Adjacent Road hex

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rmelvin
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Adjacent Road hex

Post by rmelvin »

I found that a situation movement exists. In a mud turn, a unit could move to an adjacent forest hex or other hexes except the road hex. That unit could not move into an adjacent forest hex moving on dirt road. A unit should be able to move to the adjacent hex if moving on a road.
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BillRunacre
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Re: Adjacent Road hex

Post by BillRunacre »

If it's a dirt road, then the road effectively doesn't exist during bad weather, therefore I think the situation is working as intended here.

However, if it were a paved road then it would still provide a benefit during bad weather.

Hopefully that explains it?
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rmelvin
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Re: Adjacent Road hex

Post by rmelvin »

Question why does the, dirt road, block entering the hex. Two adjacent forests hex the unit can enter the non-road hex but not the dirt road hex, even if not moving on the road?
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BillRunacre
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Re: Adjacent Road hex

Post by BillRunacre »

It shouldn't, but I'd need to see the example in question to better understand the situation.

Can you post some screenshots?
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rmelvin
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Re: Adjacent Road hex

Post by rmelvin »

Yes, I have a couple. Would like to send y'all the run time file and all support files. Would like to see if my game is any good. So, now do I send you the files.
at hex 194,71 can move into hex 192,72 but not hex 193,72. LXXIII Mech can move across river into forest hex but cannot cross a bridge into clear (River?) hex on a road. On file 1939-09-22a.
at hex 192,73 LXXII can move into forest hex 192,72 but not hex 193,72
at hex 188,82 can move into forest hex but cannot move into clear (mud) hex 189,81. This is a road-to-road move cannot be made. On file 1939-10-02b.

I have a read me file in word. Do I need to change to a text file, if so, which and name?
rmelvin
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Re: Adjacent Road hex

Post by rmelvin »

I am making changes to the game I wanted to send to you. So, hope these print files work and help. Still would like to send my game to y'all. So, need help here. Like to also attach the read me file of the game.
Not good that this so hope all goes all.

Robert L. Melvin
old frat from
Tucson, AZ
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Hubert Cater
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Re: Adjacent Road hex

Post by Hubert Cater »

Hi,

I've just taken a quick look as well and this is really hard to say what it might be from a customized campaign unless we can see a copy of your campaign and the changes made.

Is it possible to send this to support@furysoftware.com so we could take a closer look?

We would need the customized campaign file as well as the subfolders for the campaign too.

Please feel free to use a file transfer service such as WeTransfer if the files are too large for email, thanks,
Hubert
rmelvin
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Location: Tucson, Arizona

Re: Adjacent Road hex

Post by rmelvin »

I agree with you about custom made moves.
But I disagree with one aspect. A unit should be able to move to an adjacent road hex moving on a road hex even in mud conditions. I can see no moving in snow on mountain hexes. Like example one and two.
On example one, one can be able to cross a river into a forest but not on a bridge into clear.
Clear hex show river under the cursor why (example one)?
Example three, maybe mud conditions are not being added into the forest condition.
A unit should be able to move into an adjacent hex if no action points were used before the move (use all action point to perform), exceed to cross a river, snow in mountains.

Robert L. Melvin
old frat from
Tucson, AZ
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BillRunacre
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Re: Adjacent Road hex

Post by BillRunacre »

Hi Robert

You are right, though because we've unable to repeat it with the our test campaigns, we would like to see your custom campaign as we can run tests on it to see why using that you are experiencing this issue.

If you can send it through to Hubert that'll be great, as we would like to get to the bottom of it for you.

Thanks

Bill
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rmelvin
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Joined: Wed Apr 06, 2022 1:41 am
Location: Tucson, Arizona

Re: Adjacent Road hex

Post by rmelvin »

Please send me the way I can transfer my Robert 1939 Campain to y'all.
Need to know how, where and who to send the folder to please.
Would like if y'all think it can be public tested go for it.
I am still working out tiny oops.

Robert L. Melvin
old frat from
Tucson, AZ
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BillRunacre
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Re: Adjacent Road hex

Post by BillRunacre »

1) We will need the customized campaign file ending with .cgn, as well as its folder.

These can both typically be found here:

C:\Users\[USER]\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns

Where [USER] is your user name on your PC.

2) Then go to https://wetransfer.com/

You can fill in your email address, add a short message and subject line, as well as the recipient's email address on the left hand side of the screen. The recipient's email address needs to be support@furysoftware.com

Then left click on your files and drag them into the wetransfer website. Don't worry, you won't lose them, this is just how you add files to what you're going to email.

Click Transfer, you may receive an email with a code which you'll then need to input into the website, and then the files will be on their way to us!
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