Spanking Lowpe (NJP72 vs Lowpe (A))

Post descriptions of your brilliant victories and unfortunate defeats here.

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Lowpe
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

Problem...any solutions?
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by RangerJoe »

Lowpe wrote: Mon Sep 26, 2022 1:22 pm Something to think about...force composition and devices & how they interact.

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The artillery devices shoot farther than the AT devices and if used properly, only counter batter fire should bother them. The rough terrain should help even more. Plus the artillery can bother any supporting devices which could/should reduce the effectiveness of the front line troops if that is modeled in the game.
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by BBfanboy »

I looked at the range for Japanese tanks (in stock scenario 1). The Type 1, 89A and 97 Medium tanks and Type 95 and 98 Light tanks have range 1. The Type 2 Light Tank and Type 3 Medium tank have range 2. That still doesn't explain how they devastate range 2 A/T guns, unless it is the frontal armour of the tank being strong enough to resist penetration until they are quite close. A/T guns often operate from camouflage to hit the weaker side and rear of the tank and that would require some experience to hit a target moving laterally rather than directly toward the A/T gun. Chinese A/T gun units start with poor experience, and I don't know what the Indian units would have but the British ones should be pretty good.
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by RangerJoe »

Lowpe wrote: Mon Sep 26, 2022 1:30 pm Problem...any solutions?

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I have never had any problems upgrading any air unit with less than the full number needed. I have "upgraded" American medium bomber units to B-10s after withdrawing the Filipino bomber unit and there were only two of the B-10s available.
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by RangerJoe »

BBfanboy wrote: Mon Sep 26, 2022 4:51 pm I looked at the range for Japanese tanks (in stock scenario 1). The Type 1, 89A and 97 Medium tanks and Type 95 and 98 Light tanks have range 1. The Type 2 Light Tank and Type 3 Medium tank have range 2. That still doesn't explain how they devastate range 2 A/T guns, unless it is the frontal armour of the tank being strong enough to resist penetration until they are quite close. A/T guns often operate from camouflage to hit the weaker side and rear of the tank and that would require some experience to hit a target moving laterally rather than directly toward the A/T gun. Chinese A/T gun units start with poor experience, and I don't know what the Indian units would have but the British ones should be pretty good.
It might also be the sheer numbers of IJA tanks as well. Four regiments and a tank division not to mention the infantry division might have some tanks as well while the Chinese units have very few - if these even have any left at all - anti-tank guns.
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

BBfanboy wrote: Mon Sep 26, 2022 4:51 pm I looked at the range for Japanese tanks (in stock scenario 1). The Type 1, 89A and 97 Medium tanks and Type 95 and 98 Light tanks have range 1. The Type 2 Light Tank and Type 3 Medium tank have range 2. That still doesn't explain how they devastate range 2 A/T guns, unless it is the frontal armour of the tank being strong enough to resist penetration until they are quite close. A/T guns often operate from camouflage to hit the weaker side and rear of the tank and that would require some experience to hit a target moving laterally rather than directly toward the A/T gun. Chinese A/T gun units start with poor experience, and I don't know what the Indian units would have but the British ones should be pretty good.
I would have to go back and check the AAR, but I clearly put in how they get ripped to shreds in just one attack. My tracker doesn't go back far enough for the really significant fights...intersting to note the low fatigue despite being in the field. Some of this could be due to massive aerial bombing too...I would have to cross reference dates. It is better now that they are supported by LRPs or Africanners but a far cry from coming out unscathed like the jungle guns.

These later attacks have featured Japan attacking with less than full strength units too.
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Last edited by Lowpe on Mon Sep 26, 2022 9:01 pm, edited 1 time in total.
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

RangerJoe wrote: Mon Sep 26, 2022 5:18 pm
BBfanboy wrote: Mon Sep 26, 2022 4:51 pm I looked at the range for Japanese tanks (in stock scenario 1). The Type 1, 89A and 97 Medium tanks and Type 95 and 98 Light tanks have range 1. The Type 2 Light Tank and Type 3 Medium tank have range 2. That still doesn't explain how they devastate range 2 A/T guns, unless it is the frontal armour of the tank being strong enough to resist penetration until they are quite close. A/T guns often operate from camouflage to hit the weaker side and rear of the tank and that would require some experience to hit a target moving laterally rather than directly toward the A/T gun. Chinese A/T gun units start with poor experience, and I don't know what the Indian units would have but the British ones should be pretty good.
It might also be the sheer numbers of IJA tanks as well. Four regiments and a tank division not to mention the infantry division might have some tanks as well while the Chinese units have very few - if these even have any left at all - anti-tank guns.
I challenge you to try and upgrade a squadron that gets later removed when there are less planes in the pools than in the current squadron. ;)

My squadron is at a sized 8 runway with 25k supply.
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by RangerJoe »

Lowpe wrote: Mon Sep 26, 2022 8:56 pm
RangerJoe wrote: Mon Sep 26, 2022 5:18 pm
BBfanboy wrote: Mon Sep 26, 2022 4:51 pm I looked at the range for Japanese tanks (in stock scenario 1). The Type 1, 89A and 97 Medium tanks and Type 95 and 98 Light tanks have range 1. The Type 2 Light Tank and Type 3 Medium tank have range 2. That still doesn't explain how they devastate range 2 A/T guns, unless it is the frontal armour of the tank being strong enough to resist penetration until they are quite close. A/T guns often operate from camouflage to hit the weaker side and rear of the tank and that would require some experience to hit a target moving laterally rather than directly toward the A/T gun. Chinese A/T gun units start with poor experience, and I don't know what the Indian units would have but the British ones should be pretty good.
It might also be the sheer numbers of IJA tanks as well. Four regiments and a tank division not to mention the infantry division might have some tanks as well while the Chinese units have very few - if these even have any left at all - anti-tank guns.
I challenge you to try and upgrade a squadron that gets later removed when there are less planes in the pools than in the current squadron. ;)

My squadron is at a sized 8 runway with 25k supply.
I have done it in a previous game as Allies but I don't think that I have the saves any more. If I were to do it and then submit pictures, would that be enough? My game right now I am playing Japanese so I would have to load a game, disband the B-10 air unit, then "upgrade" an air unit to it. That is also with PDU-ON if that makes a difference. If you still have B-18s in the pool, you could also try it or even with older fighters as well. But if that is not on the path, I don't think that you can try it with PDU-OFF.
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by RangerJoe »

Lowpe wrote: Mon Sep 26, 2022 8:56 pm
RangerJoe wrote: Mon Sep 26, 2022 5:18 pm
BBfanboy wrote: Mon Sep 26, 2022 4:51 pm I looked at the range for Japanese tanks (in stock scenario 1). The Type 1, 89A and 97 Medium tanks and Type 95 and 98 Light tanks have range 1. The Type 2 Light Tank and Type 3 Medium tank have range 2. That still doesn't explain how they devastate range 2 A/T guns, unless it is the frontal armour of the tank being strong enough to resist penetration until they are quite close. A/T guns often operate from camouflage to hit the weaker side and rear of the tank and that would require some experience to hit a target moving laterally rather than directly toward the A/T gun. Chinese A/T gun units start with poor experience, and I don't know what the Indian units would have but the British ones should be pretty good.
It might also be the sheer numbers of IJA tanks as well. Four regiments and a tank division not to mention the infantry division might have some tanks as well while the Chinese units have very few - if these even have any left at all - anti-tank guns.
I challenge you to try and upgrade a squadron that gets later removed when there are less planes in the pools than in the current squadron. ;)

My squadron is at a sized 8 runway with 25k supply.
December 7th, this fighter unit stays in the game.
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by RangerJoe »

Lowpe wrote: Mon Sep 26, 2022 8:56 pm
RangerJoe wrote: Mon Sep 26, 2022 5:18 pm
BBfanboy wrote: Mon Sep 26, 2022 4:51 pm I looked at the range for Japanese tanks (in stock scenario 1). The Type 1, 89A and 97 Medium tanks and Type 95 and 98 Light tanks have range 1. The Type 2 Light Tank and Type 3 Medium tank have range 2. That still doesn't explain how they devastate range 2 A/T guns, unless it is the frontal armour of the tank being strong enough to resist penetration until they are quite close. A/T guns often operate from camouflage to hit the weaker side and rear of the tank and that would require some experience to hit a target moving laterally rather than directly toward the A/T gun. Chinese A/T gun units start with poor experience, and I don't know what the Indian units would have but the British ones should be pretty good.
It might also be the sheer numbers of IJA tanks as well. Four regiments and a tank division not to mention the infantry division might have some tanks as well while the Chinese units have very few - if these even have any left at all - anti-tank guns.
I challenge you to try and upgrade a squadron that gets later removed when there are less (fewer) planes in the pools than in the current squadron. ;)

My squadron is at a sized 8 runway with 25k supply.
It was real fun doing this with a female cat kneading my belly. She looks at me as if she wants something then starts kneading. If I ask her various things that she may want, she just looks at me as if "Why are you asking me these questions. You are automatically supposed to know what I want because I am a FEMALE CAT!" Her brother (may he Rest In Peace) would respond when I did mention exactly what he wanted. She, however, will not. Of course, as she frequently gets on and off of me, the cable for the portable hard drive will wiggle and I will then lose connection and hence the game closes. Oh what fun!

VMO 215 at San Diego which does withdraw does upgrade to only One fighter after I put six into Saratoga's fighter unit. VMO 215 does withdraw . . .
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

You dog! ;) :lol:

Now I am going to have to go thru my old AARs and find the discussion I had with Alfred about this. I guess I am having a senior moment about what triggers the phenomena...but I have run into this problem as Japan prior and used planes builds to overcome it.
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

Ok...that didn't take too long, but this conflicts with what you just did I think :geek: :

Whether a unit is restricted (permanent or otherwise) or is not restricted, has no bearing on how many airframes must be in the pools to upgrade/downgrade.

The conditions needed for upgrading/downgrading an air unit are:

1. The air unit is located at

(a) an airfield size 7 or

(b) the HQ to which the air unit is attached to is at a size 7 airfield and the two units are within the transfer range of the aircraft model (existing or prospective)

(c) if on a ship, the ship is at a base with an airfield size 7

2. The base with the level 7 airfield has 20k supply

3. If PDU OFF, only the next scheduled upgrade model can be chosen. There is no downgrading in PDU OFF

4. If PDU ON, the selection is only possible from the displayed models. Downgrading to a displayed model is possible in PDU ON

5. If upgrading is set to "automatic" there must be sufficient airframes in the pools of the scheduled upgrade model to fully reequip the air unit

6 If upgrading is done "manually"

(a) there must be sufficient airframes in the pools to fully reequip the air unit if the unit is scheduled to be withdrawn, or

(b) there must be at least 1 airframe in the pools if the unit is not scheduled to be withdrawn


7. Automatic upgrades do not occur if the aviation support present is less than the aviation support required. Manual upgrades do not check the aviation support.

8. Airfields with more than 59% service or runway damage will not permit an upgrade

9. The minimum airfield size is decreased by the presence of HQs


These conditions have been present since the release date.

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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

Found a little gem in the devices on Oyster Bay ships I wasn't aware of....
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Encircled »

Found that my embedded AT Guns in Chinese Corps tended to do okay, but the individual AT Rgt got completely destroyed by air attack, even if decent terrain
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

March 15, 1943

Ihope I am not too late here, as there is quite a gaggle of shipping in port at Rabaul....I have moved 4 beast squadrons within range, resting now, while the Lightnings and Corsairs are ready to sweep, moved the subs to catch fleeing ships from Rabaul after the sweeps and heavy bombers go in on port strike...but Japan might be fleeing today....two days too early. :oops:

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The AKE takes four torpedoes over the course of the day to finally sink...
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

Chiang Mai....for some reason our much closer Lightning sweep didn't go ...and there is no warning...the Beaufighters engage and are beaten off...while the bombers go thru pretty much unchallenged. Japan has no radars in the hex!!!! Multiple squadrons, One big strike.... :lol:

Morning Air attack on RTA Cavalry Division, at 58,53 (Chiang Mai)

Weather in hex: Overcast

Raid spotted at 20 NM, estimated altitude 9,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M3a Zero x 17
A6M5b Zero x 42
Ki-43-IIIa Oscar x 51
Ki-44-IIb Tojo x 3

Allied aircraft
B-17E Fortress x 25
B-17F Fortress x 13
LB-30 Liberator x 3
B-24D Liberator x 46
B-24D1 Liberator x 3

Japanese aircraft losses
A6M5b Zero: 1 destroyed

Allied aircraft losses
B-17E Fortress: 4 damaged
B-24D Liberator: 2 damaged

Japanese ground losses:
121 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
6 x B-24D Liberator bombing from 5000 feet
Ground Attack: 10 x 500 lb GP Bomb
3 x B-24D Liberator bombing from 5000 feet
Ground Attack: 10 x 500 lb GP Bomb
7 x B-24D Liberator bombing from 5000 feet
Ground Attack: 10 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 5000 feet
Ground Attack: 8 x 500 lb GP Bomb
7 x B-17F Fortress bombing from 5000 feet *
Ground Attack: 4 x 500 lb GP Bomb
6 x B-17F Fortress bombing from 5000 feet *
Ground Attack: 4 x 500 lb GP Bomb
3 x B-24D Liberator bombing from 5000 feet
Ground Attack: 10 x 500 lb GP Bomb
6 x B-24D Liberator bombing from 5000 feet
Ground Attack: 10 x 500 lb GP Bomb
3 x B-24D Liberator bombing from 5000 feet
Ground Attack: 10 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 5000 feet
Ground Attack: 8 x 500 lb GP Bomb
3 x B-24D1 Liberator bombing from 5000 feet
Ground Attack: 10 x 500 lb GP Bomb
3 x B-24D Liberator bombing from 5000 feet
Ground Attack: 10 x 500 lb GP Bomb
3 x B-24D Liberator bombing from 5000 feet
Ground Attack: 10 x 500 lb GP Bomb
3 x B-24D Liberator bombing from 5000 feet
Ground Attack: 10 x 500 lb GP Bomb
3 x LB-30 Liberator bombing from 5000 feet
Ground Attack: 8 x 500 lb GP Bomb
3 x B-24D Liberator bombing from 5000 feet
Ground Attack: 10 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 5000 feet
Ground Attack: 8 x 500 lb GP Bomb
7 x B-17E Fortress bombing from 5000 feet
Ground Attack: 8 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 5000 feet
Ground Attack: 8 x 500 lb GP Bomb
3 x B-24D Liberator bombing from 5000 feet
Ground Attack: 10 x 500 lb GP Bomb
3 x B-24D Liberator bombing from 5000 feet
Ground Attack: 10 x 500 lb GP Bomb

CAP engaged:
582 Ku S-1 with A6M3a Zero (17 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
17 plane(s) intercepting now.
Group patrol altitude is 5000 , scrambling fighters between 0 and 5000.
Raid is overhead
251 Ku S-1 with A6M5b Zero (10 airborne, 0 on standby, 0 scrambling)
10 plane(s) intercepting now.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Raid is overhead
202 Ku S-1 with A6M5b Zero (7 airborne, 0 on standby, 0 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Raid is overhead
251 Ku S-1 Det A with A6M5b Zero (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Raid is overhead
251 Ku S-1 Det B with A6M5b Zero (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Raid is overhead
4 planes vectored on to bombers
Zuiho-1 with A6M5b Zero (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Raid is overhead
1st Sentai with Ki-43-IIIa Oscar (18 airborne, 0 on standby, 0 scrambling)
18 plane(s) intercepting now.
Group patrol altitude is 35000 , scrambling fighters between 0 and 35000.
Raid is overhead
25th Sentai with Ki-43-IIIa Oscar (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 5000 , scrambling fighters between 0 and 5000.
Raid is overhead
64th Sentai with Ki-43-IIIa Oscar (13 airborne, 0 on standby, 0 scrambling)
13 plane(s) intercepting now.
Group patrol altitude is 35000 , scrambling fighters between 0 and 35000.
Raid is overhead
64th Sentai Det with Ki-43-IIIa Oscar (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 35000 , scrambling fighters between 0 and 35000.
Raid is overhead
70th Sentai with Ki-44-IIb Tojo (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 12000 , scrambling fighters between 0 and 12000.
Raid is overhead
3 planes vectored on to bombers
203rd Sentai with Ki-43-IIIa Oscar (10 airborne, 0 on standby, 0 scrambling)
10 plane(s) intercepting now.
Group patrol altitude is 35000 , scrambling fighters between 0 and 35000.
Raid is overhead
10 planes vectored on to bombers
282 Ku S-1 Det A with A6M5b Zero (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Raid is overhead
Taiyo-1 with A6M5b Zero (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Raid is overhead
5 planes vectored on to bombers
Unyo-1 with A6M5b Zero (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Raid is overhead
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

Fast transports to Kusaie...while the KB is away...danger expected from Ponape and perhaps a small SAG...so I dispatched some destroyers....it worked I think...except our fighters from CVEs weren't there! :oops:
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

It is these little fights that fascinate me and make this game so great!

The Struggle for Wewak!
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

The march forward resumes...as the IJN is forced to evacuate...43 enemy units between PM, Sala, Manus, Kavieng, Madang and Rabaul. Bypass, bomb and bombard!!!
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

Encircled wrote: Tue Sep 27, 2022 11:27 am Found that my embedded AT Guns in Chinese Corps tended to do okay, but the individual AT Rgt got completely destroyed by air attack, even if decent terrain
Were there plenty of other units with the guns...I assume so. I will have to pay attention to this as Japan is relentlessly bombing my poor Chinese troopers.
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