https://github.com/DW2MC/DW2ModLoader/releases
Better Auto Design (For both player & AI)
Fixed all auto design related issues in all tech levels for Civilian Ships as of version 1.0.3.7, if there's any additional fixing needed, please let me know.
For beta 1.0.3.9, this mod is still recommended as it fixed more than the update covers.
I can't seem to find a better way to fix insufficient reactor issue so the method I introduced in this mod is doubling up the attributes(cost/output) of fission reactor, which brings about 2 side effects:
1. Freed up one component slot as result of the doubled reactor, which I mitigated by tailoring most of the designs to have one slot free.
2. AI tends to use fission reactor more, that might leave fusion/quantum reactor unused depends on how tech goes.
I will update later if new schema/method is introduced.
Including one additional bugfix regarding Haakonish Heavy Escort's -90% construction speed.
Vector Engine Rebalance (credit SharkMolester)
Changes: Make vector thrusters actually useful start from the bottom tier, also add countermeasure to hybrid engine which can not stack with other vector thrusters.
Faster Fighter (credit SharkMolester)
Changes: Make fighter thruster produce 25%/50%/100% more thrust at the cost of increasing energy drain.
50% More Maximum Hull Size
Changes: Make maximum hull size on ships and stations 50% larger so more components can be added.
Looking forward to hear your feedbacks.

More mods might be added once upon a time.