Destroying shields

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Chris21wen
Posts: 7443
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Destroying shields

Post by Chris21wen »

I've never seen this before in many years of playing.

Basically I have Caslon missile arm ship set to stand off, out side of the bases range. Caslon misslies, like all missiles, do 50% less damage to armour. The base has 4000 shields.

Whats happening is 99.9% off missiles disappear once they get just past the inner narrow ring, where the shield starts) doing nothing. Just occasional you see one hit the shield, reducing it but it recharges quickly. Very few ever get to the target. If I get closer with other weapons I can both damage and penetrate the shields but the question is not about other weapons but about why the caslon missiles do not? I've got a feeling i missing something fundermental here.
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Retreat1970
Posts: 1125
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

Re: Destroying shields

Post by Retreat1970 »

Check the baconmod setting that lets PD/beam weapons shoot down missiles.

// This will allow point defense and beam weapons to shoot down incomming missiles.
pointDefenseAffectsMissiles=true
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