TRP - Total Realism Project for War in Europe (1.10b Download)

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Avusfisch
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.7 Download)

Post by Avusfisch »

Fanatsic work so far, looking forward to the world at war release!
I also made an edit of the amazing iron cross counters, to fit with this mod.
To install just got into the campaign folder and replace the bitmap folder:

https://drive.google.com/file/d/1mkgb4f ... sp=sharing

Gonna do the same for world at war soon
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.7 Download)

Post by Lothos »

Avusfisch wrote: Sun Jul 24, 2022 2:25 pm Fanatsic work so far, looking forward to the world at war release!
I also made an edit of the amazing iron cross counters, to fit with this mod.
To install just got into the campaign folder and replace the bitmap folder:

https://drive.google.com/file/d/1mkgb4f ... sp=sharing

Gonna do the same for world at war soon
Looks good, some notes

Their is no Artillery, that is Self-Propelled Artillery
Infantry Army are actually Pillboxes (fix Fortification Unit)

Think you may also have a few issues in the Armor area, your Division and Corp look identical and I do not see a line for Airship.
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OldCrowBalthazor
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.7 Download)

Post by OldCrowBalthazor »

Greetings Lothos,

I test SC mods extensively and plan to do a MP test with Unfortunate Son, whom I know you know 🤠
I have a lot of experience with Crispy131313's Fall Weiss II mod, and from what I gather, you used a lot of his work here which is great to hear.
That mod of his is my 'go-to' when I play WiE. Unfortunate Son has been playing your TRP and suggested I try it out. He thinks its great on many levels.

Another reason I am going to test this is that I and another YouTuber are planning to start a SC-MP series this autumn...but we haven't decided on which one yet.
I have covered all the other SC-3 games except WiE on my channel. The other YTber is an expert WiE player and we kind of been leaning towards WiE anyways when your TRP mod was mentioned by Unfortunate Son as an idea.

Anyways, I am downloading your mod V 9.7
We will keep you informed however you wish as we get into it.

cheers

Old Crow
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.7 Download)

Post by Lothos »

OldCrowBalthazor wrote: Sat Jul 30, 2022 5:50 am Greetings Lothos,

I test SC mods extensively and plan to do a MP test with Unfortunate Son, whom I know you know 🤠
I have a lot of experience with Crispy131313's Fall Weiss II mod, and from what I gather, you used a lot of his work here which is great to hear.
That mod of his is my 'go-to' when I play WiE. Unfortunate Son has been playing your TRP and suggested I try it out. He thinks its great on many levels.

Another reason I am going to test this is that I and another YouTuber are planning to start a SC-MP series this autumn...but we haven't decided on which one yet.
I have covered all the other SC-3 games except WiE on my channel. The other YTber is an expert WiE player and we kind of been leaning towards WiE anyways when your TRP mod was mentioned by Unfortunate Son as an idea.

Anyways, I am downloading your mod V 9.7
We will keep you informed however you wish as we get into it.

cheers

Old Crow
Good to hear, keep me informed on your experience.
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OldCrowBalthazor
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.7 Download)

Post by OldCrowBalthazor »

Lothos wrote: Sat Jul 30, 2022 11:44 am
Good to hear, keep me informed on your experience.
We started our MP match and its nothing short of fantastic. Taking notes btw as Allies.
One reason this is great of course is there are no Army size units...just corps and divisions, so there will be the proper unit density for this scale. I see you used a lot of Crispy131313's work...and this expanded map and other features really makes the Allies consider really hard early mid term strategic plans. Anyways...this mod will definitely get featured in MP play on YT in the future. Will of course follow your work with 'TRP-World'. Take your time bro. I know lots of folks that are interested in this rework of these excellent SC titles.
o7
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.7 Download)

Post by Lothos »

OldCrowBalthazor wrote: Sun Jul 31, 2022 4:47 am
Lothos wrote: Sat Jul 30, 2022 11:44 am
Good to hear, keep me informed on your experience.
We started our MP match and its nothing short of fantastic. Taking notes btw as Allies.
One reason this is great of course is there are no Army size units...just corps and divisions, so there will be the proper unit density for this scale. I see you used a lot of Crispy131313's work...and this expanded map and other features really makes the Allies consider really hard early mid term strategic plans. Anyways...this mod will definitely get featured in MP play on YT in the future. Will of course follow your work with 'TRP-World'. Take your time bro. I know lots of folks that are interested in this rework of these excellent SC titles.
o7
Thanks, I look forward to seeing your video and your comments.

TRP World is not that far off, an Alpha (no AI and very few Japan/China events) is coming soon. The Alpha will be only playable in MP but I do not recommend. I am only going to recommend people poke their nose around the map etc... and can fiddle with it a little and then provide some feedback so if I need to make adjustments (on the map) to something before getting to the AI. I just finished 90% of the convoy routes and added in the new territories for the creation of Vichy events. Also added (but not tests) how Japan gets Indo-China event.

Also reported another bug I found to the devs, the US West Coast (in World) has permanently clear weather. Honestly looking forward to their patch soon. I think they are adding (or fixing) some things I reported and/or requested.
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.7 Download)

Post by OldCrowBalthazor »

Hi Lothos,
Here is something that in the future that may need fleshing out: Aden Protectorate AND Yemen. I know it will probably be a side show but maybe this idea could be incorporated down the line.
Yemen (N)...probably a minor of UK with capital at Sana and Aden Protectorate an active UK minor (instead of Yemen as it is now).
I would probably add the port Mocha on the Red Sea coast in neutral Yemen..and change the garrison at Aden into a Aden Protectorate garrison (UK).

edit: There should be a unpaved road from Mocha to Sana...and an unpaved road from Sana to Aden. I would recommend Yemen at 0 mobilization. Also their armed forces 1 Inf Div. @ half strength.


btw not a criticism at all. Historical Geography is a strong point I have....and hope you don't mind any further map idea's, particularly with TRP-World. 🙂
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BillRunacre
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.7 Download)

Post by BillRunacre »

Lothos wrote: Sun Jul 31, 2022 11:02 am Also reported another bug I found to the devs, the US West Coast (in World) has permanently clear weather. Honestly looking forward to their patch soon. I think they are adding (or fixing) some things I reported and/or requested.
I wasn't aware of this but have made a note to look into it now.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.7 Download)

Post by Lothos »

BillRunacre wrote: Tue Aug 02, 2022 10:32 am
Lothos wrote: Sun Jul 31, 2022 11:02 am Also reported another bug I found to the devs, the US West Coast (in World) has permanently clear weather. Honestly looking forward to their patch soon. I think they are adding (or fixing) some things I reported and/or requested.
I wasn't aware of this but have made a note to look into it now.
I believe it is weather zone 91 covers the ocean on the west coast. It has land setting but no sea settings for the weather.
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BillRunacre
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.7 Download)

Post by BillRunacre »

I see what you mean. I'll have to look into what the weather in that area should be.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.7 Download)

Post by Lothos »

BillRunacre wrote: Tue Aug 02, 2022 12:18 pm I see what you mean. I'll have to look into what the weather in that area should be.
I just copied the land settings to the sea and I assumed it was entered properly but in the wrong area.
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Taxman66
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.7 Download)

Post by Taxman66 »

Is the USA's INF Weapons research cost supposed to be more (200 vs. 150) than the other Allied powers?
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.7 Download)

Post by OldCrowBalthazor »

Taxman66 wrote: Wed Aug 03, 2022 2:11 am Is the USA's INF Weapons research cost supposed to be more (200 vs. 150) than the other Allied powers?
Hey Taxman 🤠 I was curious about this too. I'm testing a MP match atm as Allies against Unfortunate Son and was going through research and production at a civilized pace checking everything out.

So far we really like the pacing. You don't feel hurried. I also like the fact that HQ's are cheaper. This will be good when conducting operations in supply 'deserts' like Italian Somalia et al. Now a player can devote resources to a remote AO if they wish.
One innovation that we think is brilliant is the lack of mobility upgrades as motorized units are already available if desired.

Also I'm glad to see Chrispy131313's work deeply incorporated here. Just one small thing like including the Slovak Mech Division was awesome. I used elements of the Slovak 'Fast' Brigade and another Armored Car/Light Tank element in Gary Grigsby's War in the East. Used to attach it mainly with the 1st PZ Corp in AGS.

Anyways..a testing we will go!
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.7 Download)

Post by Lothos »

Taxman66 wrote: Wed Aug 03, 2022 2:11 am Is the USA's INF Weapons research cost supposed to be more (200 vs. 150) than the other Allied powers?
Yes it was done on purpose. If it becomes an issue we can always adjust. Other things got cheaper for the USA than their previous costs.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.7 Download)

Post by Lothos »

OldCrowBalthazor wrote: Wed Aug 03, 2022 6:30 am
Taxman66 wrote: Wed Aug 03, 2022 2:11 am Is the USA's INF Weapons research cost supposed to be more (200 vs. 150) than the other Allied powers?
Hey Taxman 🤠 I was curious about this too. I'm testing a MP match atm as Allies against Unfortunate Son and was going through research and production at a civilized pace checking everything out.

So far we really like the pacing. You don't feel hurried. I also like the fact that HQ's are cheaper. This will be good when conducting operations in supply 'deserts' like Italian Somalia et al. Now a player can devote resources to a remote AO if they wish.
One innovation that we think is brilliant is the lack of mobility upgrades as motorized units are already available if desired.

Also I'm glad to see Chrispy131313's work deeply incorporated here. Just one small thing like including the Slovak Mech Division was awesome. I used elements of the Slovak 'Fast' Brigade and another Armored Car/Light Tank element in Gary Grigsby's War in the East. Used to attach it mainly with the 1st PZ Corp in AGS.

Anyways..a testing we will go!
Some notes

HQ's have the same defensive capabilities as an Infantry Corp. Although they can not attack, they can defend themselves and are no longer a push over.

Yes, I was not a fan of the Mobility tech. Makes it a bit harder to control movement costs in the editor. With the new layout I can make it cheaper for infantry to go through terrain and more expensive for motorized units etc.... This was not possible with Mobilization Tech.
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.7 Download)

Post by Taxman66 »

Not sure how I feel about the HQ changes.

Initially feels like a cheapening and major easing on supply issues which massively helps the Axis in Egypt/Middle East/Russia. Admittedly, it does also help Russia in that they can afford keeping their units under command.

----
You mentioned Anti-Tank Tech being important, is there some change in how it works (or is it just a carry over from FW where AT units can attack twice)? At first glance it seems to only apply to AT units, and not even to Tank Destroyers (aka armored/motorized AT), which use Advance Tank tech.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.7 Download)

Post by Lothos »

Taxman66 wrote: Wed Aug 03, 2022 10:48 am Not sure how I feel about the HQ changes.

Initially feels like a cheapening and major easing on supply issues which massively helps the Axis in Egypt/Middle East/Russia. Admittedly, it does also help Russia in that they can afford keeping their units under command.

----
You mentioned Anti-Tank Tech being important, is there some change in how it works (or is it just a carry over from FW where AT units can attack twice)? At first glance it seems to only apply to AT units, and not even to Tank Destroyers (aka armored/motorized AT), which use Advance Tank tech.
Look at all the infantry units, they all use Anti-Tank now. It replaced the Mobilization Tech.

As for HQs, its not really a cheapening of the unit. I have over 1000 hours playing (not modding) this game. I always felt HQs were so overpriced that if you lost one it was detrimental. A common strategy was to find your enemy HQs, bomb them to death because it would make it almost impossible to recover. IMO we need to rethink what an HQ really is.

New Definition of an HQ: It is a regular CORP Infantry unit that your General is coordinating military operations from. He is not an actual supply unit, what he is doing is coordinating the supplies coming in and distributing them out.

A general is 1 person, it should not cost you an entire Armor Corps for 1 person.

When looking at it from those terms and the new costs it now makes it possible for leaders to come out and be playable, even for minors (which was not really an option in the base game).
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Taxman66
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.7 Download)

Post by Taxman66 »

Oh, I get where you are coming from and what you are trying resolve. However, please keep in mind that via game mechanics HQs ARE integral to providing supply.

Didn't catch that about AT, thanks.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.7 Download)

Post by Lothos »

Taxman66 wrote: Wed Aug 03, 2022 11:06 am Oh, I get where you are coming from and what you are trying resolve. However, please keep in mind that via game mechanics HQs ARE integral to providing supply.
Correct which is the main reason for bringing the price down. Plus I want to see the leaders do their work and make a difference (all leaders including minors). Also wanted to eliminate the focus bombardment strategy which this solution does because a leader can be rebuilt.

Another reason for this, you will find that the new TRP AI will build units for its minors. The old AI never did that, the minors units were provided by event for most other mods.
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.7 Download)

Post by Taxman66 »

The USA's inability to double chit is very hampering in her having the ability to catch up Tech wise.
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