deMangler wrote: Sun Mar 05, 2023 7:59 pm
Droll12 wrote: Sun Mar 05, 2023 3:15 am
I don't know if you could consider this a necro but it appears that the new Aurora update has completely broken the game for me. It the launcher shows up but when I press play it just silently crashes on the steam version (proton experimental, 7.0.6).
I'm not familiar with wine and was wondering if the same issue has happened there and if not how I can create a wine install for DW2.
Thank you in advance.
Sometimes an update breaks it for me, however the new Aurora update does run on my system (GE-Proton7-24), but all I have done is basically start a game though. Didn't notice any issues so far.
Thank you for telling me the ProtonGE version you use. It gets slightly further, instead of silently crashing it opens the distant worlds 2 splash screen after pressing play on the launcher, flashes a black screen and then crashes. Are there any other configuration options you are using?
It's also letting me send crash reports to the devs now so I guess now the game knows it's crashing.
For what its worth:
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Proton: GE-Proton7-24 launching through steam install.
OS: Linux Mint 21.1 Cinnamon
CPU: AMD Ryzen 9 5900X 12-Core Processor × 12
GPU: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22 [Radeon RX 6700/6700 XT / 6800M]
GPU Driver: Mesa 22.2.5
I also found the crash report:
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System.AggregateException: One or more errors occurred. (Could not compile shader. See error messages.Error: Steam\steamapps\common\Distant Worlds 2\log\shader_BasicColorInstancedShader_82a3e25e5d0382e249dfd65c21063bd1.hlsl:46:1: E5000: syntax error, unexpected NEW_IDENTIFIER
Error: Steam\steamapps\common\Distant Worlds 2\log\shader_BasicColorInstancedShader_82a3e25e5d0382e249dfd65c21063bd1.hlsl:46:1: E5000: syntax error, unexpected NEW_IDENTIFIER
)
---> System.InvalidOperationException: Could not compile shader. See error messages.Error: Steam\steamapps\common\Distant Worlds 2\log\shader_BasicColorInstancedShader_82a3e25e5d0382e249dfd65c21063bd1.hlsl:46:1: E5000: syntax error, unexpected NEW_IDENTIFIER
Looks like some problem with shaders, though that is only the first problem it ran into.