ORIGINAL: Shadow Paladin
1) Thats because as I stated "Okay I think I understand what your asking for so I will explain my opinion of it" was merely me saying Pete this is my batch of ideas on how these things work and was not in anyway saying anything about his ideas or your questions, comments or advice about them. I can understand you getting confused though with what I said as at the time of writing I was a little unsure myself.
So it was not a direct answer. You're just telling me I'm right, not wrong.
I'm not confused, you seemed to be confused about how these things work. You admitted 2 of your points were wrong, and the other just kinda diffused to something else.
I think it really does not matter if the points are valid or not even though they are good points, as this is a discussion about what possibly could be altered. Do really think that the game cannot be made any more realistic or challenging at all in anyway? Do you think if it can its worth putting it forward?
But that's precisely the point. Does it make it more realistic? I haven't seen a good argument to that effect. Does it make it more challenging? Or does it make it boring?
You made me type and try to think when I am a sick bunny, thats certainly misbehaving you naughty boy [;)]
I aim to please [;)]
3) At mid ranges or less its roughly equal but not higher up (my mistake sorry) though that does me remind me of another thing. A scanner and even the lightest of them can give a better to hit bonus that a BC albeit you need a semi decent scanner skill and time.
Can, yes. So?
As for what should and should not be on there I would say
a) no system data unless the jock can eyeball or else people would just put fake antennae to fool the computer, not so easy to do to a jock who has a very good working knowledge of titans
Heh. No comment.
b) weapon data from scans should be kept to just energy weapons due the power being quite obvious in scans unlike solid ammunition that cannons use though perhaps with the GC being the sole exception when it fires (by this I mean you know where the systems are as the PU usage flares them up on the scanner. Of course a jock looking at the titan would be able to tell where the weapons are unless blind drunk (fav pastime of their commander [:D])
Doesn't make sense. Energy weapons only use power when reloading. You'd be able to see them even if they hadn't been fired. And it shouldn't be too difficult to make out a cannon in a titan's arm, and even distinguish an AC20 from an AC7. Even a drunk commander would be able to [;)]
c) only systems that would be obvious like the engine, heat reg, jump jets and if they use it to scan you their scanner should show damage. How do you know if your opponents life support and targetting array are up the creek other than he keeps on missing you a lot or if he has lost ammo for reason or another.
Did I mention F4 already?
No, no I said "The scanner could be made to give a vague reading so instead of seeing 26 to 30 APs in a location you would just see 6. " meaning any reading between 26 and 30 would be shown even on a green scan as a 6 so you have to guess roughly how hard you need to hit the area to take it out instead of just chipping more armour off. If the value is different due to a less than perfect scan then it can also show what it thinks is roughly the new armour i.e. 12APs would fall inbetween 11 and 15 thus give 3 thus making it nice and fuzzy and less precise. PM me if you want me to give you a demo of what I mean as its still to be honest floating around in my head not totally formed yet.
I don't know if you're confusing me or yourself. Why 6? Crappy scanner. Buy a new one [:)]
APs = mms erm PM me and I will explain that for you to though not tonight my poor pea brain hurts [:(]
4) Just PM me and tell me what I have to do and what time is good for you as its about time I had somebody teach me how to play this game properly [:D]
Do you have ICQ?