TRP - World at War Released v0.8.18

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Lothos
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Re: TRP - World at War ALPHA Released v0.5.1

Post by Lothos »

OldCrowBalthazor wrote: Sun Aug 28, 2022 7:34 pm
Lothos wrote: Sun Aug 28, 2022 9:43 am
Thanks for your feedback

The problem with the box idea is that their is no were to put it. The Map is at maximum size so I would need to slice something off someplace to put it. The other issue is that the box idea would be an AI nightmare.

As for the colors, we can not change the colors of minors specifically. They have one raw template design. As for China and Japan I went with colors that are used in the board game World In Flames which is Yellow for China and Red for Japan.
Ah...box placement in Alaska's interior. No matter...didn't consider the AI. Elessar's WitP Mod is MP only.
Concerning colors...I thought I recognized where I saw the odd choice of colors for Japan and China before...in was WiF.
I'd still consider at least swapping the colors of the Majors Japan to Yellow and China to Lt Blue or something else at least conform to the SC convention.
Japan for sure as red is hard to read on blue (the sea).
I love WiF :)

Posted v0.5.2 Alpha

########################
# TRP 0.5.2 World
########################
- (Bug) Fixed an issue with Decision 550 (Japan annex Indo-China) not firing properly
- (Bug) Fixed country images for Korea

- (New) Maritime Bombers spotting Range for Land changed from 10 to 3
- (New) India, added Industrial Centers and Primary Resource to Bombay and Calcutta
- (New) Most Minors can no longer do Amphib Invasions
- (New) Increased Sea spotting site by 2 for all planes except Maritime
- (New) Siam will join the war on Japans side if USA joins the war and Siam is Neutral
- (New) Philippines added town and port in hex 358,152
- (New) Hainan is now owned by China but Controlled by Japan
- (New) Trinidad and Tobago added to the game and redid the land around hex 26,160

- (Map) Made adjustments around Hong Kong area and moved Canton

- (OOB) Japan, adjustments near Canton (China) and Truk for balance reasons
- (OOB) UK, made adjustments around India to starting garrisons
- (OOB) Siam, added their starting units
- (OOB) Spain, Starting ships changed
- (OOB) Brazil, Starting ships changed
- (OOB) Rumania, Starting ships changed
- (OOB) Yugoslavia, Starting ships changed
- (OOB) Portugal, Starting ships changed

- (AI) India Created Production and Guard AI
- (AI) Australia Created Production and Guard AI
- (AI) New Zealand Created Production and Guard AI
- (AI) Burma Created Production and Guard AI
- (AI) Malaya Created Production and Guard AI
- (AI) Borneo Created Production and Guard AI
- (AI) French Indo-China Created Production and Guard AI
- (AI) Siam Created Production and Guard AI
- (AI) Mongolia Created Production and Guard AI
- (AI) Korea Created Production AI
- (AI) Manchukuo Created Production AI
- (AI) Philippines Created Production and Guard AI
- (AI) Japan (Surprise) added Pearl Harbur Attack Fleet
- (AI) Japan (Surprise) added invasion of Guam
- (AI) Japan (Surprise) added invasion of Wake Island
- (AI) Japan (Surprise) added invasion of Philippines
- (AI) Japan (Surprise) added invasion of Batavia
- (AI) Japan (Surprise) Reinforce Siam (to fight in Singapore)
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Re: TRP - World at War ALPHA Released v0.5.2

Post by Lothos »

Think I released v0.5.2 premature (I try to do a release once a week).

Made a bunch of changes between yesterday and today to the Japan surprise attack on USA and it worked REALLY NICE!

Japan attacked Pearl Harbor and on the same time invade Guam, Wake, Philippines and Dutch East Indies.

Enhanced it more with additional attacks and movements after that simulation and started a new one.
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Re: TRP - World at War ALPHA Released v0.5.2

Post by OldCrowBalthazor »

Posting an update of our MP test (OldCrow-Allies vs Unfortunate Son-Axis) with TRP-WiE featuring the Eastern Front Aug 23, 1941.

Things have been moving along pretty good balance wise so far. The one we are doing is TRP-WiE V. 0.9.7 so not the updated versions mirrored here.
Since its multiplayer, this test we are doing doesn't reflect any findings concerning the AI.

Unfortunate Son and I are going to go deeper into the campaign...even though this is an earlier version. This is turn 60 so we invested a lot of time. We are interested to see how things play out when the mud sets in and then the snow.
The Soviets have significant reinforcements coming in Sept and October...and atm of these screenshots, was finally able to not only keep up with buying back units killed before, but actually start buying a few new units.
Still, its the razors edge for Comrade Stalin. In some places he ordered retreats from pockets..but in other places..the defenders were ordered to stand and die as to delay the Fascists.
On the Karelian Front, the Soviets were even able to turn back the Finns outside Petrozavodsk. Germans are in Finland though, so things could get dicey somewhere in the north.

Will post again featuring the Eastern Front circa October when the mud season starts and the fronts stabilize.
Cheers

Note: Libya...exhaustion and high casualties has stabilized the front there. UK has Tobruq and Germany/Italy has Benghazi.
South African forces took Addis Ababa, Ethiopia and are closing in on Eritrea from the south with a small force coming in from Sudan.
Attachments
TRP-WiE sitrep USSR Aug 23, 1941 (S).png
TRP-WiE sitrep USSR Aug 23, 1941 (S).png (1.96 MiB) Viewed 1234 times
TRP-WiE sitrep USSR Aug 23, 1941 (C).png
TRP-WiE sitrep USSR Aug 23, 1941 (C).png (2.66 MiB) Viewed 1234 times
TRP-WiE sitrep USSR Aug 23, 1941 (N).png
TRP-WiE sitrep USSR Aug 23, 1941 (N).png (2.06 MiB) Viewed 1234 times
Last edited by OldCrowBalthazor on Tue Aug 30, 2022 9:18 am, edited 1 time in total.
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Re: TRP - World at War ALPHA Released v0.5.2

Post by Lothos »

Very cool!
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Re: TRP - World at War ALPHA Released v0.5.2

Post by Lothos »

Going to release v0.5.3 sometime this long weekend.

Still trying to get the Pearl Harbor attack timing down. This is proving to be very difficult. Had to do some major changes to the Mobilization chain of events.
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Re: TRP - World at War ALPHA Released v0.5.2

Post by OldCrowBalthazor »

This is the situation on the Eastern Front on Nov 9, 1941. Through October there were bouts of rain and mud, which slowed the Axis aggressor considerably. However there was a break in the weather at the end of October and the Fascists pushed forwards in localized offensives...including a suprise operation on Kandalaska south of Murmansk. Balance wise with MP it seems pretty good.
In Libya, Rommel is retreating as the British approach Al'Aghelia again. Supply is dismal for the DAK but suddenly the Axis got interested in Malta again.
I will post more when the Blizzards start. 😈
Attachments
Souther Fronts sitrep Nov 9, 1941.png
Souther Fronts sitrep Nov 9, 1941.png (2.51 MiB) Viewed 1120 times
Central Fronts sitrep Nov 9, 1941.png
Central Fronts sitrep Nov 9, 1941.png (2.63 MiB) Viewed 1120 times
Leningrad Front sitrep Nov 9, 1941.png
Leningrad Front sitrep Nov 9, 1941.png (2.14 MiB) Viewed 1120 times
Murmansk Front sitrep Nov 9, 1941.png
Murmansk Front sitrep Nov 9, 1941.png (1.86 MiB) Viewed 1120 times
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Re: TRP - World at War ALPHA Released v0.5.3

Post by Lothos »

TRP World v0.5.3 Release

This version has allot of work on Japans surprise attack on the USA and preparing for it. Lots of small map changes in Asia.

Japans opening volley against USA is very large. They will either hit (or within a turn or two hit) all the major areas in the Pacific. Pearl Harbor (Carrier Fleet strike and usually ab out 8 to 10 carriers), Guam, Wake, Rabaul, Dutch East Indies, Singapore, Brunei, Hong Kong, Ft. Breyer and the Philippines. Yes I have ran multiple sims and seen this with my own eyes!

After that initial attack their is no AI yet so if you want to play a game as the USA you will get tired after the initial attack.

HOWEVER, I would say if you have the time then just run simulations over night. I found it takes about 18 hours to get to that point in the game. I am using an AMD 5900x, 64 GB of Memory with a GTX 3080 (which is a waste for this kind of a game).

The date range in a NORMAL game for the attack is between November 1941 and March 1942. This is based on what Mobilization USA is currently at. USA can embargo Japan once it hits 60 mobilization. Shortly after that Japan will begin planning its surprise attack.

With the surprise wave done, this week I am going to focus on adding more villages in Asia to help with the flow of things and create a Japan AI to continue the expansion after the initial wave.


########################
# TRP 0.5.3 World
########################

- (Bug) Fixed an issue where Siam was not joining Japan

- (New) USA, reword several mobilization events
- (New) China, Mining Resource added hex 342,129
- (New) China/Japan, Canton (344,139) added to NM List
- (New) USA, mobilize land defense for Honolulu and Hawaii
- (New) Hawaii, changed to Primary Supply
- (New) Ichang, changed to Secondary Supply
- (New) Kwelin, changed to Primary Supply
- (New) Japan, Synthetic Oil plant added in hex 381,117

- (Map) Added several Settlements in Occupied China, Korea, Manchuria and Japan
- (Map) Small changes near hex 362,156 so their is a land connection
- (Map) Small changes near hex 388,106 so a port can be placed
- (Map) Added road in the Philippines from Aparri to Legazpi
- (Map) Added road in New Guinea from Hollandia to Lae
- (Map) Added a river near hex 338,136

- (OOB) Poland, removed strength CAP of 5 and changed it to match everyone else
- (OOB) Poland, increased strength of some starting units to 8
- (OOB) China, increased Infantry Corp limit to 25 from 20
- (OOB) China, lowered Garrison Corp limit to 5 from 8

- (AI) Japan, made adjustments to Suprise attack on USA and added more targets
- (AI) Japan, more focused attack in Southern China Coast
- (AI) China, more focused guarding inland in Southern China
- (AI) China, adjusted Changsha defensive line
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Re: TRP - World at War ALPHA Released v0.5.3

Post by OldCrowBalthazor »

Down loaded latest version of World and it ran and looks good. I see that parts of the map (Alaska for one place) need fleshing out but I understand its Alpha. Really like the changes to some of the counters done by Unfortunate Son. We still going strong with the WiE version and will post updates as we get into the first winter of Barbarossa.
Particularly like that you chose to use some of the conventional symbols here..for historical reasons of course.
Cheers.
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Re: TRP - World at War ALPHA Released v0.5.3

Post by Dekomet »

Every time I try to play the mod hot seat I get an error message at the start of the new turn, is there any way I could fix this?

The error message is:

FAILED(splash_message_dialogue: draw_splash_popup_text_to_buffer): No such file or directory
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Re: TRP - World at War ALPHA Released v0.5.3

Post by Lothos »

Dekomet wrote: Mon Sep 05, 2022 11:47 pm Every time I try to play the mod hot seat I get an error message at the start of the new turn, is there any way I could fix this?

The error message is:

FAILED(splash_message_dialogue: draw_splash_popup_text_to_buffer): No such file or directory
Never tried hot seat. Will take a look and get back to you
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Re: TRP - World at War ALPHA Released v0.5.3

Post by OldCrowBalthazor »

The situation on the Eastern Front on Dec 15, 1941: The Soviet Winter Offensive begins outside of Moscow. Note> We are glad that although the turns are simultaneous, the weather is variable. We were worried that if the weather was the same for each side..it would be advantageous for the Axis. In this case..it was raining around Moscow during Rays (Unfortunate Son) Dec 15, 1941 turn...it snapped to freezing for my turn. This is good as we were worried for the Pacific in TRP-World if the weather was non variable during the same turn.
Anyways...at this time things are still dicey for the Soviets, especially with the Murmansk RR cut at Kandalaska. However the Soviets have huge numbers of troops in the Production Que coming from late December through March 1942. Also part of the Siberian Reserve arrived already on the front...and the rest including Armored Corps moved on to RR lines back east near their deployment areas. Also..the Germans have not suffered the 'Winter Effect' yet. That's when we jump on them hard! 😈

Over all balance for MP still seems good. Of course this is just one test between two players with pretty similar experience in the SC ecosystem. Still..we will press on here. Its been quite fun and hair-raising at the same time.
Cheers!
Attachments
Soviet Winter Counter-Offensive Phase 1 sitrep Dec 15, 1941.png
Soviet Winter Counter-Offensive Phase 1 sitrep Dec 15, 1941.png (3.86 MiB) Viewed 1009 times
Soviet Loss at Kandalaska sitrep Dec 15, 1941.png
Soviet Loss at Kandalaska sitrep Dec 15, 1941.png (1.98 MiB) Viewed 1009 times
Soviet Leningrad Front sitrep Dec 15, 1941.png
Soviet Leningrad Front sitrep Dec 15, 1941.png (3.14 MiB) Viewed 1009 times
Soviet Southern Fronts sitrep Dec 15, 1941.png
Soviet Southern Fronts sitrep Dec 15, 1941.png (2.15 MiB) Viewed 1009 times
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Re: TRP - World at War ALPHA Released v0.5.3

Post by Lothos »

OldCrowBalthazor wrote: Tue Sep 06, 2022 1:01 am The situation on the Eastern Front on Dec 15, 1941: The Soviet Winter Offensive begins outside of Moscow. Note> We are glad that although the turns are simultaneous, the weather is variable. We were worried that if the weather was the same for each side..it would be advantageous for the Axis. In this case..it was raining around Moscow during Rays (Unfortunate Son) Dec 15, 1941 turn...it snapped to freezing for my turn. This is good as we were worried for the Pacific in TRP-World if the weather was non variable during the same turn.
Anyways...at this time things are still dicey for the Soviets, especially with the Murmansk RR cut at Kandalaska. However the Soviets have huge numbers of troops in the Production Que coming from late December through March 1942. Also part of the Siberian Reserve arrived already on the front...and the rest including Armored Corps moved on to RR lines back east near their deployment areas. Also..the Germans have not suffered the 'Winter Effect' yet. That's when we jump on them hard! 😈

Over all balance for MP still seems good. Of course this is just one test between two players with pretty similar experience in the SC ecosystem. Still..we will press on here. Its been quite fun and hair-raising at the same time.
Cheers!
With Murmansk cut did the convoy shift to Archangel?
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Re: TRP - World at War ALPHA Released v0.5.3

Post by OldCrowBalthazor »

Well it's blocked by ice in the White Sea.
Will check next turn to make sure if the convoy line changes. It should with the loss of Kandalaska..or I believe it's supposed to.
They had made changes to the base game so this would happen. It was a while ago. I'll check and see because I got credited in a patch a few years ago I believe concerning this situation.

Edit: rechecked the screen shot and indeed the UK-USSR convoy line changes to Archangel...so WAD. 👍
Unfortunately...the ice flows are blocking the port.
Still..happy to see it works.
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Re: TRP - World at War ALPHA Released v0.5.3

Post by Lothos »

OldCrowBalthazor wrote: Tue Sep 06, 2022 2:09 am Well it's blocked by ice in the White Sea.
Will check next turn to make sure if the convoy line changes. It should with the loss of Kandalaska..or I believe it's supposed to.
They had made changes to the base game so this would happen. It was a while ago. I'll check and see because I got credited in a patch a few years ago I believe concerning this situation.

Edit: rechecked the screen shot and indeed the UK-USSR convoy line changes to Archangel...so WAD. 👍
Unfortunately...the ice flows are blocking the port.
Still..happy to see it works.
Awesome! Glad that worked, I made the event a bit more complicated but their was no really easy way for me to test it :)
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Re: TRP - World at War ALPHA Released v0.5.3

Post by OldCrowBalthazor »

Hi Lothos,
Well after getting through the Winter Event both Unfortunate Son and I believe it needs to be more harsh for the Germans. I suspected and he mentioned that the German Units (affected) only took like 1 or 2 points of damage each. He could probably add more detail here. With the ease and inexpense of HQs (Which we both like btw), his forces were able to recover too easily in our opinion.
I know Taxman mentioned this in his SP test. Anyways we think the solution would be just to have the Germans lose more hitpoints, and or extend the winter effect longer if that's possible. Not sure if this could be done. Also I don't have any data exactly what was going on with the German side...hopefully Ray can fill in the details.

Anyways..here's an update for the East Front and a Global view for January 26, 1942. I excluded the Americas for FoW reasons. I also exclude the south part of the Kuban area and Caucasus region for FoW 🙂
Cheers,
Mike
Attachments
Soviet Winter Counter Offensive Phase 2 sitrep Jan 26, 1942.png
Soviet Winter Counter Offensive Phase 2 sitrep Jan 26, 1942.png (2.59 MiB) Viewed 925 times
Soviet Murmansk Defense sitrep Jan 26, 1942.png
Soviet Murmansk Defense sitrep Jan 26, 1942.png (3.69 MiB) Viewed 925 times
Soviet Southern Fronts sitrep Jan 26, 1942.png
Soviet Southern Fronts sitrep Jan 26, 1942.png (2.37 MiB) Viewed 925 times
Global Sitrep Jan 26, 1942.png
Global Sitrep Jan 26, 1942.png (1.81 MiB) Viewed 925 times
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Re: TRP - World at War ALPHA Released v0.5.3

Post by Unfortunate Son »

OldCrowBalthazor wrote: Thu Sep 08, 2022 4:07 am Hi Lothos,
Well after getting through the Winter Event both Unfortunate Son and I believe it needs to be more harsh for the Germans. I suspected and he mentioned that the German Units (affected) only took like 1 or 2 points of damage each. He could probably add more detail here. With the ease and inexpense of HQs (Which we both like btw), his forces were able to recover too easily in our opinion.
I know Taxman mentioned this in his SP test. Anyways we think the solution would be just to have the Germans lose more hitpoints, and or extend the winter effect longer if that's possible. Not sure if this could be done. Also I don't have any data exactly what was going on with the German side...hopefully Ray can fill in the details.

Anyways..here's an update for the East Front and a Global view for January 26, 1942. I excluded the Americas for FoW reasons. I also exclude the south part of the Kuban area and Caucasus region for FoW 🙂
Cheers,
Mike
Hi Lothos,
Regarding the winter affect in Russia on the Germans. I believe most units that where affected only suffered 1 point of damage. This should be increased a bit more. The other situation regarding supply in North Africa for the Axis. Old Crow did hit the ports of Tripoli and Tobruk. But the the Malta affect for the Axis was very severe. I know supply was an issue historically. But the ports were at zero for quite some time even after Old Crow left them alone. For game play not sure if you made adjustments or not. But if the Axis player can't have some supplies getting through from the Malta affect than they are not going to commit to North Africa. I had three HQ's in North Africa and there were two or more turns were supply was at best 2 or 3. All units were attached to HQ's. This could be due to Old Crows good game play or my poor game play. :? :roll: :(
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Re: TRP - World at War ALPHA Released v0.5.3

Post by Elessar2 »

Another Russian Winter option would be to reduce Axis supply across the entire front.
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Re: TRP - World at War ALPHA Released v0.5.3

Post by Pocus »

I would personally prefer both, but moderately. No nuking of units e.g. 1-2 point strength loss max, plus reduction of supply on the front, it can be severe though.
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Re: TRP - World at War ALPHA Released v0.5.3

Post by OldCrowBalthazor »

Pocus wrote: Fri Sep 09, 2022 4:49 am I would personally prefer both, but moderately. No nuking of units e.g. 1-2 point strength loss max, plus reduction of supply on the front, it can be severe though.
Yes we were thinking both...and moderately too.
Possibly what could help would be hits on the occupied town resources like the scorched earth mechanic or some such thing. The Axis didn't have really any supply issues except perhaps if an HQ got dinked. We do like having all the HQs that are easily available and are pretty robust, but if supply was interfered with them that might address this issue.

We are enjoying having long winters since there are double the turns or more. This does give the experience of how it should of felt for both sides. It has given the Soviets a breather to form solid lines and recover for the upcoming summer...and they have been able to push back in localized sectors.

I will post the situation in late February 1942 later, .as the Soviets made some gains in a few key areas. Also, I was able to get the bitmap updates into the TRP-WiE version (0.9.7) we are using that is included with the latest TRP-WiE and World mods thanks to Unfortunate Son. The Soviet Guard Units and German SS Units look awesome, as does the historical flags..

Anyways this is not criticism at all, but observations we have had with the current First Winter Effect model.

Cheers.
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Re: TRP - World at War ALPHA Released v0.5.3

Post by OldCrowBalthazor »

Here's the situation on the Eastern Front on February 25 1942 with the TRP-WiE mod v 0.9.7. I was able to update the counter and historical flag bitmaps created by Unfortunate Son for Lothos and TRP-World mod.
Note the Soviet Guards and Shock Infantry and German historical flag.
Anyways we are already into early spring and this MP test is for balance observations.

Also in Libya..we finally took Tripoli. Its possible that the Malta affect on supply for the Axis (by not taking Malta) is too strong...possibly because of basically double the turns here. Not sure but Rommel should have had supply issues, but not as great as what Ray (Unfortunate Son) stated in the above posts. Also note my posts above on the observations concerning the lack of severity of the First Winter effect. We believe supply dinks are in order for the Eastern Front first winter.

Anyways still good fun. We got proper density of units on the Eastern Front..and I await what the Axis has in store for Stalin come summer.
Cheers.
Attachments
Soviet Winter Offensive Phase 3 sitrep Capture of Ryzhev Feb 25 1942.png
Soviet Winter Offensive Phase 3 sitrep Capture of Ryzhev Feb 25 1942.png (3.92 MiB) Viewed 808 times
Soviet Steppe Front sitrep Feb 25 1942.png
Soviet Steppe Front sitrep Feb 25 1942.png (1.99 MiB) Viewed 808 times
Soviet Murmansk Front sitrep Feb 25 1942.png
Soviet Murmansk Front sitrep Feb 25 1942.png (2.95 MiB) Viewed 808 times
Leningrad Front sitrep Capture of Luga Feb 25, 1942.png
Leningrad Front sitrep Capture of Luga Feb 25, 1942.png (4.11 MiB) Viewed 808 times
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