So, I know zgrssd is reading this and he is a very active and objective member, and it was discussed in other threads as well (and zgrssd mentioned some inconsistencies with the survey/explore level), so here is my question:
How comes, that in 1.0.3.1 I can explore a fully explored Moon again, and it goes up with the "explored level"?
explored65.jpg
Then I explore it with my explorer and rightclick:
DAMN! I forgor survey or explore, what do I want?? (ADS/ADHS Problem?? Type O neg problem? Rh. Neg problem? Retarded? Who knows what I am.. Its hard..)
explore or survey.jpg
So.. I make a hunch and explore again..
Meanwhile, just to make sure..
meanwhile.jpg
And it gives me, oh yes,
BINGO!
bingo.jpg
The fully explored Moon Anurbes 5.
I could do that up to 255 if I remember zgrssd correct.

Oh boy, it is hard to be a gamer these days.. :-)
As far as I understand it:
- "fully explored" is the game telling you (and the automatics) that there is no need to look for more
- "fully explored" does not prevent the exploration level going further up by any means. It just tells you there is not more need to force it upward
- maximum exploration level seems 255 (uint8 Max Value). But most stuff seems to be found way before that, around the 50's
User avatar
scotten_usa
Posts: 303
Joined: Fri Dec 09, 2005 4:52 pm

Re: Suggestion Thread

Post by scotten_usa »

I didn't realize ship queues weren't a thing in DW2 (I thought I was doing it wrong). I'm anxious for this to be added in :D
User avatar
rxnnxs
Posts: 625
Joined: Sat Jun 01, 2013 10:25 am
Location: what goes on
Contact:

Re: Suggestion Thread

Post by rxnnxs »

There is a time, where the actual beta is going to be the official new patch version, and then.. we will get an updated roadmap and then.. we will see where this queue option is mentioned (and all the other good ideas in this thread)!
Post Reply

Return to “Distant Worlds 2”