Land Unit stacking limits

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scout1
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Land Unit stacking limits

Post by scout1 »

What are the basics relative to how stacking limits are determined for land units ?

Merely looking for a high level overview ....
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Curtis Lemay
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Re: Land Unit stacking limits

Post by Curtis Lemay »

The stacking limit is nine.
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scout1
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Re: Land Unit stacking limits

Post by scout1 »

Curtis Lemay wrote: Fri Mar 10, 2023 11:44 pm The stacking limit is nine.
I see there are additional qualification factors to my question relative to the game hex scale .... for Equipment Density
Equipment Density.JPG
Equipment Density.JPG (77.08 KiB) Viewed 677 times
Movement
# of Horse/Vehicle Teams

Combat
# of allowed active defender equipment

So how can I check
- the # of Horse/Vehicle Teams within any given hex ?
- the allowed # of active defender equipment in any given hex ?
- the actual number of active defender equipment I have in a given hex to compare to the allowed number ?
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sPzAbt653
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Re: Land Unit stacking limits

Post by sPzAbt653 »

A colored indicator on the left side of a hex will let you know the status. Green being ok, yellow, orange and red being the progression of density. Often there is no indicator until you get one or more units stacked in a hex.
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scout1
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Re: Land Unit stacking limits

Post by scout1 »

sPzAbt653 wrote: Sat Mar 11, 2023 10:13 pm A colored indicator on the left side of a hex will let you know the status. Green being ok, yellow, orange and red being the progression of density. Often there is no indicator until you get one or more units stacked in a hex.
I've read varying descriptions of what those indicators represented .... this one makes sense ....

To clarify,
Green = Good
Yellow/Orange = you're getting close to limit
Red = You've over threshold ?

And do these colors simultaneously address both the horses/vehicles (movement) AND the relationship of active defender points to allowed within a hex (combat) (sorry, can't remember the term)
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scout1
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Re: Land Unit stacking limits

Post by scout1 »

And is the colored dots the only indication ? (great visual) but doen't really give me any clue as to how many more units I can add and avoid going over the threshold ..... Or am I missing something ?
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golden delicious
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Re: Land Unit stacking limits

Post by golden delicious »

scout1 wrote: Sat Mar 11, 2023 10:51 pm I've read varying descriptions of what those indicators represented .... this one makes sense ....

To clarify,
Green = Good
Yellow/Orange = you're getting close to limit
Red = You've over threshold ?
No. No dot is "good", any dot means you're going to suffer additional losses because of equipment density. It's a continuous scale with green representing a low penalty and red meaning 2x or higher
And do these colors simultaneously address both the horses/vehicles (movement) AND the relationship of active defender points to allowed within a hex (combat) (sorry, can't remember the term)
The dot only relates to active defender density
And is the colored dots the only indication ? (great visual) but doen't really give me any clue as to how many more units I can add and avoid going over the threshold ..... Or am I missing something ?
When you plan movement to a hex (i.e. select a unit and hover over a hex in movement range) then the density icon will change to preview what density would be reached by moving the unit to that hex.
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scout1
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Re: Land Unit stacking limits

Post by scout1 »

golden delicious wrote: Sun Mar 12, 2023 4:10 pm
scout1 wrote: Sat Mar 11, 2023 10:51 pm I've read varying descriptions of what those indicators represented .... this one makes sense ....

To clarify,
Green = Good
Yellow/Orange = you're getting close to limit
Red = You've over threshold ?
No. No dot is "good", any dot means you're going to suffer additional losses because of equipment density. It's a continuous scale with green representing a low penalty and red meaning 2x or higher
And do these colors simultaneously address both the horses/vehicles (movement) AND the relationship of active defender points to allowed within a hex (combat) (sorry, can't remember the term)
The dot only relates to active defender density
And is the colored dots the only indication ? (great visual) but doen't really give me any clue as to how many more units I can add and avoid going over the threshold ..... Or am I missing something ?
When you plan movement to a hex (i.e. select a unit and hover over a hex in movement range) then the density icon will change to preview what density would be reached by moving the unit to that hex.
Thanks ....

So the dots are exclusive to defender density (combat related) ?

If so, how does one know about horse/vehicle density (movement penalties) ?
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Curtis Lemay
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Re: Land Unit stacking limits

Post by Curtis Lemay »

scout1 wrote: Sun Mar 12, 2023 4:40 pm So the dots are exclusive to defender density (combat related) ?

If so, how does one know about horse/vehicle density (movement penalties) ?
The path will show any movement penalties. (Subject to fog-of-war).
My TOAW web site:

Bob Cross's TOAW Site
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