I'm suspecting that there's some language barrier issue here: you don't seem to be a native English speaker and I write like a novelist raised by a lawyer. I'll try to make my point more clear because you're way out in left field.
Stamb wrote: Fri Jul 15, 2022 7:23 pm
did i wrote that Axis should have an ability to win the war ? no
Axis player should have an ability to win the game against an opponent with a similar skill
This game is primarily a PvE wargame. That's how the vast majority of players play it. That's the vast majority of the testing done. This renders your claim here false.
You also include an inherent assumption in your claim which is that pvp games should only be played on the "default settings.". To see why this is such fallacious reasoning, I'll point out that competitive Brood War, for example, has never used the "Normal" speed for it's gameplay.
Soviets lost 4-6 mil men in `41
in average game (i am talking about pvp games as vs AI you will win with any balance as any side) they lose ~2.5 in `41
so maybe lets give Soviets additional 3 mil manpower in `41 so there will be no pvp games at all?
If you restrict yourself to pvp games, you eliminate the vast majority of games played.
You really need to understand this fundamental concept, Stamb. Your conceptualization of how this game is played is self-centered to the point of not even being accurate. Pvp games are an extreme minority of games played. It would be malfeasance for the WitE2 team to balance with a primary eye to pvp.
They have told you this often.
You continue to ignore it.
seems you are missing that this is a game, even if it is historical based wargame
and game requires some balance to encourage players to play as a Soviets and as an Axis
This is also just... Either so simplified as to mean nothing or outright false. Some people enjoy the challenge of playing as an underdog. Some people enjoy feeling superpowered. Balance is in and of itself not a requirement for an enjoyable game.
otherwise its better to go and watch historical movies about ww2 than play the game that you can not win
Again, you are simply wrong, as in your statement is incorrect. It is impossible to "win" the games of Tetris, MineCraft, The Sims, and Dwarf Foretess to name a few. Being able to "win," let alone being able win with any/all settings, is not a necessary feature of games.
The next issue I have with your entire paradigm about this is that you can absolutely make balance adjustments in your own pvp games! And without modding! I think it was Joel who suggested a "bidding" system wherein the player willing to face the strongest Axis (in terms of modifying the difficulty settings that are built into the game) gets to play the Soviets. So why don't you try dong that?
You know, instead of demanding that the coders shift the game away from historical accuracy because it turns out the Axis, which lost the war after the USSR threw away 3 fronts in the first 6 months, can't actually win the war (or, the way points are assigned, "win the game" or whatever) if the Soviet player doesn't blunder half their 1941 army.
One additional point to consider, especially regarding balance, is that you have never played a game to completion. You have *only* played PvP games to the point where someone gives up. Maybe have a little bit of humility and admit that at least some of those resigns are premature, and that what's costing you the ability to "win" games as the Axis is that you give up on games that would be winnable because you are wrong about whether or not they are winnable?
You know, like maybe defend using the 88 FLAK you claim is so overpowered it has to be nerfed? Like maybe if you used that to slow the Soviet advance you might get a "game win" even as you lose the war?