CMO v1.05 Update - Build 1307.2

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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CMO v1.05 Update - Build 1307.2

Post by Dimitris »

Download: https://www.mediafire.com/file/3njjlot8 ... .2.7z/file

How to use: First, have in place a working install of CMO v1.05. Then, unzip this pack on top of the installation, overwriting the exe and other files when prompted.
Always backup your existing Command.exe, just in case.

Build 1307.2 Release Notes (changes from B1307.1)
=======================================================

* ADDED: DB viewer shows 'Supports WayPoints" on applicable weapons
* ADDED: Unit WRA-type to DB Viewer
* ADDED: "Cargo can self-deploy" option be for Cargo Delivery missions
* RE-ADDED: #13801: GUI QoL 4.2 Side Selection and Briefing window
* RE-ADDED: #13800: GUI QoL 4.1 Side Selection and Briefing window
* RE-ADDED: #13816: GUI QoL 11.4 Throttle and Altitude settings

* FIXED: Ferry missions where not using Flightplans properly. Now TOT is now fully functional (for ferry missions) and is defined as the landing time of the flight.
* FIXED: Flightplans & Flightplan Templates
* FIXED: Empty leader flightplan when reloading flightplan editor
* FIXED: Blank WRA reproduceable
* FIXED: Multidomain TOT was not working properly with HGVs
* FIXED: [B1307.1] ATO edit flight plan Lambda exception
* FIXED: "Omniscient" Side Awareness was not working
* FIXED: Amphibious ground unit were not deployed after being moved from the cargo bay to the dock if they were the subject of a Cargo Mission that was requiring them to self-transport
* FIXED: Amphibious units were not able to RTB in docks
* FIXED: Mission Description in ME was truncated
* FIXED: Incorrect orientation on Tacview MQ-1 model

* Includes the new DB-description files by CV60.
* Includes a new series of tutorial scenarios for the multi-domain strike planner, by Kushan.
* Includes a corrected & updated version of Submarine Tutorial #1.3.
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KLAB
Posts: 487
Joined: Tue Feb 27, 2007 5:24 pm

Re: CMO v1.05 Update - Build 1307.2

Post by KLAB »

👍🏻 Thanks. Always appreciate the work that goes into this.
gennyo
Posts: 204
Joined: Wed Apr 03, 2019 8:08 pm

Re: CMO v1.05 Update - Build 1307.2

Post by gennyo »

omg I'm just thinking about the long standing Omniscient bug because I want to use that for some reason and it's fixed just now. :mrgreen:
Quark73
Posts: 376
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: CMO v1.05 Update - Build 1307.2

Post by Quark73 »

Thanks guys and gals. Never experienced a game where me as user felt so embedded in development.
Parel803
Posts: 938
Joined: Thu Oct 10, 2019 3:39 pm
Location: Netherlands

Re: CMO v1.05 Update - Build 1307.2

Post by Parel803 »

As always great work,
many thanks
best regards GJ
c3k
Posts: 445
Joined: Mon Apr 24, 2017 11:06 pm

Re: CMO v1.05 Update - Build 1307.2

Post by c3k »

Downloaded, extracted, and the several files in it have been manually copied into my CMO Steam install.

Thanks!
Lorthirk
Posts: 5
Joined: Mon Mar 07, 2022 6:33 pm

Re: CMO v1.05 Update - Build 1307.2

Post by Lorthirk »

Are these "point updates" usually pushed on Steam as well?
cmanouser1
Posts: 221
Joined: Fri Feb 28, 2020 7:41 pm

Re: CMO v1.05 Update - Build 1307.2

Post by cmanouser1 »

Lorthirk wrote: Mon Feb 06, 2023 3:04 pm Are these "point updates" usually pushed on Steam as well?
Occasionally yes, but if you want the most recent beta you'll want to download it here and copy it into your Steam game folder (to find it, right click on game in Steam -> Manage -> Browse Local Files).
HTA001
Posts: 23
Joined: Thu Mar 31, 2022 5:48 am

Re: CMO v1.05 Update - Build 1307.2

Post by HTA001 »

Living software!
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