1.1.0.9 Public Beta Update Available

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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fruitgnome
Posts: 603
Joined: Wed Jun 04, 2014 11:49 am

Re: 1.1.0.7 Public Beta Update Available

Post by fruitgnome »

Still same bugs:
- ships pick up things forever
- ships/fleets starts jumping only if you focus and zoom in to to them
- war targets collonies not shown
- capital of other races are not shown if you select the race in diplomatic view
Kotopup
Posts: 37
Joined: Fri Aug 05, 2022 7:00 pm

Re: 1.1.0.7 Public Beta Update Available

Post by Kotopup »

- capital of other races are not shown if you select the race in diplomatic view

This works fine for me so long as you've explored that planet. You can't select it if your empire doesn't know where it is.
GHerr
Posts: 235
Joined: Thu Dec 21, 2017 9:52 pm

Re: 1.1.0.7 Public Beta Update Available

Post by GHerr »

Great changes! my fav qol is
- added new Free Form camera mode (by far my fav) , but also...
- in Research screen can now shift-click to move research projects to top or bottom of queue
- assigning Refuel/Repair/Retrofit missions to ships no longer changes them to manually-controlled (but manually assigning any other mission types will still switch them to manually controlled)
fruitgnome
Posts: 603
Joined: Wed Jun 04, 2014 11:49 am

Re: 1.1.0.7 Public Beta Update Available

Post by fruitgnome »

Kotopup wrote: Sun Feb 19, 2023 3:22 pm - capital of other races are not shown if you select the race in diplomatic view

This works fine for me so long as you've explored that planet. You can't select it if your empire doesn't know where it is.
But why are then all my explorations ships idle?
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MaximKI
Posts: 1958
Joined: Thu Oct 20, 2022 12:29 pm

Re: 1.1.0.9 Public Beta Update Available

Post by MaximKI »

A new public beta build is out! If you can, please start a new game and give it a test.

See details in the OP.
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

Re: 1.1.0.9 Public Beta Update Available

Post by zgrssd »

MaximKI wrote: Fri Nov 04, 2022 1:46 pm Changes in 1.1.0.9 [February 23rd, 2023]:
[...]

SHIP BEHAVIOR
- changed default civilian ship tactics to Engage When Attacked (previously was Do Not Engage) so that will fire back at attackers
- fixed ships sometimes getting stuck in constrained collision avoidance situations
- fixed ships sometimes not clearing missions when mission target is destroyed
- fixed ships sometimes not being able to fire at creatures when creature has strayed outside location
I heard a story that Command and Conquer Tiberian Sun once had a similar issue. Their solution was to just "jiggle" the unit that is in the way a little. And then see if that unlocked things:
https://youtu.be/S-VAL7Epn3o?t=585

I also like the logic: "The trick is not to write a game that is perfect. Just one that doesn't do any stupid decisions. If it avoids those, it will appear pretty smart."
fruitgnome
Posts: 603
Joined: Wed Jun 04, 2014 11:49 am

Re: 1.1.0.9 Public Beta Update Available

Post by fruitgnome »

Started new game:

Fleet stucks at mission capture enemy ship. I selected one ship of my fleet one by one, nothing changed. The fleet stuck anyway at the capture mission, I only could solved the problem by zoom to the ship that has to be captured.

One ship stuck at mission retrofit cause of two ships were on the same position, by moving one ship the retrofit started.

Invasion fleets should have at highest priority to invade colonies and not attack or capture single ships!!!

The starting location center is not beeing saved at start new game.

Edit: Nice is that I bought the last colony of a race and the empire was deleted and the race got a better live from feudalism to democracy maybe later to way of the ancients. Defeated an empire by diplomay and not by war is great.
vladcbnn
Posts: 22
Joined: Wed Feb 02, 2022 6:54 pm

Re: 1.1.0.9 Public Beta Update Available

Post by vladcbnn »

Hi,

Has queueing been added to the game? Thank you
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rxnnxs
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Re: 1.1.0.9 Public Beta Update Available

Post by rxnnxs »

vladcbnn wrote: Fri Feb 24, 2023 10:16 pm Hi,

Has queueing been added to the game? Thank you
No :-/
fruitgnome
Posts: 603
Joined: Wed Jun 04, 2014 11:49 am

Re: 1.1.0.9 Public Beta Update Available

Post by fruitgnome »

fruitgnome wrote: Fri Feb 24, 2023 2:27 pm Started new game:

Fleet stucks at mission capture enemy ship. I selected one ship of my fleet one by one, nothing changed. The fleet stuck anyway at the capture mission, I only could solved the problem by zoom to the ship that has to be captured.

One ship stuck at mission retrofit cause of two ships were on the same position, by moving one ship the retrofit started.

Invasion fleets should have at highest priority to invade colonies and not attack or capture single ships!!!

The starting location center is not beeing saved at start new game.
Do others not have these problems?
mordachai
Posts: 798
Joined: Fri Mar 06, 2015 4:55 pm

Re: 1.1.0.9 Public Beta Update Available

Post by mordachai »

Some of them sometimes, I'm sure. Not sure what your question is for? of course others experience bugs - there are many, many reports - from the mundane to major.
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rxnnxs
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Re: 1.1.0.9 Public Beta Update Available

Post by rxnnxs »

I never had that graphical bug, but today, it happened..
The pirate smoked some weed and got a corona
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Erik Rutins
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Re: 1.1.0.9 Public Beta Update Available

Post by Erik Rutins »

This has been replaced by the Aurora update:

https://www.matrixgames.com/forums/view ... 1&t=393253
Erik Rutins
CEO, Matrix Games LLC


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