Option for low information

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Peter Why
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Option for low information

Post by Peter Why »

This follows on from something I suggested as a side issue in an earlier thread. Woul dit be possible (or popular!) to play a battle with less infomation. It could be an initial option during set-up. After all there are a lot of bits of information that you get which you're probably not entitled to through the strict mechanics of the situation. Examples:
1 You should not be able to get the names of titans through passive or active scan .. the name will tell you a lot about the titan's equipment without even an active scan (unless the player has redesigned a stock titan).
2 Without a green scan, you wouldn't know exactly how much damage an enemy titan takes from your attack .. possibly just an eye-ball assessment of light/medium/heavy/destroyed.
3 You would not know your percentage chances of success before doing something ... so, generally, would have to assess from your knowledge of your titan's characteristics and the environment .. you would still have the colour coding that the main display gives you (such as yellow attack icon to remind you that you're moving, for example). Related to this, all probability rolls would be carried out invisibly by the program, and you would just see the physical result.

I think there are probably other areas that could be concealed too.

It just seems a way to bring the game a little closer to reality.
Any comments?
Thorgrim
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RE: Option for low information

Post by Thorgrim »

1) Well, you need some sort of reference. If all titans in the battlefield read 'assault titan', that'd be a mess, right? [;)] . And like you said, it's not a given. The design might have been altered (when playing another human), or renamed (in the map editor). And not everyone knows all titans' loadout by heart, unless they have a thorough database description (can't just go: can you wait a minute, I'll have to drop out of the game so I can load the factory and see what your titans got? [:D] ).
2) Depends on the F4 settings. It's not a given.
3) That's what the battle computer is for.
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RE: Option for low information

Post by Thorgrim »

In 2), you mean real damage, or critical damage to systems? Initially, I was thinking real damage, but that doesn't make sense. I know how much damage my AC20 does on average per hit. So my answer above was for crit.
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Peter Why
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RE: Option for low information

Post by Peter Why »

What I was after was an option not to receive information that your jock would not be entitled to, either by use of scanner or eyeball.
Peter Why
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RE: Option for low information

Post by Peter Why »

... so, yes, you would know that your Auto 20 had delivered 20 HP damage and the location of the hit, but you wouldn't know much more than that unless a bit of your enemy dropped off.
.. and in relation to titan names; for the three lower weight classes of titans that I usually use, I have a Word table showing their weaponry, which I have printed out. Cheating, by the "rules" I'm suggesting, but easy to do.
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RE: Option for low information

Post by Thorgrim »

What information exactly do you think you shouldn't get, with silhouette recognition, IFF transponders, weapon config detection, chassis matching, active scans, and any future tech that allows design recognition in battle?

Besides amount of damage and location of the hit, what exactly are you refering to? What else do you get in the hit message?

I have an Excel file with all of them [;)] You'll only be "cheating" if you use it.
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Peter Why
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RE: Option for low information

Post by Peter Why »

I'll check through my next couple of battles and be more specific.

After all, despite the technology available, titans are definitely using comparatively crippled systems ... relatively inaccurate weaponry, two main levels of effective scan, only able to move front and back when flying and so on ... which I accept as being, say, politically determined, within the storyline.
Peter Why
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RE: Option for low information

Post by Peter Why »

Oh, and your initial point about confusion, with all assaults simply being indicated as assault, we have the jock names to differentiate them .. which could perhaps be due to a personal beacon on every machine ... "You have come up against Pete the Titan Toppler: Quail, Brief Mortal!"
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RE: Option for low information

Post by Thorgrim »

That's kind of a point of view, comparatively crippled systems and relatively inaccurate weaponry. They're as good as the jock that's using them [;)]
Two main levels of scan, same as above and the opponent can actively defeat scans.
Flying, the way jump ports are assembled, they don't allow to be rotated, only directed forward or backwards. It's not like Titans have wings or flaps and stuff [:D]
I don't see no politics there.

Oh, you can't determine which titan design it is, but you can determine the jock's name?! [&:] [:D] By that line of thought, what you'd get would be "Chassis A4 detected" or something [:)]
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Shadow Paladin
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RE: Option for low information

Post by Shadow Paladin »

Okay I think I understand what your asking for so I will explain my opinion of it

1) Meson guns and Vibra Claw internal/system damage as well as criticals caused by ammo explosions should not be shown to anybody other than the owner of the titan. Makes sense because unless the area is unarmoured and being eyeballed you would not see anything and the armour should muck up any old scan you have on that titan.

2) If you fire a missile indirectly then you should not know if it even hit unless you have a spotter. After all its the same as lobbing a grenade over the wall, you just would not know what damage you have done till you take a closer look when you can get your enemy back into your sights.

3) Scans should be one detail level down if the jock does not have LoS to the scanned titan. When scanning I imagine the jock to be splitting his attention between the scanner and the titan to be scanned to collate accurare data from both what can be seen and what the scanner thinks is right. If you scan and do not have LoS to the scanned titan for say more than half of the scan time then your scan would be less uesful (red being no info, yellow now becomes red and green down to yellow)

4) If you have not got an active scan on an enemy titan then you cannot click on them when out of LoS to see what action they are doing or what speed and direction they are travelling in. Unless you had a good scan you could at best only guess really. Just because I know the hill slopes down steeply on the other side how would I know what somebody on the other side was doing unless I had some accurate monitoring device to tell me

Okay thats enough rambling about something that probably has nothing to do with this thread but I blame staying up all night playing this game [:D] [;)]
"What could be more exciting than your enemies in front of you and death watching your back" - Unknown veteran to the 59th Shadow Hawks AT squadron
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RE: Option for low information

Post by Thorgrim »

1) Like I said above, you can control the amount of info you get (including crit messages) with F4.

2) Scanners have this thing called VH - virtual height. They "see" in indirect.

3) It's the scanner that does the work, not the jock. Visual is limited to 15 hexes in ToS. It's not accurate either, except at point blank. If you have indirect LoS, then the scanner "sees" the target, due to its VH. If you do not have LoS at all, then you can't scan him because you can't have a lock, right ? [;)]

4) Don't really need an *active* scan for that. Besides, remember that you play the commander, not the jocks in the battlefield [;)] He has the info from all jocks. (you can't click on titan that's out of LoS of *all* your titans...)
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Shadow Paladin
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RE: Option for low information

Post by Shadow Paladin »

1) No, no, no you silly sausage [:'(] I mean that whatever messages you plonk for with the F4 you do not get to know what actual damage has been done internaly till all the armour has been ripped off thus leaving you in the dark how badly mucked the opponents systems are unless you rescan them.

2) Erm yep you got me on that one [:D]

3) Apart from the titan and the shielding which I doubt will be missing on the battlefield for too long all the equipment used in the game is available now other than the scanner. Now with futuristic advances I can easily imagine it can see through a moutain range a few miles long unlike the naked eye but it telling you how many mm's of armour the titan has, what systems are damaged and to what degree and even better how many bullets the jock has in that gun seems a bit too far fetched. What did the titan designers do for the last 750 odd years, just research scanners?

No a lot of the info would have to be either known by the jock (rough tonnage, typical design layouts, etc for that class) or what he can actually see (bits of the damaged heating system poking out of the mangled mass of melted armour, what non energy weapons the titan is carrying, etc). All the scanner should be able to say is that the titan is this rough shape, moving at this speed, seems to be armed with x amounts of energy weapons of types a, b and c and the thing is giving off a lot of heat.

Thus if the jock cannot see the the enemy titan then he cannot get such a good idea what he is facing exactly.

4) Doh! Yeah you got me on this one to [:D] Okay lets call it a draw then at 2-2.... or I could thumb wrestle you for it [;)]
"What could be more exciting than your enemies in front of you and death watching your back" - Unknown veteran to the 59th Shadow Hawks AT squadron
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RE: Option for low information

Post by Thorgrim »

1) Didn't I send you the guide already? [;)]
It says in the last page, under messages:
"Damage received will always be displayed if message detail is medium or high.
Damage dealt will only be displayed if you have either scanned the enemy successfully or are in the same hex. This is independent of weapon type. Meson Gun, Neutron Blaster, E.M. Pulser and Vibra Claw success display will be disabled with message detail low."
Does this answer the question(s)? Unless I'm not understanding what you mean.

3) Hmm, are you sure? CLGs, BRGs, PGs, TBs, need I go on? Heat regs, fusion engines...
BTW, where can you see how many *mms* of armor, and how many rounds, an enemy has?! Different game? [;)]
Maybe you should check the info provided by each scan level again...

4) NOPE, I want a 4-0 VICTORY! Heh. Joking. It's not about winning or losing.
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Shadow Paladin
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RE: Option for low information

Post by Shadow Paladin »

1) I think you might need to read the first post of thread again because its about having the option of altering the game mechanics a little to create a more realistic and perhaps harder version [;)]

3) They are just natural progressions and would not take 750 years to produce. Heat regulators exist in the computer keeping the processor cool [:'(] and fusion engines are natural progression for the nuclear engines some of our larger warmachines use already.

The scanner on the other hand is more than just the future day equivelant of a radar. It functions more like a satelite, x-ray machine, radar and AI designed to work out everything about the titan. Its just way too advanced compared to everything else and the option to tone it down might be a good idea if only to make the game harder and more challenging.

Well you know what I mean about mm of armour. Being able to work out how much damage you need to inflict exactly to take an area out is not really the thing that happens on a real battlefield (yes I know its a game [;)] but this thread is all about having the option for more realism or a harder difficulty setting)

4) Well as long as we all win and make the game better thats good. I just find its easier to work out good stuff when an element of competition is involved so still up for that thumb wrestle [:D]
"What could be more exciting than your enemies in front of you and death watching your back" - Unknown veteran to the 59th Shadow Hawks AT squadron
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RE: Option for low information

Post by Thorgrim »

1) I was replying to *your* 1), not Peter's 1) [;)] I already had replied to Peter.

3) Well, you did say they are already available, didn't you? And natural progressions only get field applications when support for those field applications exist. There may be BRGs in about 100 yrs, but if Titans are only developed in 750 yrs, they'll only be mounted on titans in that time [;)] Read the fluff in the manual, it doesn't say it took 753 yrs to develop all this.
Heat regulators, well, they exist in nuclear power plants too, but you can't really mount any of those on a Titan, can you? Totally different type of heat regs.
Fusion as a natural progression from nuclear is all well and nice, but until it is a reality and mountable on a vehicle... specifically on a Titan - see above.
If the scanner is toned down, what good will it be then? You'd practically end up with visuals. Again, it doesn't show you *everything*.
Armor, hmm, you know how many mms of armor any cannon can penetrate today, don't you? Notice that armor in ToS (APs) measure how much damage you need to penetrate, not to fully remove armor from a location.

4) In here we use the battlefield to settle our differences. Thumb wrestle is not for real jocks [:D] (joke, don't be offended)
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Shadow Paladin
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RE: Option for low information

Post by Shadow Paladin »

1) Yes well my post was originally to Pete as well giving my opinion on the subject as was asked and you went off on a tangent (points you to the first post of the thread) this post is here about getting some ideas to have the option to alter the game slightly from a menu to enhance the difficulty/increase realism. So behave [:'(] or else shadowy is coming to get ya [:D] [;)]

3) Well most of the things can be made into whats stated here within 100 years and that includes adaption for titans but not the scanner its just way out of place IMHO, way too advanced and it weighs even less than a battle computer aka a slightly smarter targetting device used in warmachines today.

The scanner could be made to give a vague reading so instead of seeing 26 to 30 APs in a location you would just see 6. With the yellow scans slight innacuracy you could do the same thing with the possibly wrong figures and leave the red scan as vague as it already is. This stop pinpoint called shots to just disable a location means you have to hit it hard like you would in rl instead of using weak weapons and saving the more powerful. Thus useful as it is now but it makes the game slightly harder.

Change mm's to AP's and then yes I would. If you use AP's as an average figure for force needed to remove enough protection for a fatal blow and damage as an average of the weapons hitting power then yes you probably could. I would imagine thats how military games are worked out on paper for governments though probably a bit more simple.

4) Jocks!!! Damn I thought it said for jerks. Sorry I am in the wrong forum. I will just drag my jerky self out of here and leave all you jocks in peace [;)]

Mind you when I get a bit better I will ask you for a game if you dont mind
"What could be more exciting than your enemies in front of you and death watching your back" - Unknown veteran to the 59th Shadow Hawks AT squadron
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RE: Option for low information

Post by Thorgrim »

1) I know it was for Peter, but your numeration and his didn't match. So I thought it wasn't a direct answer. Which means, I took it as fair game [8D] And you yourself in your first reply said your answer probably had nothing to do with the thread, go check. [:'(] So it was not me on a tangent...
I replied saying that the points were not exactly valid, and part of what was being asked for could be achieved with F4. I also gave my opinion that it wouldn't increase realism at all, since IMO the current is already realistic. I elaborated on that to prove my point. I don't see how I "misbehaved" [:(]

3) I seriously doubt that, but these are just our opinions. If the game is as is, that's for a reason.
Your problem seems to be the scanner. BTW, it *doesn't* weight less than a BC, and these BCs have neural link interfaces. Now, consider the info given by a LONG RANGE (between Optimum and Maximum ranges) green scan:

titan name
tonnage/height
torso facing
move type and speed
shield status
ecm status
lock on
linked by
jock race
titan type
external armor (not internal)
heat level
weapons/damage/location
systems (no location)

Add internal armor and system location for a complete green scan.
What exactly shouldn't be available there? Maybe jock race, but everything else is ok. Keep in mind that internal structure is fixed for a given chassis, and the battle computer does keep track of damage inflicted. System location can be deduced by protruding antennae, energy emission, launching panels, etc.

Armor readings are *estimates*, they're not exact. From 6 to 30, that's a pretty big difference... I think you're supporting yourself on some inaccurate info.

mms/APs, ? So, you mean I'm correct? [;)]

4) LOL. Of course I don't mind! We were just discussing the other day how online games have been inexistent. Would be extremely cool to have them back up.
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Peter Why
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RE: Option for low information

Post by Peter Why »

Shadow Paladin's points fit in perfectly with my idea. This was simply a suggestion at the other end of the spectrum from the display of exactly what factors affect the jock's current skill .. that thread's now missing.
I'm simply suggesting a slight change in the pattern of available information which could be available to consenting players, in the same way that you can choose to have the fog of war on. I believe that the rationale for the changed interface can be well-defined and would fit the storyline of the game well.
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RE: Option for low information

Post by Shadow Paladin »

1) Thats because as I stated "Okay I think I understand what your asking for so I will explain my opinion of it" was merely me saying Pete this is my batch of ideas on how these things work and was not in anyway saying anything about his ideas or your questions, comments or advice about them. I can understand you getting confused though with what I said as at the time of writing I was a little unsure myself.

I think it really does not matter if the points are valid or not even though they are good points, as this is a discussion about what possibly could be altered. Do really think that the game cannot be made any more realistic or challenging at all in anyway? Do you think if it can its worth putting it forward?

You made me type and try to think when I am a sick bunny, thats certainly misbehaving you naughty boy [;)]

3) At mid ranges or less its roughly equal but not higher up (my mistake sorry) though that does me remind me of another thing. A scanner and even the lightest of them can give a better to hit bonus that a BC albeit you need a semi decent scanner skill and time.

As for what should and should not be on there I would say

a) no system data unless the jock can eyeball or else people would just put fake antennae to fool the computer, not so easy to do to a jock who has a very good working knowledge of titans

b) weapon data from scans should be kept to just energy weapons due the power being quite obvious in scans unlike solid ammunition that cannons use though perhaps with the GC being the sole exception when it fires (by this I mean you know where the systems are as the PU usage flares them up on the scanner. Of course a jock looking at the titan would be able to tell where the weapons are unless blind drunk (fav pastime of their commander [:D])

c) only systems that would be obvious like the engine, heat reg, jump jets and if they use it to scan you their scanner should show damage. How do you know if your opponents life support and targetting array are up the creek other than he keeps on missing you a lot or if he has lost ammo for reason or another.

No, no I said "The scanner could be made to give a vague reading so instead of seeing 26 to 30 APs in a location you would just see 6. " meaning any reading between 26 and 30 would be shown even on a green scan as a 6 so you have to guess roughly how hard you need to hit the area to take it out instead of just chipping more armour off. If the value is different due to a less than perfect scan then it can also show what it thinks is roughly the new armour i.e. 12APs would fall inbetween 11 and 15 thus give 3 thus making it nice and fuzzy and less precise. PM me if you want me to give you a demo of what I mean as its still to be honest floating around in my head not totally formed yet.

APs = mms erm PM me and I will explain that for you to though not tonight my poor pea brain hurts [:(]

4) Just PM me and tell me what I have to do and what time is good for you as its about time I had somebody teach me how to play this game properly [:D]
"What could be more exciting than your enemies in front of you and death watching your back" - Unknown veteran to the 59th Shadow Hawks AT squadron
Thorgrim
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RE: Option for low information

Post by Thorgrim »

Ok, there seems to be 2 reasons for this here. Realism, and difficulty. Your examples:

1) You never get to know the names of the enemy's titans. Realism: you can't visually id a titan and recognize it as a standard model?! Difficulty: when you get a green scan you'll know exactly what it packs.

2) You never know how much damage your weapons do. Realism: how does a green scan relate to knowing how much damage your weapon just did? If you know the weapon hit, howcome you don't know how much damage it did? Difficulty: you "need" to scan more often, but does that make it more difficult?

3) You never know skill check target numbers; rolls invisible. Realism: with targeting computers, is this anywhere near realistic? Difficulty: much more difficult, yes, you'd have to do the calculations in your head; so might as well throw away that expensive BC.

I'm trying to imagine how fun it'd be playing with this.
"(attack window) AC 20"
" "
"heavy damage to assault titan"

[;)]
Iceman
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