1.0.5.3 Early Reveal

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mordachai
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1.0.5.3 Early Reveal

Post by mordachai »

As you can see - the colonies list shows all resources - even "undiscovered" ones:
Early Reveal.png
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Thineboot
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Re: 1.0.5.3 Early Reveal

Post by Thineboot »

Confirmed, [1.0.5.3]
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Cyclopsslayerr
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Re: 1.0.5.3 Early Reveal

Post by Cyclopsslayerr »

I reported this back a long time.
It is demonstratable in many fashions

- Explorers only scan Asteroids that have minerals. They already 'know' the empty ones.
- Explorers can mark a system completely explored at only 10 Survey.
- At the start of a game, click Explore Tab, Ruins, and see the ruins in your home system before scanning.
- Even worse than the example above. The resources show the presence even before the '?' appears.

Image

This pic is from a couple of months ago. It still happens today.

edit: Another example of look ahead. Abandoned Ship / Bases, the advisors suggest repair. Sends a Constructor. When the Constructor arrives it 'discovers' the abandoned ship / base.
WiZz
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Re: 1.0.5.3 Early Reveal

Post by WiZz »

Cyclopsslayerr wrote: Sat Jul 09, 2022 12:54 pm edit: Another example of look ahead. Abandoned Ship / Bases, the advisors suggest repair. Sends a Constructor. When the Constructor arrives it 'discovers' the abandoned ship / base.
I think it's enough to 'catch a glimpse' on debris ships/bases and add them to the list. Discover message appears when your ships come very closely and can see the level of damage.
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Cyclopsslayerr
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Re: 1.0.5.3 Early Reveal

Post by Cyclopsslayerr »

WiZz wrote: Sun Jul 10, 2022 5:25 am
Cyclopsslayerr wrote: Sat Jul 09, 2022 12:54 pm edit: Another example of look ahead. Abandoned Ship / Bases, the advisors suggest repair. Sends a Constructor. When the Constructor arrives it 'discovers' the abandoned ship / base.
I think it's enough to 'catch a glimpse' on debris ships/bases and add them to the list. Discover message appears when your ships come very closely and can see the level of damage.
Agreed, mostly, but should you be able to issue repair or salvage orders on distant traces and debris?
However, when combined with the other behaviors I definitely see a similar trend.
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Erik Rutins
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Re: 1.0.5.3 Early Reveal

Post by Erik Rutins »

mordachai wrote: Sat Jul 09, 2022 12:06 am As you can see - the colonies list shows all resources - even "undiscovered" ones:
Early Reveal.png
Thanks that does look like a bug.
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Erik Rutins
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Re: 1.0.5.3 Early Reveal

Post by Erik Rutins »

Cyclopsslayerr wrote: Sat Jul 09, 2022 12:54 pm - Explorers only scan Asteroids that have minerals. They already 'know' the empty ones.
They should not, but they can explore multiple asteroids in an area with one resource scanner, which can allow them to skip some asteroids.
- Explorers can mark a system completely explored at only 10 Survey.
This is one are where we do allow the player some hidden knowledge. You know when a location is completely explored and if it doesn't have much to find there, that could be early on at low exploration levels. That's not a bug.
- At the start of a game, click Explore Tab, Ruins, and see the ruins in your home system before scanning.
I don't see the issue here. You are assume to have a very low level of exploration of a system once you are there as with your home system. That doesn't mean those ruins are explored, just that you know they exist.
- Even worse than the example above. The resources show the presence even before the '?' appears.
Image

That's a bug and was reported in the first post here in this thread as well.

[quuote]edit: Another example of look ahead. Abandoned Ship / Bases, the advisors suggest repair. Sends a Constructor. When the Constructor arrives it 'discovers' the abandoned ship / base.
Not really an issue. You obviously know the base exists if the advisor is saying to send a constructor. You must have spotted it with another ship or through territory maps, diplomacy, etc. Knowing it exists then allows a mission to it to be queued. The discovery message is intended to only trigger when you first get within a certain distance of that location, not just because you know it exists.

Regards,

- Erik
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Cyclopsslayerr
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Re: 1.0.5.3 Early Reveal

Post by Cyclopsslayerr »

Erik Rutins wrote: Mon Jul 11, 2022 6:25 pm
Cyclopsslayerr wrote: Sat Jul 09, 2022 12:54 pm - Explorers only scan Asteroids that have minerals. They already 'know' the empty ones.
They should not, but they can explore multiple asteroids in an area with one resource scanner, which can allow them to skip some asteroids.
If they do explore multiple Asteroids, the scanned and empty rocks should show a survey level, not a Zero. As well I have seen explorers bypass multiple asteroids. Cherry-picking.

This results in later game things like the last 10% of the galaxy being listed as partially scanned, having 91 Explorers sitting idle, refusing to scan. And the player has to manually locate every unscanned asteroid and direct ordering each object to be scanned. Effectively rendering the "Scan 100% of the Galaxy" Victory condition as impossible, or well, completely impractical. One of the reasons I only Sandbox games now

The above example is from an actual game...
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