Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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Leumas06
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Re: Quick Questions Thread

Post by Leumas06 »

Yes I know, the thing is when I create new point to redeploy I still have units desployed in Moscu, may be I did something wrong. But the question is, all of the units supose to deploy in the new deploy point, like the old one is deleted, or is selectable wich units you want to spawn in each respawn points?
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malyhin1517
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Re: Quick Questions Thread

Post by malyhin1517 »

Units are sent to the current reserve arrival hex. You can change the arrival hex of the reserves, and then the next unit from the reserve will be sent to the new hex address. But this does not apply to those units that you sent earlier. You can set a new arrival hex for each next unit from the reserve, while the arrival address of other units will not change.
Sorry, i use an online translator :(
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Leumas06
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Re: Quick Questions Thread

Post by Leumas06 »

Thanks!
Teo41_ITA
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Re: Quick Questions Thread

Post by Teo41_ITA »

Is there a way to take a screenshot that encompasses the entire map (or at least the active hexes), like in DCCB?
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CFab
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Re: Quick Questions Thread

Post by CFab »

Hello everyone!

I was wondering if you have a preffered way of constructing your army OOB. I mean do you fill out your Army OOB in a certain way. Let's say that every army gets a cavalry division or a Tank division? Or do you concentrate the AFV's in a separate army? Like a Tank/Cavalry army?
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Beethoven1
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Re: Quick Questions Thread

Post by Beethoven1 »

CFab wrote: Wed Sep 07, 2022 10:10 am Hello everyone!

I was wondering if you have a preffered way of constructing your army OOB. I mean do you fill out your Army OOB in a certain way. Let's say that every army gets a cavalry division or a Tank division? Or do you concentrate the AFV's in a separate army? Like a Tank/Cavalry army?
It is best to put tanks and motorized divisions under generals with high mech ratings. Cavalry count as infantry, so put them under generals with high infantry ratings.
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Beethoven1
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Re: Quick Questions Thread

Post by Beethoven1 »

Teo41_ITA wrote: Sun Sep 04, 2022 7:39 pm Is there a way to take a screenshot that encompasses the entire map (or at least the active hexes), like in DCCB?
The same way you take a screenshot in any other program should work.

https://www.wikihow.com/Take-a-Screensh ... ft-Windows
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Leumas06
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Re: Quick Questions Thread

Post by Leumas06 »

Can you use planes to recon enemy depots? In that case, can you even see some info about how big the depot is?
FortTell
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Re: Quick Questions Thread

Post by FortTell »

Leumas06 wrote: Fri Sep 09, 2022 7:38 am Can you use planes to recon enemy depots? In that case, can you even see some info about how big the depot is?
You do not really need planes to find out where the enemy depots are. Just assume pretty much every city with a railyard near the frontline is a depot (less true for Germans, who advance quickly in the beginning and cannot repair all rail). The maximum size of a depot is dependent on the railyard size (10k capacity per level, less if railyard is damaged) + something extra if an HQ is stationed in the hex (it probably is, unless the depot is right on the front).
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ncc1701e
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Re: Quick Questions Thread

Post by ncc1701e »

In the air phase, when I am selecting an air HQ, is there a way to know exactly where it is on the map? Is there no shortcut from this screen to navigate directly to the ground unit?

Thanks
Selecting air HQ.JPG
Selecting air HQ.JPG (422.93 KiB) Viewed 1306 times
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Veterin
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Re: Quick Questions Thread

Post by Veterin »

ncc1701e wrote: Sat Sep 10, 2022 12:45 pm In the air phase, when I am selecting an air HQ, is there a way to know exactly where it is on the map? Is there no shortcut from this screen to navigate directly to the ground unit?

Thanks
Selecting air HQ.JPG
You can use the Command Report and filter for Air HQ in the HQ report. The other option is to click on the Army Front that the Air HQ reports into and follow the chain of command back to the Air HQ.
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ncc1701e
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Re: Quick Questions Thread

Post by ncc1701e »

OK thanks, so no direct shortcut. Understood.
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ncc1701e
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Re: Quick Questions Thread

Post by ncc1701e »

Is there a way to apply a filter and highlight directly on the map all cities with railyard?
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malyhin1517
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Re: Quick Questions Thread

Post by malyhin1517 »

ncc1701e wrote: Sun Sep 11, 2022 3:45 pm Is there a way to apply a filter and highlight directly on the map all cities with railyard?
In general, railyard are indicated by the rail emblem when the mode of displaying factories on the map is turned on. But we only need railyard of level 2 and above. The rest can not be connected to the railway.
Turn on the railway mode of movement and on these cities you will see the value of the railyard.
All these cities need to be connected to the railway and repaired railyard.
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Sorry, i use an online translator :(
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ncc1701e
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Re: Quick Questions Thread

Post by ncc1701e »

Thanks a lot, exactly what I was looking for to build my depots.
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ncc1701e
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Re: Quick Questions Thread

Post by ncc1701e »

Is there a limit to the usage of drop tanks for my fighters? I mean, except the lower performance in dogfight, I don't see a stockpile of drop tanks. But maybe I am mistaken.
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Jango32
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Re: Quick Questions Thread

Post by Jango32 »

I am assuming for the Axis. Drop tanks on fighters can only be used on turn 1 - after turn 1 they become an expired loadout and are automatically removed in the logistics phase.

You can use as many drop tanks as you like - loadout availability is restricted only by turns, not by production or something like that.
ITAKLinus
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Re: Quick Questions Thread

Post by ITAKLinus »

Jango32 wrote: Mon Sep 12, 2022 8:06 am I am assuming for the Axis. Drop tanks on fighters can only be used on turn 1 - after turn 1 they become an expired loadout and are automatically removed in the logistics phase.

You can use as many drop tanks as you like - loadout availability is restricted only by turns, not by production or something like that.
Are you sure it has not been changed in some patch?

I am in December 1941 and I keep using drop tanks every single turn. Even on Italian fighters.

However, if I am not mistaken in my reading of the loadout, flying with drop tanks costs way more logistically.
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ITAKLinus
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Re: Quick Questions Thread

Post by ITAKLinus »

malyhin1517 wrote: Thu Sep 01, 2022 10:25 am Units are sent to the current reserve arrival hex. You can change the arrival hex of the reserves, and then the next unit from the reserve will be sent to the new hex address. But this does not apply to those units that you sent earlier. You can set a new arrival hex for each next unit from the reserve, while the arrival address of other units will not change.
Quick question regarding this.

A) How long does it take to the Russian to bring from reserve to the map?
B) Linked to the one above: is it affected by the arrival hex? As far as I can understand, having a unit appear in Astrakhan and one in Moscow takes the same time, but better to be sure and I do ask
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Stamb
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Re: Quick Questions Thread

Post by Stamb »

ITAKLinus wrote: Mon Sep 12, 2022 10:40 am
malyhin1517 wrote: Thu Sep 01, 2022 10:25 am Units are sent to the current reserve arrival hex. You can change the arrival hex of the reserves, and then the next unit from the reserve will be sent to the new hex address. But this does not apply to those units that you sent earlier. You can set a new arrival hex for each next unit from the reserve, while the arrival address of other units will not change.
Quick question regarding this.

A) How long does it take to the Russian to bring from reserve to the map?
B) Linked to the one above: is it affected by the arrival hex? As far as I can understand, having a unit appear in Astrakhan and one in Moscow takes the same time, but better to be sure and I do ask
A) 1 turn
B) distance does not matter


drop tanks are not available after t1 for the Axis fighters after some patch, probably you are playing with an older one
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