Blockading Ports

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
Post Reply
User avatar
Lascar
Posts: 538
Joined: Sat Oct 07, 2000 8:00 am

Blockading Ports

Post by Lascar »

I cannot find anything in the manual regarding blockading supply coming into ports (anchorages). Is this possible and if so how is it done?
Thanks.
User avatar
Curtis Lemay
Posts: 14721
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Blockading Ports

Post by Curtis Lemay »

Lascar wrote: Sat May 14, 2022 9:51 pm I cannot find anything in the manual regarding blockading supply coming into ports (anchorages). Is this possible and if so how is it done?
Thanks.
Supply broadcast does not cross deep water. Nor is there any facility to carry supply across deep water. Anchorages have no supply effect. A designer may place a Supply Point in an anchorage, in which case it will function normally until enemy units occupy its location.
My TOAW web site:

Bob Cross's TOAW Site
Raindem
Posts: 694
Joined: Sat Jul 15, 2000 8:00 am
Location: Arizona

Re: Blockading Ports

Post by Raindem »

As Bob mentioned, the supply engine does not support blockade effects.

You can achieve a partial effect with events and some creative map editing. Naval units stationed at key locations ("blockade stations") can trigger supply level reductions or, more directly, the reduction or elimination of a supply point located in that port. Friendly naval units could sortie out to attack the blockaders. But the entire scenario would have to be designed around this, else the organic supply rules would simply defeat the effects of the blockade.

I experimented with an actual system of blockade in Nation in Conflict, but found that it required way too many events to cover all the Confederate ports. In the end I just decided to go with an abstract solution. Choose a Theater Option, some Union warships are withdrawn, and the overall Confederate supply level goes down.

But it can be done.
Grab them by the balls. Their hearts and minds will follow.
User avatar
golden delicious
Posts: 4121
Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

Re: Blockading Ports

Post by golden delicious »

As noted there are things you can do. I suggest placing the supply point in the deep water hex adjacent to the anchorage. If an enemy naval unit is in the hex it'll block the supply point entirely. This isn't really compatible with rail supply however, so you'll only get good supply immediately in the port
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
User avatar
Mark Breed
Posts: 388
Joined: Wed Sep 03, 2003 10:32 pm
Location: Orange County, CA

Re: Blockading Ports

Post by Mark Breed »

golden delicious wrote: Sat May 21, 2022 5:16 pm As noted there are things you can do. I suggest placing the supply point in the deep water hex adjacent to the anchorage. If an enemy naval unit is in the hex it'll block the supply point entirely. This isn't really compatible with rail supply however, so you'll only get good supply immediately in the port
Can you put a rail hex into the deep water hex that connects to the land rail system?
User avatar
golden delicious
Posts: 4121
Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

Re: Blockading Ports

Post by golden delicious »

Mark Breed wrote: Sat Jun 18, 2022 12:09 am
Can you put a rail hex into the deep water hex that connects to the land rail system?
You can certainly put it in the hex. The question is whether it would go to "broken rail" when an enemy unit moves into the hex. If so it will probably not be possible to repair it.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
User avatar
rhinobones
Posts: 2162
Joined: Sun Feb 17, 2002 10:00 am

Re: Blockading Ports

Post by rhinobones »

golden delicious wrote: Sat Jun 18, 2022 11:20 am
You can certainly put it in the hex. The question is whether it would go to "broken rail" when an enemy unit moves into the hex. If so it will probably not be possible to repair it.
Wouldn’t the automatic R/R repair feature restore the rail?
Otherwise, you will always have the option of setting the chance of rail destruction to zero.

Regards
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Post Reply

Return to “The Operational Art of War IV”