Regimental HQ's?
Moderators: Vic, Decisive Campaigns Ardennes Offensive Mods
- Capt Cliff
- Posts: 1713
- Joined: Wed May 22, 2002 4:48 pm
- Location: Northwest, USA
Regimental HQ's?
The game is lacking an important infantry division command structure unit, the regimental HQ! USA armored divisions have the combat command system which is great but the German armored and infantry divisions, the Brit armored and infantry divisions and USA infantry divisions need a regimental HQ unit to aid in supply distribution and command and control! Does the game even have such a unit? If not them please add the unit or allow me to create a Regimental HQ unit for allied and axis.
Capt. Cliff
Re: Regimental HQ's?
Doable in editor I suppose.
═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
- Capt Cliff
- Posts: 1713
- Joined: Wed May 22, 2002 4:48 pm
- Location: Northwest, USA
Re: Regimental HQ's?
I don't think there is Regimental HQ units. I've done a lot of modding and have not yet found anything.
Capt. Cliff
Re: Regimental HQ's?
Look at the editor of models.
In Allied library - divisions and corps are set as medium HQ, regiments as lowest HQ.
In German library - divisions are lowest HQ, corps are medium HQ.
In my opinion there is no problem with editing it AND adding regimental HQ for Germans.
Time consuming anyway.

In Allied library - divisions and corps are set as medium HQ, regiments as lowest HQ.
In German library - divisions are lowest HQ, corps are medium HQ.
In my opinion there is no problem with editing it AND adding regimental HQ for Germans.
Time consuming anyway.

═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
- Capt Cliff
- Posts: 1713
- Joined: Wed May 22, 2002 4:48 pm
- Location: Northwest, USA
Re: Regimental HQ's?
Yes, very time consuming. I have not yet got that table to work. I altered some airborne units and nothing seemed to happen. We need a manual of how to use all these tables. Thanks!Khanti wrote: Tue Oct 11, 2022 6:19 pm Look at the editor of models.
In Allied library - divisions and corps are set as medium HQ, regiments as lowest HQ.
In German library - divisions are lowest HQ, corps are medium HQ.
In my opinion there is no problem with editing it AND adding regimental HQ for Germans.
Time consuming anyway.
Capt. Cliff
Re: Regimental HQ's?
Example:
I added another battalion to multi unit (infantry regiment)
So there are 4 battalions now: 1, 2 infantry, 3 artillery, 4 staff
Very crude work
But maybe the fastest one
Then you need to put it manually in scenario (in fact all scenarios) in which you want it to be playable
Problems: this one cannot be attached to division HQ (I forgot to set its status as medium HQ)
I did not set gfx for it

I added another battalion to multi unit (infantry regiment)
So there are 4 battalions now: 1, 2 infantry, 3 artillery, 4 staff
Very crude work
But maybe the fastest one
Then you need to put it manually in scenario (in fact all scenarios) in which you want it to be playable
Problems: this one cannot be attached to division HQ (I forgot to set its status as medium HQ)
I did not set gfx for it

═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
Re: Regimental HQ's?
Load scenario, start editor, load altered library, save scenario (for future use) - start play.Capt Cliff wrote: Tue Oct 11, 2022 9:06 pmYes, very time consuming. I have not yet got that table to work. I altered some airborne units and nothing seemed to happen. We need a manual of how to use all these tables. Thanks!Khanti wrote: Tue Oct 11, 2022 6:19 pm Look at the editor of models.
In Allied library - divisions and corps are set as medium HQ, regiments as lowest HQ.
In German library - divisions are lowest HQ, corps are medium HQ.
In my opinion there is no problem with editing it AND adding regimental HQ for Germans.
Time consuming anyway.
Library will not work if not loaded to specific scenario - as always in Vic' s world.
═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
- Capt Cliff
- Posts: 1713
- Joined: Wed May 22, 2002 4:48 pm
- Location: Northwest, USA
Re: Regimental HQ's?
Thanks I'll give it a try!Khanti wrote: Tue Oct 11, 2022 9:50 pmLoad scenario, start editor, load altered library, save scenario (for future use) - start play.Capt Cliff wrote: Tue Oct 11, 2022 9:06 pmYes, very time consuming. I have not yet got that table to work. I altered some airborne units and nothing seemed to happen. We need a manual of how to use all these tables. Thanks!Khanti wrote: Tue Oct 11, 2022 6:19 pm Look at the editor of models.
In Allied library - divisions and corps are set as medium HQ, regiments as lowest HQ.
In German library - divisions are lowest HQ, corps are medium HQ.
In my opinion there is no problem with editing it AND adding regimental HQ for Germans.
Time consuming anyway.
Library will not work if not loaded to specific scenario - as always in Vic' s world.
Capt. Cliff
- Capt Cliff
- Posts: 1713
- Joined: Wed May 22, 2002 4:48 pm
- Location: Northwest, USA
Re: Regimental HQ's?
I loaded the historical unit editor and it looks like for the Allies that the Infantry Division HQ is the lowest HQ unit. The US Armored Divisions are set at Medium Level since they control the Combat Commands. To use regimental HQ's one would have to change all the infantry divisions to medium. But the Corp HQ is also medium! Do you change them to High HQ and then what about Army HQ's? I think one would be playing with fire messing. It might screw up the entire command and control system especially for logistics! Corps could go to High HQ, which is what Army HQ uses. Then army HQ goes to Supreme HQ?? No, they need to fix this system with a patch!Khanti wrote: Tue Oct 11, 2022 9:50 pmLoad scenario, start editor, load altered library, save scenario (for future use) - start play.Capt Cliff wrote: Tue Oct 11, 2022 9:06 pmYes, very time consuming. I have not yet got that table to work. I altered some airborne units and nothing seemed to happen. We need a manual of how to use all these tables. Thanks!Khanti wrote: Tue Oct 11, 2022 6:19 pm Look at the editor of models.
In Allied library - divisions and corps are set as medium HQ, regiments as lowest HQ.
In German library - divisions are lowest HQ, corps are medium HQ.
In my opinion there is no problem with editing it AND adding regimental HQ for Germans.
Time consuming anyway.
Library will not work if not loaded to specific scenario - as always in Vic' s world.
Also I don't quite know how to upload a new historical unit table. The file name does not appear in the dashboard screen of the scenario. Man Oh man do they ever have to simplify this unit creation system. Or at least make a manual!
Capt. Cliff
- ernieschwitz
- Posts: 4558
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
Re: Regimental HQ's?
I am not sure why they would NEED to fix this with a patch. You are demanding extra functionality. Demanding something is not something people usually respond to positively. You bought a game, not the right to morph it into what you wanted. This means accepting some shortcomings that were probably design choices.Corps could go to High HQ, which is what Army HQ uses. Then army HQ goes to Supreme HQ?? No, they need to fix this system with a patch!
The system is very similar to the one used in the DC: Community Project. Read about that one, or ask politely, and someone might actually answer positively. Believe it or not the unit creation system in VR Designs games, has actually been simplified enormously. Just look at Advanced Tactics Gold, and you'll appreciate the efforts done to make a highly complex system fit into a shoebox. And "man oh man" you really should stop up, think a bit, and then post. These angry posts won't get you anywhere.Man Oh man do they ever have to simplify this unit creation system. Or at least make a manual!
Also there is a school of thought that says that limits breed creativity. I find that part of scenario building very satisfying.
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
- Capt Cliff
- Posts: 1713
- Joined: Wed May 22, 2002 4:48 pm
- Location: Northwest, USA
Re: Regimental HQ's?
Your comments add nothing to the discussion except to perhaps to polish your ego and show how important you think you are. IMHOernieschwitz wrote: Sat Oct 15, 2022 2:40 pmI am not sure why they would NEED to fix this with a patch. You are demanding extra functionality. Demanding something is not something people usually respond to positively. You bought a game, not the right to morph it into what you wanted. This means accepting some shortcomings that were probably design choices.Corps could go to High HQ, which is what Army HQ uses. Then army HQ goes to Supreme HQ?? No, they need to fix this system with a patch!
The system is very similar to the one used in the DC: Community Project. Read about that one, or ask politely, and someone might actually answer positively. Believe it or not the unit creation system in VR Designs games, has actually been simplified enormously. Just look at Advanced Tactics Gold, and you'll appreciate the efforts done to make a highly complex system fit into a shoebox. And "man oh man" you really should stop up, think a bit, and then post. These angry posts won't get you anywhere.Man Oh man do they ever have to simplify this unit creation system. Or at least make a manual!
Also there is a school of thought that says that limits breed creativity. I find that part of scenario building very satisfying.
American Regimental Combat Teams were a self contained unit that could act independently or be attached to division HQ's. This is a historical military wargame and IMHO should reflect reality and NOT be truncated for the programmers convenience. Who ever built the OOB left out an important unit and the editor makes it hard to correct it. Ergo a patch might be required.
Capt. Cliff
- ernieschwitz
- Posts: 4558
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
Re: Regimental HQ's?
I respectfully disagree with your reply.
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
Re: Regimental HQ's?
As you have noticed American (but not British) command structure uses this trick.Capt Cliff wrote:
I loaded the historical unit editor and it looks like for the Allies that the Infantry Division HQ is the lowest HQ unit. The US Armored Divisions are set at Medium Level since they control the Combat Commands. To use regimental HQ's one would have to change all the infantry divisions to medium. But the Corp HQ is also medium! Do you change them to High HQ and then what about Army HQ's? I think one would be playing with fire messing. It might screw up the entire command and control system especially for logistics! Corps could go to High HQ, which is what Army HQ uses. Then army HQ goes to Supreme HQ?? No, they need to fix this system with a patch!
Also I don't quite know how to upload a new historical unit table. The file name does not appear in the dashboard screen of the scenario. Man Oh man do they ever have to simplify this unit creation system. Or at least make a manual!
infantry div (and regimental)- lowest
armored div - med
corps - med
army - high
army group - supreme
There is problem, as you can't attach unit to the same level HQ, so Amer armored div will not attach to Amer corps (but to Brit corps - YES).
But you can use all 4 command levels fully - if you remove Army Group level HQ.
In most scenarios it's simple. Even in biggest scenarios, there will be no problem if army group will be removed and all armies will be independent supreme commands. Probably doable.
So if you really need those regimental HQ - it can be done with 4 grade structure.
1 way - without possibility to attach divisions to corps
2 way - without army group on map
PS: It is possible now to attach Amer infantry div (all) to Amer armored div

═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
Re: Regimental HQ's?
In short: there are small and medium scenarios without Army Group as supreme HQ.
They are ideal for using regimental HQs as lowest HQ.
And there are big scenarios with Army Gropus - where this is not so easy.
Hint: edit and prepare regimental libraries and make new oficers libraries (maybe genercic colonels or whatever). Then those libraries should be implemented into smaller scenarios. Then those regimental HQs should be placed on map.
Yes it's a some work to do.
But no need to patch or change game's engine.
They are ideal for using regimental HQs as lowest HQ.
And there are big scenarios with Army Gropus - where this is not so easy.
Hint: edit and prepare regimental libraries and make new oficers libraries (maybe genercic colonels or whatever). Then those libraries should be implemented into smaller scenarios. Then those regimental HQs should be placed on map.
Yes it's a some work to do.
But no need to patch or change game's engine.
═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
- Capt Cliff
- Posts: 1713
- Joined: Wed May 22, 2002 4:48 pm
- Location: Northwest, USA
Re: Regimental HQ's?
Thanks for the insite! It was the Regimental HQ's of the 112th Regiment of the 28th that exracted itself from being pinned against the Our river by Ouren. Not to mention Col. Rudders handling of the 109th Regiment that perserved the southern shoulder of the Bulge!Khanti wrote: Sun Oct 16, 2022 7:09 am In short: there are small and medium scenarios without Army Group as supreme HQ.
They are ideal for using regimental HQs as lowest HQ.
And there are big scenarios with Army Gropus - where this is not so easy.
Hint: edit and prepare regimental libraries and make new oficers libraries (maybe genercic colonels or whatever). Then those libraries should be implemented into smaller scenarios. Then those regimental HQs should be placed on map.
Yes it's a some work to do.
But no need to patch or change game's engine.
Capt. Cliff
- PipFromSlitherine
- Posts: 1509
- Joined: Wed Jun 23, 2010 7:11 pm
Re: Regimental HQ's?
Pack it in the with ad-homs. Your first comment certainly didn't add anything. Be nicer.Capt Cliff wrote: Sat Oct 15, 2022 8:20 pmYour comments add nothing to the discussion except to perhaps to polish your ego and show how important you think you are. IMHOernieschwitz wrote: Sat Oct 15, 2022 2:40 pmI am not sure why they would NEED to fix this with a patch. You are demanding extra functionality. Demanding something is not something people usually respond to positively. You bought a game, not the right to morph it into what you wanted. This means accepting some shortcomings that were probably design choices.Corps could go to High HQ, which is what Army HQ uses. Then army HQ goes to Supreme HQ?? No, they need to fix this system with a patch!
The system is very similar to the one used in the DC: Community Project. Read about that one, or ask politely, and someone might actually answer positively. Believe it or not the unit creation system in VR Designs games, has actually been simplified enormously. Just look at Advanced Tactics Gold, and you'll appreciate the efforts done to make a highly complex system fit into a shoebox. And "man oh man" you really should stop up, think a bit, and then post. These angry posts won't get you anywhere.Man Oh man do they ever have to simplify this unit creation system. Or at least make a manual!
Also there is a school of thought that says that limits breed creativity. I find that part of scenario building very satisfying.
American Regimental Combat Teams were a self contained unit that could act independently or be attached to division HQ's. This is a historical military wargame and IMHO should reflect reality and NOT be truncated for the programmers convenience. Who ever built the OOB left out an important unit and the editor makes it hard to correct it. Ergo a patch might be required.
Cheers
Pip
follow me on Twitter here
- Capt Cliff
- Posts: 1713
- Joined: Wed May 22, 2002 4:48 pm
- Location: Northwest, USA
Re: Regimental HQ's?
Good idea! I will attempt to follow your advice!PipFromSlitherine wrote: Mon Oct 31, 2022 9:56 pm
Pack it in the with ad-homs. Your first comment certainly didn't add anything. Be nicer.
Cheers
Pip
Capt. Cliff