Quick Questions Thread
Moderator: Joel Billings
Re: Quick Questions Thread
Yes I know, the thing is when I create new point to redeploy I still have units desployed in Moscu, may be I did something wrong. But the question is, all of the units supose to deploy in the new deploy point, like the old one is deleted, or is selectable wich units you want to spawn in each respawn points?
- malyhin1517
- Posts: 2021
- Joined: Sun Sep 20, 2015 7:52 am
- Location: Ukraine Dnepropetrovsk
Re: Quick Questions Thread
Units are sent to the current reserve arrival hex. You can change the arrival hex of the reserves, and then the next unit from the reserve will be sent to the new hex address. But this does not apply to those units that you sent earlier. You can set a new arrival hex for each next unit from the reserve, while the arrival address of other units will not change.
Sorry, i use an online translator 

Re: Quick Questions Thread
Thanks!
Re: Quick Questions Thread
Is there a way to take a screenshot that encompasses the entire map (or at least the active hexes), like in DCCB?
Re: Quick Questions Thread
Hello everyone!
I was wondering if you have a preffered way of constructing your army OOB. I mean do you fill out your Army OOB in a certain way. Let's say that every army gets a cavalry division or a Tank division? Or do you concentrate the AFV's in a separate army? Like a Tank/Cavalry army?
I was wondering if you have a preffered way of constructing your army OOB. I mean do you fill out your Army OOB in a certain way. Let's say that every army gets a cavalry division or a Tank division? Or do you concentrate the AFV's in a separate army? Like a Tank/Cavalry army?
- Beethoven1
- Posts: 1439
- Joined: Wed Mar 24, 2021 9:23 pm
Re: Quick Questions Thread
It is best to put tanks and motorized divisions under generals with high mech ratings. Cavalry count as infantry, so put them under generals with high infantry ratings.CFab wrote: Wed Sep 07, 2022 10:10 am Hello everyone!
I was wondering if you have a preffered way of constructing your army OOB. I mean do you fill out your Army OOB in a certain way. Let's say that every army gets a cavalry division or a Tank division? Or do you concentrate the AFV's in a separate army? Like a Tank/Cavalry army?
- Beethoven1
- Posts: 1439
- Joined: Wed Mar 24, 2021 9:23 pm
Re: Quick Questions Thread
The same way you take a screenshot in any other program should work.Teo41_ITA wrote: Sun Sep 04, 2022 7:39 pm Is there a way to take a screenshot that encompasses the entire map (or at least the active hexes), like in DCCB?
https://www.wikihow.com/Take-a-Screensh ... ft-Windows
Re: Quick Questions Thread
Can you use planes to recon enemy depots? In that case, can you even see some info about how big the depot is?
Re: Quick Questions Thread
You do not really need planes to find out where the enemy depots are. Just assume pretty much every city with a railyard near the frontline is a depot (less true for Germans, who advance quickly in the beginning and cannot repair all rail). The maximum size of a depot is dependent on the railyard size (10k capacity per level, less if railyard is damaged) + something extra if an HQ is stationed in the hex (it probably is, unless the depot is right on the front).Leumas06 wrote: Fri Sep 09, 2022 7:38 am Can you use planes to recon enemy depots? In that case, can you even see some info about how big the depot is?
Re: Quick Questions Thread
In the air phase, when I am selecting an air HQ, is there a way to know exactly where it is on the map? Is there no shortcut from this screen to navigate directly to the ground unit?
Thanks
Thanks
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Re: Quick Questions Thread
You can use the Command Report and filter for Air HQ in the HQ report. The other option is to click on the Army Front that the Air HQ reports into and follow the chain of command back to the Air HQ.ncc1701e wrote: Sat Sep 10, 2022 12:45 pm In the air phase, when I am selecting an air HQ, is there a way to know exactly where it is on the map? Is there no shortcut from this screen to navigate directly to the ground unit?
Thanks
Selecting air HQ.JPG
Re: Quick Questions Thread
OK thanks, so no direct shortcut. Understood.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Re: Quick Questions Thread
Is there a way to apply a filter and highlight directly on the map all cities with railyard?
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
- malyhin1517
- Posts: 2021
- Joined: Sun Sep 20, 2015 7:52 am
- Location: Ukraine Dnepropetrovsk
Re: Quick Questions Thread
In general, railyard are indicated by the rail emblem when the mode of displaying factories on the map is turned on. But we only need railyard of level 2 and above. The rest can not be connected to the railway.ncc1701e wrote: Sun Sep 11, 2022 3:45 pm Is there a way to apply a filter and highlight directly on the map all cities with railyard?
Turn on the railway mode of movement and on these cities you will see the value of the railyard.
All these cities need to be connected to the railway and repaired railyard.

Sorry, i use an online translator 

Re: Quick Questions Thread
Thanks a lot, exactly what I was looking for to build my depots.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Re: Quick Questions Thread
Is there a limit to the usage of drop tanks for my fighters? I mean, except the lower performance in dogfight, I don't see a stockpile of drop tanks. But maybe I am mistaken.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Re: Quick Questions Thread
I am assuming for the Axis. Drop tanks on fighters can only be used on turn 1 - after turn 1 they become an expired loadout and are automatically removed in the logistics phase.
You can use as many drop tanks as you like - loadout availability is restricted only by turns, not by production or something like that.
You can use as many drop tanks as you like - loadout availability is restricted only by turns, not by production or something like that.
Re: Quick Questions Thread
Are you sure it has not been changed in some patch?Jango32 wrote: Mon Sep 12, 2022 8:06 am I am assuming for the Axis. Drop tanks on fighters can only be used on turn 1 - after turn 1 they become an expired loadout and are automatically removed in the logistics phase.
You can use as many drop tanks as you like - loadout availability is restricted only by turns, not by production or something like that.
I am in December 1941 and I keep using drop tanks every single turn. Even on Italian fighters.
However, if I am not mistaken in my reading of the loadout, flying with drop tanks costs way more logistically.
Francesco
Re: Quick Questions Thread
Quick question regarding this.malyhin1517 wrote: Thu Sep 01, 2022 10:25 am Units are sent to the current reserve arrival hex. You can change the arrival hex of the reserves, and then the next unit from the reserve will be sent to the new hex address. But this does not apply to those units that you sent earlier. You can set a new arrival hex for each next unit from the reserve, while the arrival address of other units will not change.
A) How long does it take to the Russian to bring from reserve to the map?
B) Linked to the one above: is it affected by the arrival hex? As far as I can understand, having a unit appear in Astrakhan and one in Moscow takes the same time, but better to be sure and I do ask
Francesco
Re: Quick Questions Thread
A) 1 turnITAKLinus wrote: Mon Sep 12, 2022 10:40 amQuick question regarding this.malyhin1517 wrote: Thu Sep 01, 2022 10:25 am Units are sent to the current reserve arrival hex. You can change the arrival hex of the reserves, and then the next unit from the reserve will be sent to the new hex address. But this does not apply to those units that you sent earlier. You can set a new arrival hex for each next unit from the reserve, while the arrival address of other units will not change.
A) How long does it take to the Russian to bring from reserve to the map?
B) Linked to the one above: is it affected by the arrival hex? As far as I can understand, having a unit appear in Astrakhan and one in Moscow takes the same time, but better to be sure and I do ask
B) distance does not matter
drop tanks are not available after t1 for the Axis fighters after some patch, probably you are playing with an older one
Слава Україні!
Glory to Ukraine!
Glory to Ukraine!