Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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therealevan
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Re: Quick Questions Thread

Post by therealevan »

Stamb wrote: Wed Apr 27, 2022 9:34 pm If you really want to micro then you can also check if unit is motorized or non motorized
https://www.matrixgames.com/forums/view ... 6&t=383164

Unfortunately game does not provide different labels, nor preview of a unit, before an assignment. So you have to check it in CR for example and only then making an assignment.
Is that in response to my post, Stamb?
Stamb
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Re: Quick Questions Thread

Post by Stamb »

yes
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exalted
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Re: Quick Questions Thread

Post by exalted »

Got to thinking is there an "normal" number of Blizzard turns in a year or is it basically pray and hope?
therealevan
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Re: Quick Questions Thread

Post by therealevan »

I have escorts to set 120%, yet when ground support is toggled on, I am having a lot of bomber casualties / losses and I have noticed that there are no fighters in the battle (as if the bombers are not escorted). What might be the cause of this? Assuming that the bombers are still within operational range.
DrHiramTemple
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Re: Quick Questions Thread

Post by DrHiramTemple »

therealevan wrote: Fri Apr 29, 2022 11:12 pm I have escorts to set 120%, yet when ground support is toggled on, I am having a lot of bomber casualties / losses and I have noticed that there are no fighters in the battle (as if the bombers are not escorted). What might be the cause of this? Assuming that the bombers are still within operational range.
The two possibilities i can think of are either your fighters are out of range (is that what you meant with the last sentence? presumably your bombers have been in range if they've been flying bombing runs), or your fighters used up all their flight % on previous missions during the week. I suppose your fighters' air base(s) could be out fuel, but i don't see that happen much/if at all(maybe as the germans? i mostly play soviets).
ElizabethWizard
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Re: Quick Questions Thread

Post by ElizabethWizard »

Why am I unable to select the Northwest Recon Group for the Recon air directive I would like to make?

Image
vinnysix
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Re: Quick Questions Thread

Post by vinnysix »

Is there a way to Set up AoGs to a specific size like below;

Recon - 50 aircraft. 50 will fit on a Level 1 airbase
Strategic Recon - 100 aircraft. Level 2.
Fighters - 100 aircraft. One Level 2 or two Level 1.
Stukas - 100. Level 1.
110’s - 100. Level 2.
LBs - 100. Level 2.
Transports - 100. Level 2.
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G Felzien
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Re: Quick Questions Thread

Post by G Felzien »

I hope I am answering the question asked by Elizabeth:

When I want specific squadrons to do a thing, I ensure that "Show Air Groups" is ticked at the bottom right of the window. Then when you click on the map, you can then select the air group by clicking on the "++" symbol for the desired squadron.
therealevan
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Re: Quick Questions Thread

Post by therealevan »

DrHiramTemple wrote: Sat Apr 30, 2022 3:31 pm
therealevan wrote: Fri Apr 29, 2022 11:12 pm I have escorts to set 120%, yet when ground support is toggled on, I am having a lot of bomber casualties / losses and I have noticed that there are no fighters in the battle (as if the bombers are not escorted). What might be the cause of this? Assuming that the bombers are still within operational range.
The two possibilities i can think of are either your fighters are out of range (is that what you meant with the last sentence? presumably your bombers have been in range if they've been flying bombing runs), or your fighters used up all their flight % on previous missions during the week. I suppose your fighters' air base(s) could be out fuel, but i don't see that happen much/if at all(maybe as the germans? i mostly play soviets).
How might I be able to figure out if fighters are out of range? I performed an attack and enabled ground support to help crack a soviet division, but took large losses for my bombers in the process...
noescorts.JPG
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Stamb
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Re: Quick Questions Thread

Post by Stamb »

welcome to a world of a micro control

click on a fighter groups that are in the same ground support mission as your bombers, check their range circles, check ammo/fuel on their airbases and most importantly check traveled % for EACH squadron

happy clicking :)
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loki100
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Re: Quick Questions Thread

Post by loki100 »

vinnysix wrote: Sun May 01, 2022 7:00 pm Is there a way to Set up AoGs to a specific size like below;

Recon - 50 aircraft. 50 will fit on a Level 1 airbase
Strategic Recon - 100 aircraft. Level 2.
Fighters - 100 aircraft. One Level 2 or two Level 1.
Stukas - 100. Level 1.
110’s - 100. Level 2.
LBs - 100. Level 2.
Transports - 100. Level 2.
with the Soviets by late war, yes. You have so many potential AOG that it is easy (indeed a very good idea) to customise them around this sort of criteria. With the Axis its harder. you often only just about have enough AOG to command all your assets and especially the figthers get really spread out.

You can mitigate this a little as there are some odd AOGs such as the flieger divisions that can hold a variety of plane types and that eases the demand on your JG style AOGs
therealevan
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Re: Quick Questions Thread

Post by therealevan »

Stamb wrote: Mon May 02, 2022 7:16 am welcome to a world of a micro control

click on a fighter groups that are in the same ground support mission as your bombers, check their range circles, check ammo/fuel on their airbases and most importantly check traveled % for EACH squadron

happy clicking :)
Hmm ok, not sure how I do that, guess i'll need to read through the actual rulebook for that. Here is what my air doctrine looks like for ground support:
gs.JPG
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vinnysix
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Re: Quick Questions Thread

Post by vinnysix »

AFV Loss ratios Early, Mid, Late... I am trying to establish a good loss ratio against Russians as a German Player.

At the moment on T3 i have a lost 170 mainly Panzer III to approx 4100 russion... I know that in essence we should lose minimal as precious item for Germans...

I lost 160 on T3 in 3 battles AGS 1st Panzer --- bad mistake... however i learn.

Any thoughts based on experience ??

Kind regards
therealevan
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Re: Quick Questions Thread

Post by therealevan »

vinnysix wrote: Mon May 02, 2022 5:21 pm AFV Loss ratios Early, Mid, Late... I am trying to establish a good loss ratio against Russians as a German Player.

At the moment on T3 i have a lost 170 mainly Panzer III to approx 4100 russion... I know that in essence we should lose minimal as precious item for Germans...

I lost 160 on T3 in 3 battles AGS 1st Panzer --- bad mistake... however i learn.

Any thoughts based on experience ??

Kind regards
I *never* use my pz divisions for direct combat with soviet armored formations. Mainly due to paper thin armor, you'll take more casualties than its worth it. I have found that its best to bring up infantry div with anti-tank to take care of soviet armored formations, and continue to use pzdivs for flipping hexes after a breakthrough occurs.
Stamb
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Re: Quick Questions Thread

Post by Stamb »

therealevan wrote: Mon May 02, 2022 3:33 pm
Stamb wrote: Mon May 02, 2022 7:16 am welcome to a world of a micro control

click on a fighter groups that are in the same ground support mission as your bombers, check their range circles, check ammo/fuel on their airbases and most importantly check traveled % for EACH squadron

happy clicking :)
Hmm ok, not sure how I do that, guess i'll need to read through the actual rulebook for that.
...
i have no good screenshots with a bombers but will try to explain on this example:

1. lets say that one of this JG AOGs are actually not JG with fighters but KG or StG with bombers
2. if i set GS for LW Kdo East - then all of this planes (unless set to rest) should participate in GS missions
1.png
1.png (562.05 KiB) Viewed 930 times
3. to check range i just select AOG and click on a checkbox with Rng Circles. This is escort range or bomb range for that specific group.
2.png
2.png (3.99 MiB) Viewed 930 times
4. to check ammo/fuel/support personnel you click on AOG or air base
4.1 AOG view:
you can see that there is no icons with ammo or fuel or personnel that would indicate that it is missing

4.2 air base view - select AOG and click on air base where planes of this AOG are located
air base.png
air base.png (2.65 MiB) Viewed 930 times
5. to check traveled distance - click on specific group inside AOG
traveled.png
traveled.png (2.64 MiB) Viewed 930 times
Last edited by Stamb on Mon May 02, 2022 9:41 pm, edited 1 time in total.
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Stamb
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Re: Quick Questions Thread

Post by Stamb »

could not add image for
4.1 AOG view:
you can see that there is no icons with ammo or fuel or personnel that would indicate that it is missing
for some reason
so here it goes
aog.png
aog.png (206.45 KiB) Viewed 929 times
as you can see everything is fine

and this is an example when nothing is fine and different things are missing from an airbase:
bad.png
bad.png (295.65 KiB) Viewed 929 times
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therealevan
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Re: Quick Questions Thread

Post by therealevan »

That's exactly what I was looking for - thanks Stamb. I seem to be flying GS missions with healthy amounts of fighters. After confirming, my fighter squadrons were just too far away.
Jeff_Ahl
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Re: Quick Questions Thread

Post by Jeff_Ahl »

In the manual (18.3.5. Gaining and losing experience) it says that you can do traning missions in the Reserve TB. I can only see normal mission-settings. If I have mission setting Day or Day/Night - is that training mission?

Second question. Is it consuming fuel when doing training missions? Attrition I do understand is added, but can not find anything about fuel.
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loki100
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Re: Quick Questions Thread

Post by loki100 »

somewhere in that section of the manual it sets the criteria. If I recall its if the air unit's avg experience < air NM then it trains, unless you set it to rest. So basically over time low exp air groups will reach NM (it might be unit morale?), certainly NM as modified by say Gds status. So its automatic unless you over-ride it.

it takes fuel and triggers some attrition - you can see this in the logistics log. Losses are under the TB section (look for the reserve), losses and fuel is at the top of that section in the summary comments (this will split events in the actual reserve vs events in other theatres)
Stamb
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Re: Quick Questions Thread

Post by Stamb »

i think in logistics report it is saying how much fuel was consumed for a training
but the thing is that fuel is irrelevant in this game
you will never run out of it, no matter what you do :(
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