Regimental HQ's?

Decisive Campaigns: Ardennes Offensive is the fourth wargame in the Decisive Campaign series. Covering the battles in the Ardennes between December 1944 and January 1945, it brings to life Operational wargaming by lowering the scale to just above tactical level.

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Capt Cliff
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Regimental HQ's?

Post by Capt Cliff »

The game is lacking an important infantry division command structure unit, the regimental HQ! USA armored divisions have the combat command system which is great but the German armored and infantry divisions, the Brit armored and infantry divisions and USA infantry divisions need a regimental HQ unit to aid in supply distribution and command and control! Does the game even have such a unit? If not them please add the unit or allow me to create a Regimental HQ unit for allied and axis.
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Khanti
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Re: Regimental HQ's?

Post by Khanti »

Doable in editor I suppose.
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Capt Cliff
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Re: Regimental HQ's?

Post by Capt Cliff »

Khanti wrote: Sat Oct 08, 2022 7:08 pm Doable in editor I suppose.
I don't think there is Regimental HQ units. I've done a lot of modding and have not yet found anything.
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Khanti
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Re: Regimental HQ's?

Post by Khanti »

Look at the editor of models.
In Allied library - divisions and corps are set as medium HQ, regiments as lowest HQ.
In German library - divisions are lowest HQ, corps are medium HQ.
In my opinion there is no problem with editing it AND adding regimental HQ for Germans.
Time consuming anyway.
Image
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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Capt Cliff
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Re: Regimental HQ's?

Post by Capt Cliff »

Khanti wrote: Tue Oct 11, 2022 6:19 pm Look at the editor of models.
In Allied library - divisions and corps are set as medium HQ, regiments as lowest HQ.
In German library - divisions are lowest HQ, corps are medium HQ.
In my opinion there is no problem with editing it AND adding regimental HQ for Germans.
Time consuming anyway.
Yes, very time consuming. I have not yet got that table to work. I altered some airborne units and nothing seemed to happen. We need a manual of how to use all these tables. Thanks!
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Khanti
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Re: Regimental HQ's?

Post by Khanti »

Example:
I added another battalion to multi unit (infantry regiment)
So there are 4 battalions now: 1, 2 infantry, 3 artillery, 4 staff
Very crude work
But maybe the fastest one
Then you need to put it manually in scenario (in fact all scenarios) in which you want it to be playable

Problems: this one cannot be attached to division HQ (I forgot to set its status as medium HQ)
I did not set gfx for it

Image
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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Khanti
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Re: Regimental HQ's?

Post by Khanti »

Capt Cliff wrote: Tue Oct 11, 2022 9:06 pm
Khanti wrote: Tue Oct 11, 2022 6:19 pm Look at the editor of models.
In Allied library - divisions and corps are set as medium HQ, regiments as lowest HQ.
In German library - divisions are lowest HQ, corps are medium HQ.
In my opinion there is no problem with editing it AND adding regimental HQ for Germans.
Time consuming anyway.
Yes, very time consuming. I have not yet got that table to work. I altered some airborne units and nothing seemed to happen. We need a manual of how to use all these tables. Thanks!
Load scenario, start editor, load altered library, save scenario (for future use) - start play.
Library will not work if not loaded to specific scenario - as always in Vic' s world.
═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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Capt Cliff
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Re: Regimental HQ's?

Post by Capt Cliff »

Khanti wrote: Tue Oct 11, 2022 9:50 pm
Capt Cliff wrote: Tue Oct 11, 2022 9:06 pm
Khanti wrote: Tue Oct 11, 2022 6:19 pm Look at the editor of models.
In Allied library - divisions and corps are set as medium HQ, regiments as lowest HQ.
In German library - divisions are lowest HQ, corps are medium HQ.
In my opinion there is no problem with editing it AND adding regimental HQ for Germans.
Time consuming anyway.
Yes, very time consuming. I have not yet got that table to work. I altered some airborne units and nothing seemed to happen. We need a manual of how to use all these tables. Thanks!
Load scenario, start editor, load altered library, save scenario (for future use) - start play.
Library will not work if not loaded to specific scenario - as always in Vic' s world.
Thanks I'll give it a try!
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Capt Cliff
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Re: Regimental HQ's?

Post by Capt Cliff »

Khanti wrote: Tue Oct 11, 2022 9:50 pm
Capt Cliff wrote: Tue Oct 11, 2022 9:06 pm
Khanti wrote: Tue Oct 11, 2022 6:19 pm Look at the editor of models.
In Allied library - divisions and corps are set as medium HQ, regiments as lowest HQ.
In German library - divisions are lowest HQ, corps are medium HQ.
In my opinion there is no problem with editing it AND adding regimental HQ for Germans.
Time consuming anyway.
Yes, very time consuming. I have not yet got that table to work. I altered some airborne units and nothing seemed to happen. We need a manual of how to use all these tables. Thanks!
Load scenario, start editor, load altered library, save scenario (for future use) - start play.
Library will not work if not loaded to specific scenario - as always in Vic' s world.
I loaded the historical unit editor and it looks like for the Allies that the Infantry Division HQ is the lowest HQ unit. The US Armored Divisions are set at Medium Level since they control the Combat Commands. To use regimental HQ's one would have to change all the infantry divisions to medium. But the Corp HQ is also medium! Do you change them to High HQ and then what about Army HQ's? I think one would be playing with fire messing. It might screw up the entire command and control system especially for logistics! Corps could go to High HQ, which is what Army HQ uses. Then army HQ goes to Supreme HQ?? No, they need to fix this system with a patch!

Also I don't quite know how to upload a new historical unit table. The file name does not appear in the dashboard screen of the scenario. Man Oh man do they ever have to simplify this unit creation system. Or at least make a manual!
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ernieschwitz
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Re: Regimental HQ's?

Post by ernieschwitz »

Corps could go to High HQ, which is what Army HQ uses. Then army HQ goes to Supreme HQ?? No, they need to fix this system with a patch!
I am not sure why they would NEED to fix this with a patch. You are demanding extra functionality. Demanding something is not something people usually respond to positively. You bought a game, not the right to morph it into what you wanted. This means accepting some shortcomings that were probably design choices.
Man Oh man do they ever have to simplify this unit creation system. Or at least make a manual!
The system is very similar to the one used in the DC: Community Project. Read about that one, or ask politely, and someone might actually answer positively. Believe it or not the unit creation system in VR Designs games, has actually been simplified enormously. Just look at Advanced Tactics Gold, and you'll appreciate the efforts done to make a highly complex system fit into a shoebox. And "man oh man" you really should stop up, think a bit, and then post. These angry posts won't get you anywhere.

Also there is a school of thought that says that limits breed creativity. I find that part of scenario building very satisfying.
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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Capt Cliff
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Re: Regimental HQ's?

Post by Capt Cliff »

ernieschwitz wrote: Sat Oct 15, 2022 2:40 pm
Corps could go to High HQ, which is what Army HQ uses. Then army HQ goes to Supreme HQ?? No, they need to fix this system with a patch!
I am not sure why they would NEED to fix this with a patch. You are demanding extra functionality. Demanding something is not something people usually respond to positively. You bought a game, not the right to morph it into what you wanted. This means accepting some shortcomings that were probably design choices.
Man Oh man do they ever have to simplify this unit creation system. Or at least make a manual!
The system is very similar to the one used in the DC: Community Project. Read about that one, or ask politely, and someone might actually answer positively. Believe it or not the unit creation system in VR Designs games, has actually been simplified enormously. Just look at Advanced Tactics Gold, and you'll appreciate the efforts done to make a highly complex system fit into a shoebox. And "man oh man" you really should stop up, think a bit, and then post. These angry posts won't get you anywhere.

Also there is a school of thought that says that limits breed creativity. I find that part of scenario building very satisfying.
Your comments add nothing to the discussion except to perhaps to polish your ego and show how important you think you are. IMHO

American Regimental Combat Teams were a self contained unit that could act independently or be attached to division HQ's. This is a historical military wargame and IMHO should reflect reality and NOT be truncated for the programmers convenience. Who ever built the OOB left out an important unit and the editor makes it hard to correct it. Ergo a patch might be required.
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ernieschwitz
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Re: Regimental HQ's?

Post by ernieschwitz »

I respectfully disagree with your reply.
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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Khanti
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Re: Regimental HQ's?

Post by Khanti »

Capt Cliff wrote:
I loaded the historical unit editor and it looks like for the Allies that the Infantry Division HQ is the lowest HQ unit. The US Armored Divisions are set at Medium Level since they control the Combat Commands. To use regimental HQ's one would have to change all the infantry divisions to medium. But the Corp HQ is also medium! Do you change them to High HQ and then what about Army HQ's? I think one would be playing with fire messing. It might screw up the entire command and control system especially for logistics! Corps could go to High HQ, which is what Army HQ uses. Then army HQ goes to Supreme HQ?? No, they need to fix this system with a patch!

Also I don't quite know how to upload a new historical unit table. The file name does not appear in the dashboard screen of the scenario. Man Oh man do they ever have to simplify this unit creation system. Or at least make a manual!
As you have noticed American (but not British) command structure uses this trick.
infantry div (and regimental)- lowest
armored div - med
corps - med
army - high
army group - supreme

There is problem, as you can't attach unit to the same level HQ, so Amer armored div will not attach to Amer corps (but to Brit corps - YES).

But you can use all 4 command levels fully - if you remove Army Group level HQ.
In most scenarios it's simple. Even in biggest scenarios, there will be no problem if army group will be removed and all armies will be independent supreme commands. Probably doable.

So if you really need those regimental HQ - it can be done with 4 grade structure.

1 way - without possibility to attach divisions to corps
2 way - without army group on map

PS: It is possible now to attach Amer infantry div (all) to Amer armored div ;-)
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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Khanti
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Re: Regimental HQ's?

Post by Khanti »

In short: there are small and medium scenarios without Army Group as supreme HQ.
They are ideal for using regimental HQs as lowest HQ.
And there are big scenarios with Army Gropus - where this is not so easy.

Hint: edit and prepare regimental libraries and make new oficers libraries (maybe genercic colonels or whatever). Then those libraries should be implemented into smaller scenarios. Then those regimental HQs should be placed on map.
Yes it's a some work to do.
But no need to patch or change game's engine.
═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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Capt Cliff
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Re: Regimental HQ's?

Post by Capt Cliff »

Khanti wrote: Sun Oct 16, 2022 7:09 am In short: there are small and medium scenarios without Army Group as supreme HQ.
They are ideal for using regimental HQs as lowest HQ.
And there are big scenarios with Army Gropus - where this is not so easy.

Hint: edit and prepare regimental libraries and make new oficers libraries (maybe genercic colonels or whatever). Then those libraries should be implemented into smaller scenarios. Then those regimental HQs should be placed on map.
Yes it's a some work to do.
But no need to patch or change game's engine.
Thanks for the insite! It was the Regimental HQ's of the 112th Regiment of the 28th that exracted itself from being pinned against the Our river by Ouren. Not to mention Col. Rudders handling of the 109th Regiment that perserved the southern shoulder of the Bulge!
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Re: Regimental HQ's?

Post by PipFromSlitherine »

Capt Cliff wrote: Sat Oct 15, 2022 8:20 pm
ernieschwitz wrote: Sat Oct 15, 2022 2:40 pm
Corps could go to High HQ, which is what Army HQ uses. Then army HQ goes to Supreme HQ?? No, they need to fix this system with a patch!
I am not sure why they would NEED to fix this with a patch. You are demanding extra functionality. Demanding something is not something people usually respond to positively. You bought a game, not the right to morph it into what you wanted. This means accepting some shortcomings that were probably design choices.
Man Oh man do they ever have to simplify this unit creation system. Or at least make a manual!
The system is very similar to the one used in the DC: Community Project. Read about that one, or ask politely, and someone might actually answer positively. Believe it or not the unit creation system in VR Designs games, has actually been simplified enormously. Just look at Advanced Tactics Gold, and you'll appreciate the efforts done to make a highly complex system fit into a shoebox. And "man oh man" you really should stop up, think a bit, and then post. These angry posts won't get you anywhere.

Also there is a school of thought that says that limits breed creativity. I find that part of scenario building very satisfying.
Your comments add nothing to the discussion except to perhaps to polish your ego and show how important you think you are. IMHO

American Regimental Combat Teams were a self contained unit that could act independently or be attached to division HQ's. This is a historical military wargame and IMHO should reflect reality and NOT be truncated for the programmers convenience. Who ever built the OOB left out an important unit and the editor makes it hard to correct it. Ergo a patch might be required.
Pack it in the with ad-homs. Your first comment certainly didn't add anything. Be nicer.

Cheers

Pip
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Capt Cliff
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Re: Regimental HQ's?

Post by Capt Cliff »

PipFromSlitherine wrote: Mon Oct 31, 2022 9:56 pm
Pack it in the with ad-homs. Your first comment certainly didn't add anything. Be nicer.

Cheers

Pip
Good idea! I will attempt to follow your advice!
Capt. Cliff
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