Potential bugs in Czechoslovak campaign

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Genosse
Posts: 57
Joined: Thu Oct 06, 2011 1:08 am

Potential bugs in Czechoslovak campaign

Post by Genosse »

Hello, very excited for your new release, congratulations!

I just finished the first scenario of the Czechoslovak campaign and when I move to scenario 2 it seems like all West German units on the map are visible to me.

While debriefing the first scenario I turned on the enemy mission control option, but turned it off again before selecting continue. This seems like a bug.

Also, in scenario 1 I noticed that twice I had entire motor rifle companies wiped out (mostly fallen out) when caught in single turn barrages by West German 155s. I know in a dev diary you had stated a desire to make it less likely to have full unit wipes in one volley or turn, yet I have never seen artillery so effective against one unit in your old games, and here it happened twice in the same scenario.

Finally I also saw another post on Czechoslovak mission 1 stating that his player artillery ceased being effective part way through the mission, and I fired an awful lot of DANA rounds for only two kills, very annoying given my full company wipes. I will reply to that thread as well for more data points.

Thank You!
JamesHunt
Posts: 239
Joined: Sat May 07, 2016 6:22 am

Re: Potential bugs in Czechoslovak campaign

Post by JamesHunt »

Same potential issue with the US campaign
Genosse
Posts: 57
Joined: Thu Oct 06, 2011 1:08 am

Re: Potential bugs in Czechoslovak campaign

Post by Genosse »

JamesHunt wrote: Sun Nov 20, 2022 7:06 am Same potential issue with the US campaign
Hi James, are you referring to being able to see both sides in a new scenario, or to funny business with the artillery?
JamesHunt
Posts: 239
Joined: Sat May 07, 2016 6:22 am

Re: Potential bugs in Czechoslovak campaign

Post by JamesHunt »

Genosse wrote: Sun Nov 20, 2022 7:48 am
JamesHunt wrote: Sun Nov 20, 2022 7:06 am Same potential issue with the US campaign
Hi James, are you referring to being able to see both sides in a new scenario, or to funny business with the artillery?
Being able to see both sides.
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Tcao
Posts: 545
Joined: Thu Oct 10, 2013 2:52 pm
Location: 盐城

Re: Potential bugs in Czechoslovak campaign

Post by Tcao »

I experienced the same problem at US campaign, it is because the difficulty setting has been tone down. (customs --- able to see both side)

a temporally solution : hit save at the end of mission 1. Then reload that save file, it will jump into mission 2 with correct difficulty setting.
JamesHunt
Posts: 239
Joined: Sat May 07, 2016 6:22 am

Re: Potential bugs in Czechoslovak campaign

Post by JamesHunt »

The workaround fixed it. Unfortunately I´ve played the 2nd mission with this bug present, under the assumption that we for some reason had excellent pre-intelligence, later realized that something is wrong. Now the issue was carried over to M3. Difficulty Settings menu shows correct entries but the workaround seems not to be able to fix the visible enemy units anymore. Perhaps a patch or a save file edit is able to repair my campaign.
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cbelva
Posts: 2217
Joined: Sat Mar 26, 2005 8:11 pm
Location: Nevada USA

Re: Potential bugs in Czechoslovak campaign

Post by cbelva »

I have alerted Rob to this thread for him to review.
Charles Belva
On Target Simulations LLC
KingofBlades
Posts: 1
Joined: Mon Oct 10, 2022 7:37 pm

Re: Potential bugs in Czechoslovak campaign

Post by KingofBlades »

I am having the same issue. What a tragedy, my first decisive success and all because of a bug.
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