Classic Map and Counters Mod

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pzgndr
Posts: 3684
Joined: Thu Mar 18, 2004 12:51 am
Location: Delaware

Classic Map and Counters Mod

Post by pzgndr »

I have created a classic map mod and included Soapy Frog's classic counters (https://www.matrixgames.com/forums/view ... 5&t=138726) in a MODS folder than will be added to the next release. The JSGME mod program and a ReadMe file will be included:
1. Copy JSGME into the game's root folder.
2. Run JSGME and enable selected mods.
3. Run game normally. Selected mods should be implemented.
4. To disable mods, run JSGME and disable selected mods.
A screenshot is below.
EIA Classic.jpg
EIA Classic.jpg (969.79 KiB) Viewed 1465 times
I would add the zip file but it's 88MB, so just hold on and it will be in the upcoming v1.24.03 release. Soon!
Bill Macon
Empires in Arms Developer
Strategic Command Developer
jbmoore68
Posts: 388
Joined: Mon Sep 06, 2004 1:24 pm
Location: South Carolina

Re: Classic Map and Counters Mod

Post by jbmoore68 »

Very nice !! Looking forward to it coming out with new patch.
pburton2000
Posts: 55
Joined: Thu Apr 21, 2016 10:03 am
Location: Australia

Re: Classic Map and Counters Mod

Post by pburton2000 »

Great! :) Just what I was looking for ! Any ETA on this at all ?
pzgndr
Posts: 3684
Joined: Thu Mar 18, 2004 12:51 am
Location: Delaware

Re: Classic Map and Counters Mod

Post by pzgndr »

pburton2000 wrote: Sat Sep 24, 2022 12:30 am Great! :) Just what I was looking for ! Any ETA on this at all ?
I sent the v1.24.03 update files to Matrix last week. I'm waiting to hear back.
Bill Macon
Empires in Arms Developer
Strategic Command Developer
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Magpius
Posts: 1728
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

Re: Classic Map and Counters Mod

Post by Magpius »

What's the usual response time?

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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