CMO public beta - Build 1282.1

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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CMO public beta - Build 1282.1

Post by Dimitris »

Download: https://drive.google.com/file/d/13wtNob ... sp=sharing

To apply: Unzip on the existing installation of CMO + "Tiny" update.

NOTE: This is a public beta. Standard disclaimers apply.

Build 1282.1 Release Notes (changes from B1278.1)
========================================================================

* ADDED: [LOS Tool] Added distinct horizon type entry for ESM

* ADDED: Mission Editor UI Overhaul Feedback:
- Targets tab (panel) is active for Patrol and Support Missions; It is better inactivated if it is not usable.
- Now we cannot see the Strike Mission has targets or not if we don't change the panel to target one. Thus if there is any indicator to show Strike Mission has no targets, such as Mission Name displayed in yellow color instead of normal green or red, it might help player for deleting mission (other than AAW Strike, because it is used as Intercept).

* ADDED: [Lua] Added method Tool_LOS_Points for determining LOS between two geopoints (selectable horizon-type). Usage example: Tool_LOS_Points({latitude='3.12', longitude='3.488', alt=3000}, {latitude='9.34523', longitude='9.32445324', alt=3000}, 1)

* ADDED: [Area & Ref point manager] : Mass deletion, renaming, tag addition/removal for reference points

* Added licensing support for Falklands DLC

* TWEAK: [DB Viewer] For boost-coast missiles, display the dynamically calculated boost and total endurance times (ignore the DB-stock fuel)
* TWEAK: [Area & Refpoint manager]: Tags list are now displayed beside the RP and the newly created tag will be defaulted to activated
* Various tweaks & fixes in ABM engagements

* FIXED: #14841 - Plot new course for datalinked weapons fails while sim running
* FIXED: Take-off time was no longer working
* FIXED: Issue when loading a scenario from failed validation of area
* FIXED: Irregular crash issue when adding new aircraft
* FIXED: CTD caused by the use of disposed scroll view
* FIXED: Changing side was clearing all entries in the message log
* FIXED: Obfuscation issue causing a display error for reference points tags
* FIXED: Freeze in various weapon engagements in Falklands DLC
* FIXED: Supplier options are no longer displayed for contacts and groups
* FIXED: Mission Triggers on Hostile
* FIXED: Dummy weapon record (10000 capacity) causing replenishment issue by using supply to fill up the 10000.
* FIXED: Sub detected event is not triggered
* FIXED: Inconsistent use of horiz. range and slant range in radar model
* FIXED: PrSm Spiral detonating below ground level vs ground targets
* FIXED: Ballistic missile must aim for intercept point vs moving target
* FIXED: "Rocket - Long Burn" engine type not factored in for prolonged boost-coast burn
* FIXED: Mission Editor - "Mission Triggers when Contact Is:" Setting
* FIXED: Exception during post-pulse processing when side has no units
* FIXED: [B1278.1] Missions failing to activate
* FIXED: Exception in mine clearing maneuvering
* FIXED: [1278.1] Unhandled exception on mission create, task pool error and possibly some others
* FIXED: Game silently freezes with no displayed errors.(2)
* FIXED: MQ-9B SeaGuardian STOL UAV, Unable to Take-Off/Land
* FIXED: [Lua] Correct enum names in SetSideOption
* FIXED: [B1277.1] The default setting for a Packages Take of Time locks the field

* Includes a new set of .inst files by Kushan for Greece, Turkey & Taiwan.
Nikel
Posts: 2128
Joined: Tue Mar 24, 2009 10:51 am

Re: CMO public beta - Build 1282.1

Post by Nikel »

Hi. Thanks for the update.

Noticed that in the scenarios folder there are:

- Northern Inferno subfolder.

- But also a Nothern Inferno, with a single file, 9. Fox Two 22 Sept 1975.scen that is updated with respect to the scenario included in the proper Northern Inferno folder.
rmwilsonjr
Posts: 181
Joined: Sat Jan 08, 2011 1:17 am

Re: CMO public beta - Build 1282.1

Post by rmwilsonjr »

Outstanding, as always. Thanks, Devs.
Richard
Parel803
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Joined: Thu Oct 10, 2019 3:39 pm
Location: Netherlands

Re: CMO public beta - Build 1282.1

Post by Parel803 »

Great, thx
regards GJ
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KC45
Posts: 311
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Location: JPN

Re: CMO public beta - Build 1282.1

Post by KC45 »

The game shows its game version as it is [1281] not [1281.1]. Not much problem but little bit confusing...
Wargame is fun if war is unreal
thewood1
Posts: 10056
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: CMO public beta - Build 1282.1

Post by thewood1 »

KC45 wrote: Sat Oct 15, 2022 8:24 pm The game shows its game version as it is [1281] not [1281.1]. Not much problem but little bit confusing...
Mine says 1282. I'm not there was a 1281.
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KC45
Posts: 311
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Location: JPN

Re: CMO public beta - Build 1282.1

Post by KC45 »

thewood1 wrote: Sat Oct 15, 2022 10:16 pm
KC45 wrote: Sat Oct 15, 2022 8:24 pm The game shows its game version as it is [1281] not [1281.1]. Not much problem but little bit confusing...
Mine says 1282. I'm not there was a 1281.
Oops... it was 1282. Sorry and thanks
Wargame is fun if war is unreal
Micaz91
Posts: 24
Joined: Wed Oct 06, 2021 6:45 pm

Re: CMO public beta - Build 1282.1

Post by Micaz91 »

I really miss the "edit flightplan" in mission editor. :|
thewood1
Posts: 10056
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: CMO public beta - Build 1282.1

Post by thewood1 »

Micaz91 wrote: Sun Oct 16, 2022 3:30 pm I really miss the "edit flightplan" in mission editor. :|
Because this is exactly the thread where it should be brought up ant not this thread...

https://www.matrixgames.com/forums/view ... 0&t=389185
gennyo
Posts: 203
Joined: Wed Apr 03, 2019 8:08 pm

Re: CMO public beta - Build 1282.1

Post by gennyo »

It may be my problem (and this is why I post it here), but DLZs of AAM/SAMs against sea skimming missiles seems shrunk from 1278? Waiting for other users to check it out.
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