Time to mod the whole game

Please post here for questions and discussion about data, event, art and sound modding and the game editor for Distant Worlds.

Moderator: MOD_DW2

Do you think modding the whole game is better for everybody an helps bring the game forward?

YES
32
100%
NO
0
No votes
I prefer DLCs
0
No votes
 
Total votes: 32

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rxnnxs
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Time to mod the whole game

Post by rxnnxs »

By all what it is worth,
it's Time to (let us) mod the whole game.

And I want to tell you why - and there are only positive sides for everyone: developer and player all alike.
The time has really come, because much time went by - and not that much has been achieved, game balance, ui and ease of user interaction.
So why do not let us together,after that whole time of trying, throw our forces together and everybody works there, where he has the greates interest in?
And it is obvious that some things are not that easy to get fixed.

So the developer concentrates on bugfixing and expanding the game as a whole.
The modder is going into detail concerning everyhing microintensive.
From ship-design (without using the stride engine) up to moddable UI - from the ability to switch the nebula generation off up to the size of the galaxy and up to the creation of new races in every aspect.

And it is not that the developer is losing money this way.
The point of a "never return to the game" is almost there if not already reached.
Modders go somewhere else, just as already happened.
And I guess it happened because the support is not only ALMOST not existent (well thanks for that what already is working, great addition) but some problems are there on purpose.
That is not nice. Please open up.
If a mod support is there, the community will grow and the game will be used more and bought more.
If nothing happens in the next weeks and months, nobody will come back to it.
Many people just want some new stuff (a new game that is talked about and everywhere it is promoted. For instance cyberpunk). Only a rare hardcore core is willing to go for the long run.
And that hardcore core is not really growing, even that one is shrinking.
Me myself do not care about new races, but I am willing to pay for the next DLC. But only to support the developer(s).
I do not believe in that kind of DLCs.
What would be much better would be if the engien is getting stable and better and better and then, a new story is told, nultiplaer is added, a sandbox to test ships and fleets is mad, or a fleet editor where you can position your fleets is added as a DLC.
Also a DLC for more realistic Planets and Moons, for a more detailed fight on the ground with raiding parties and bombing the earth from orbit, expanding the universe with more than one galaxy besides each other, there are endlöess possibilities.


Just think about how egosoft is doing it: There is a "huge" community that mod and fixes and adds content, and the developer takes the output and the best ideas and builds them into the next patch.
Think about counterstrike or so many other examples.

So by now I guess everybody understood what I am talking about.

There is no need to obfuscate a code that really would need some fresh air.
Open the code and the game will shine and the content will grow and people will talk about it.

Maybe, cause I am not a native speaker, many of what I wrote makes no sense - but again, for what it's worth:
time has come to make this game better - together!

To find out how many care about this and about what you think, I try to make a poll.

Please write down what you think and vote for or against it.
Thanks for reading and sorry for the bad writing!

P.S.: Here is an answer from the middle of the thread which might stand for many of us too
Ajeyyy wrote: Sat Mar 18, 2023 2:23 pm hi i am a modder from another strategy sci fi 4x game and i am probably also going to start modding for DW2 at some point in the future. however, the reason i am writing into this thread is because i want to share my experience as a modder. in my opinion mods do not replace DLCs and they are also not competing with DLCs - in fact quite the opposite is true. if developers allow their game to be modded and provide good mod support then many people will buy the DLCs because many modders will need to have all DLCs in order to mod the game successfully and some mods will even require certain DLCs to be used with - hence creating another point of motivation for buying DLCs.

but that's not even the biggest selling point for mods. the biggest advantage of having mods (from a developer point of view) is, that way more people will buy the game when there is a solid and active mod community available because it enriches the game and creates more options to play/enjoy the game. without mods there are far less options for replayability and by using mods you can create a gameplay experience that fits best for certain players. some players like blue, some prefer pink, some yellow. you will never be able to create a gameplay experience that fits for everybody even if you provide many settings/options.

my own experience as a modder was that many of my mod users (for another SCI Fi game) told me they would have quit playing that game long ago if it wasn't for my mods (same is true for other mods) and there have also been mod users that said they only bought the game because they wanted to use certain mods. the point there are many people who are using mods in order to stay interested and invested into a game. those people will more likely buy new DLC and keep following a game in the long term if there are mods available.

it does not matter if you have 2 employees or 2000 employees. it's a fact that an active modding community will generate a huge amount of new ways to play a game hence making a game more attractive to buy in the first place (or play for longer since you got more ways to play it). i often thought that one of the best possible games would be a game that provides a solid foundation but makes it super easy for everybody to mod it like everybody wants it to be. if you search the internet for the most successfull games of all time and exclude FPS/Shooter games you will soon find games that have a high modding support. in my opinion it's a no brainer for devs to make it easy for modders because the modders will basically help with doing a lot of work. frankly i even fixed a ton of bugs for that other game where i was modding. there is no better advertising, no cheaper way to let other people work on your platform than simply by enabling modders to work on their mods in the best possible way
Thanks for all the votes so far.

Meanwhile, look into this thread from Elliot, the developer of this awesome game and try to achieve it that described way.
If not possible, then through stride;
if you have ideas about WHAT to mod, write down your wishes.
Let us find out in what direction DLCs and MODs could go!
Last edited by rxnnxs on Sat Mar 25, 2023 10:13 am, edited 2 times in total.
AKicebear
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Re: Time to mod the whole game

Post by AKicebear »

Is the Egosoft code fully viewable? I didn't realize that was common practice.
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frankycl
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Re: Time to mod the whole game

Post by frankycl »

First of all, I want to thank you for sharing your ideas, this wonderfull poll and your efforts with modding and motivating others to mod (or at least to try/use the mods). :mrgreen:
Secondly, I can tell you that you don't have to be ashamed or need to appologize for not beeing a native English speaker - and for some mis-spelling or not so perfect wording/grammar, etc. I think It's barely noticeable (at least for me; - since I'm no native speaker, too :) ) and certainly nothing to be embarrassed about - in fact, your English is much better than that of some native speakers here in the forum, in my opinion. ;)
And lastly I would like to ask you if it would also be possible to do such polls/write such motivating and "powerful speech" also on the other platforms, like Steam an/or Discord (if you hadn't already) :?: ;)

But regarding DLC and future plans or what would be most important / really needed for the game, I think there are many, many different and individual opinions/wishes inside the community (of all platforms).
Therefore it might also be a good idea to make polls for this additionally (wink at DEVs 8-) ) - and if the DEVs don't do it, maybe we could make it a community effort (so that the DEVs/Publishers only would have to read it :) ) - What do you (or others) think ? ;)
(of course the right time and a bit of advertisements would be needed, too, but just like you pointed out, I also think it's about time ! :D )
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Re: Time to mod the whole game

Post by rxnnxs »

AKicebear wrote: Wed Mar 08, 2023 8:43 pm Is the Egosoft code fully viewable? I didn't realize that was common practice.
No, sure not fully, but look at what the x3 series iplays like modded and unmodded.
Also there are so many awesome mods to the ui and the script editor is awesome.
You can write your own stories, expland sectors, I dare to say there are now ishes open othe than landing on a planet itself or walking around in your own spaceship.
About X4, that was a big mistake and the last one was something i am not still getting my hands on. I own it from the start, but still wait for the game to settle :-)

I do not expect that DW2 is opened up down to the source code, "just" a moddable UI, text, ships, AI, planetary obejcts, you name it.
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rxnnxs
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Re: Time to mod the whole game

Post by rxnnxs »

frankycl wrote: Wed Mar 08, 2023 8:45 pm First of all, I want to thank you for sharing your ideas, this wonderfull poll and your efforts with modding and motivating others to mod (or at least to try/use the mods). :mrgreen:
Secondly, I can tell you that you don't have to be ashamed or need to appologize for not beeing a native English speaker - and for some mis-spelling or not so perfect wording/grammar, etc. I think It's barely noticeable (at least for me; - since I'm no native speaker, too :) ) and certainly nothing to be embarrassed about - in fact, your English is much better than that of some native speakers here in the forum, in my opinion. ;)
And lastly I would like to ask you if it would also be possible to do such polls/write such motivating and "powerful speech" also on the other platforms, like Steam an/or Discord (if you hadn't already) :?: ;)

But regarding DLC and future plans or what would be most important / really needed for the game, I think there are many, many different and individual opinions/wishes inside the community (of all platforms).
Therefore it might also be a good idea to make polls for this additionally (wink at DEVs 8-) ) - and if the DEVs don't do it, maybe we could make it a community effort (so that the DEVs/Publishers only would have to read it :) ) - What do you (or others) think ? ;)
(of course the right time and a bit of advertisements would be needed, too, but just like you pointed out, I also think it's about time ! :D )
Ahh, thank you for everything you wrote!
Well, I have read out o f another thread that you are german, same me..
Maybe thats why you understand me better than maybe an english speaker :-)

No.. I am not writing on STeam (I bought it on GOG) and I am not active in Discord because this is the official Forum.
But on discord, there is much more happening than here, but i am old school and are not running behind every new hyped stuff.
I am not paid for doing this, that would take much mire time to present this ideas and promote the game on more than one platform.
But I really have the feeling that this forum is very seldom visited. There are much more players on Steam and gog and there are many that are not active writing.
Somewhere I read that the ratio is about for on eactive person in a thread, there ore ten times more still reader. Nowadays that is not even true because there are so many platforms.
Only the developer knows how many game she has sold..
Interesting to look at are the steam stats, which gibe an insight at how many people play a game (right now..).
And there you can see how "live" a game is..
https://steamcharts.com/search/?q=distant+worlds
https://steamcharts.com/search/?q=master+of+orion
https://steamcharts.com/app/9420 Supreme Commander: Forged Alliance
https://steamcharts.com/app/40100 Supreme Commander 2
https://steamcharts.com/app/1091500 Cyberpunk 2077
https://steamcharts.com/app/730 Counter-Strike: Global Offensive
https://steamcharts.com/search/?q=star+ruler
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rxnnxs
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Re: Time to mod the whole game

Post by rxnnxs »

If you look at the stats of DW2, you can see there were many expectin more, otherwise this curve would not have fallen so steep down to the hard core player that we.. are..
stat.jpg
stat.jpg (41.07 KiB) Viewed 2353 times
And if you look into it from the last weeks, many were giving (and still are) the gam with aurora (newest version) a new try.
stat2.jpg
stat2.jpg (49.73 KiB) Viewed 2353 times
Lets us keep this playing "500" a steady player base.

Look at Forged Alliance (Forever). Why is this such a stable playerbase (even if it is a very low count)? Good programmed and moddable code foundation. And a game that has nothing that comes close.
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Re: Time to mod the whole game

Post by frankycl »

rxnnxs wrote: Wed Mar 08, 2023 9:02 pm No.. I am not writing on STeam (I bought it on GOG) and I am not active in Discord because this is the official Forum.
Well, I just thought that it would make more sense to share it with all of the community and that the players/readers on other forums would be interested, too. ;)

rxnnxs wrote: Wed Mar 08, 2023 9:02 pm But on discord, there is much more happening than here, but i am old school and are not running behind every new hyped stuff.
It's the same with me - that's also why I join them on Discord only if I have to, or if I have an othewise obligation (I am/was a Mod for some other game on Discord and Steam) :)

rxnnxs wrote: Wed Mar 08, 2023 9:02 pm I am not paid for doing this, that would take much mire time to present this ideas and promote the game on more than one platform.
I'm not paid, either (who is anyway ?) - but I think that we all - Gamers, Modders and DEVs - can only profit from such actions/efforts - and that's why I'm happy to be able to do my share in the forums, etc. :D

But if you don't want to, I could also do this on Steam and Discord - a little copy/paste should be better then nothing, I guess (if you'd allow me to use your stuff (or at least parts of it), that is) ? ;) )

However, I dont know how to put up polls on either of this platforms :( - could you show/teach me this - please :?:
(as an alternative I could always place a link to this thread, of course. :) )
[/quote]
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Re: Time to mod the whole game

Post by AKicebear »

rxnnxs wrote: Wed Mar 08, 2023 9:19 pm If you look at the stats of DW2, you can see there were many expectin more, otherwise this curve would not have fallen so steep down to the hard core player that we.. are..
A different topic, but I think we need to be realistic (and I assume the devs are). There is always a big dropoff after release.

Stellaris, probably the most commercially successful space 4x, fell to about 1/6 it's initial concurrent players for about a year and a half after release. DW2 is worse than that, I think due to bugs, but a dropoff is predictable. Most people do not buy and play a single game weekly for months and years after - they get their fun and move on.

Until the next DLC or expansion. Which is when Stellaris and other hits get their bump in plays. These also coincide with big base game updates, like Aurora.

I guess my point is, I understand why modding hasn't been and probably will continue to not be the top priority. I wish it was, but I totally understand that it's DLC that pays for development.

I do wonder what share of players of other 4x use mods at all. I was surprised to find that 600k Stellaris players subscribe to the top mod (for UI). By the 11th item, it's 140k. Stellaris supposedly has up to around 5 million in total sales.
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Re: Time to mod the whole game

Post by rxnnxs »

But if you don't want to, I could also do this on Steam and Discord - a little copy/paste should be better then nothing, I guess (if you'd allow me to use your stuff (or at least parts of it), that is) ? ;) )

However, I dont know how to put up polls on either of this platforms :( - could you show/teach me this - please :?:
(as an alternative I could always place a link to this thread, of course. :) )
Nice, you can link here and then we have one poll.
Thanks in advance!
Making a poll is easy, at least in this thread.
Its downl where you can upload a file.
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Re: Time to mod the whole game

Post by frankycl »

rxnnxs wrote: Wed Mar 08, 2023 11:18 pm (...) you can link here and then we have one poll.
Thanks in advance!
Making a poll is easy, at least in this thread.
Its downl where you can upload a file.
Ok, since I'm still a bit ill (I had a bad flue since weekend) I can do this without problem :) - but I'll use your text from the OP, and link to here for the poll. ;)
However, I don't think that we'll get very much out of it, but we can try, at least. :)
(and maybe I'll do some more polls for the other things, too - we'll see)
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Re: Time to mod the whole game

Post by rxnnxs »

Yes, try.
Meanwhile, if you have some money left try:
Stellar Sovereigns on Steam.
It plays a lot like Sword of the Stars 2, but is already better!
Looks very very good to me!
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Re: Time to mod the whole game

Post by frankycl »

rxnnxs wrote: Thu Mar 09, 2023 11:20 pm Yes, try.
Meanwhile, if you have some money left try:
Stellar Sovereigns on Steam.
It plays a lot like Sword of the Stars 2, but is already better!
Looks very very good to me!
Oh, I almost forgot - but just for info:

I decided to wait a bit with "spreading the word", until a time when the forums get more frequented.
I guess short after release of the next DLC will be a better time. ;)


P.S. I NEVER "have some money left", but thanks for the hints, anyway. :)
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Re: Time to mod the whole game

Post by drdru7029 »

I just can't second this enough. The developers are simply shooting themselves in the foot with the lackluster modding support. Let's put it bluntly, games like Rimworld, KSP, Cities Skylines, among countless others, just would not be where they are without their very liberal support for modding. They are better games, have a stronger, longer lasting community, and the team made more money because of their modding approach-- simple as that.

So what's going on here? Does it have to do with some antiquated views by the dev team? Hope not, but I seem to recall them voicing support for this early on.

Bottom line, this is very likely holding the game back and costing money and reputation. The team's gotta start seeing this clearly and attaching the importance that it deserves. Just can't wrap my head around this feet dragging, it's a poor business and PR move end-to-end.
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Re: Time to mod the whole game

Post by frankycl »

Just wanted to say that I now have put this on Steam and Discord, too. ;)

Here are the links:

Steam:
https://steamcommunity.com/app/1531540/ ... 673036318/

Discord (starting at 12:11 today):
https://discord.com/channels/8115849768 ... 9018471444
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Re: Time to mod the whole game

Post by marty651 »

frankycl wrote: Sat Mar 18, 2023 11:21 am Just wanted to say that I now have put this on Steam and Discord, too. ;)
Your post in Steam brought me here. (Just another non-native speaker...) Thanks for that!
It needs a forum registration to participate in the poll. So it could be that more people use your steam link but then don't do the effort to register.
Regarding Discord I am also little old-school but I must say that for the purpose of a modding community it is probably the best platform.

I would be happy to see modding activities around DW2. Thanks rxnnxs for initiating this!
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Re: Time to mod the whole game

Post by CrankBerlin »

I support this 100%
Looking at other games with modding support, you can see how important that is to let the game thrive over a long period of time.
As the most famous examples I would say Skyrim and the Paradox Games like Stellaris.

Of course they are more mainstream than Distant Worlds 2 but I believe games can significantly profit from an active modding community.
(Speaking as one of the admins of Modding Discord)
Last edited by CrankBerlin on Sat Mar 18, 2023 4:12 pm, edited 1 time in total.
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Re: Time to mod the whole game

Post by frankycl »

marty651 wrote: Sat Mar 18, 2023 12:09 pm
frankycl wrote: Sat Mar 18, 2023 11:21 am Just wanted to say that I now have put this on Steam and Discord, too. ;)
It needs a forum registration to participate in the poll. So it could be that more people use your steam link but then don't do the effort to register.
Yes, that's the downside of this forum :( - but do you know a better place where you could make such a poll :?:

marty651 wrote: Sat Mar 18, 2023 12:09 pm Regarding Discord I am also little old-school but I must say that for the purpose of a modding community it is probably the best platform.
Yes, I also think so (and that's why I at least wanted to try to spread the news there a bit, too), but sadly I'm even more "old-school" I guess (because I don't know how discord really works at all :roll: ) - and that's why I don't really know how/where to do this on Discord properly, in order to reach as many people, as possible... :?

IF you (or others) know better how/where it would be placed better than "general", what I used in my inexperience :oops: , please tell me - or copy it for yourself if you like ! ;)
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Re: Time to mod the whole game

Post by Ajeyyy »

hi i am a modder from another strategy sci fi 4x game and i am probably also going to start modding for DW2 at some point in the future. however, the reason i am writing into this thread is because i want to share my experience as a modder. in my opinion mods do not replace DLCs and they are also not competing with DLCs - in fact quite the opposite is true. if developers allow their game to be modded and provide good mod support then many people will buy the DLCs because many modders will need to have all DLCs in order to mod the game successfully and some mods will even require certain DLCs to be used with - hence creating another point of motivation for buying DLCs.

but that's not even the biggest selling point for mods. the biggest advantage of having mods (from a developer point of view) is, that way more people will buy the game when there is a solid and active mod community available because it enriches the game and creates more options to play/enjoy the game. without mods there are far less options for replayability and by using mods you can create a gameplay experience that fits best for certain players. some players like blue, some prefer pink, some yellow. you will never be able to create a gameplay experience that fits for everybody even if you provide many settings/options.

my own experience as a modder was that many of my mod users (for another SCI Fi game) told me they would have quit playing that game long ago if it wasn't for my mods (same is true for other mods) and there have also been mod users that said they only bought the game because they wanted to use certain mods. the point there are many people who are using mods in order to stay interested and invested into a game. those people will more likely buy new DLC and keep following a game in the long term if there are mods available.

it does not matter if you have 2 employees or 2000 employees. it's a fact that an active modding community will generate a huge amount of new ways to play a game hence making a game more attractive to buy in the first place (or play for longer since you got more ways to play it). i often thought that one of the best possible games would be a game that provides a solid foundation but makes it super easy for everybody to mod it like everybody wants it to be. if you search the internet for the most successfull games of all time and exclude FPS/Shooter games you will soon find games that have a high modding support. in my opinion it's a no brainer for devs to make it easy for modders because the modders will basically help with doing a lot of work. frankly i even fixed a ton of bugs for that other game where i was modding. there is no better advertising, no cheaper way to let other people work on your platform than simply by enabling modders to work on their mods in the best possible way
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Re: Time to mod the whole game

Post by frankycl »

Ajeyyy wrote: Sat Mar 18, 2023 2:23 pm hi i am a modder from another strategy sci fi 4x game and i am probably also going to start modding for DW2 at some point in the future. (...) there is no better advertising, no cheaper way to let other people work on your platform than simply by enabling modders to work on their mods in the best possible way
Thank you very much for your extremely valuable insights (in my opinion) ! :D

If I could, I would also put some of this in the OP... - rxnnxs maybe ?? ;)
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Re: Time to mod the whole game

Post by rxnnxs »

Thank you for all your posts and visits. When I look at the traffic (how often the pics where loaded for instance) word has gone round and your post frankycl on steam and discord did a great job. Thanks frankycl!

I am pretty active looking in this matrix forum, but there was no information to me, that this thread got new posts.
Sorry for my late response.

And thank you all for the votes!
And I also think, would more people have registered, there would be much more votes!

What I find astonishing is, that ALL up to now (22.March.23) voted for yes. 17 People voted for yes.
frankycl wrote: Sat Mar 18, 2023 2:49 pm
Ajeyyy wrote: Sat Mar 18, 2023 2:23 pm hi i am a modder from another strategy sci fi 4x game and i am probably also going to start modding for DW2 at some point in the future. (...) there is no better advertising, no cheaper way to let other people work on your platform than simply by enabling modders to work on their mods in the best possible way
Thank you very much for your extremely valuable insights (in my opinion) ! :D

If I could, I would also put some of this in the OP... - rxnnxs maybe ?? ;)
Frankycl, do you mean I should take that snippet above and put it in the first page, the opening post so to say?

I am going to look into discord and steam and try to get a picture of what is going on.
Ajeyyy wrote: Sat Mar 18, 2023 2:23 pm hi i am a modder from another strategy sci fi 4x game and i am probably also going to start modding for DW2 at some point in the future. however, the reason i am writing into this thread is because i want to share my experience as a modder. in my opinion mods do not replace DLCs and they are also not competing with DLCs - in fact quite the opposite is true. if developers allow their game to be modded and provide good mod support then many people will buy the DLCs because many modders will need to have all DLCs in order to mod the game successfully and some mods will even require certain DLCs to be used with - hence creating another point of motivation for buying DLCs.

but that's not even the biggest selling point for mods. the biggest advantage of having mods (from a developer point of view) is, that way more people will buy the game when there is a solid and active mod community available because it enriches the game and creates more options to play/enjoy the game. without mods there are far less options for replayability and by using mods you can create a gameplay experience that fits best for certain players. some players like blue, some prefer pink, some yellow. you will never be able to create a gameplay experience that fits for everybody even if you provide many settings/options.

my own experience as a modder was that many of my mod users (for another SCI Fi game) told me they would have quit playing that game long ago if it wasn't for my mods (same is true for other mods) and there have also been mod users that said they only bought the game because they wanted to use certain mods. the point there are many people who are using mods in order to stay interested and invested into a game. those people will more likely buy new DLC and keep following a game in the long term if there are mods available.

it does not matter if you have 2 employees or 2000 employees. it's a fact that an active modding community will generate a huge amount of new ways to play a game hence making a game more attractive to buy in the first place (or play for longer since you got more ways to play it). i often thought that one of the best possible games would be a game that provides a solid foundation but makes it super easy for everybody to mod it like everybody wants it to be. if you search the internet for the most successfull games of all time and exclude FPS/Shooter games you will soon find games that have a high modding support. in my opinion it's a no brainer for devs to make it easy for modders because the modders will basically help with doing a lot of work. frankly i even fixed a ton of bugs for that other game where i was modding. there is no better advertising, no cheaper way to let other people work on your platform than simply by enabling modders to work on their mods in the best possible way
Thank you for all what you have wrote.

I wonder why you do not write what game you are modding for. I am also sure it will not cut on the sales of DW2.
I am really interested in that game :-)
But take Forged Alliance as an example, I mentioned it before..
Take Star Drive (abandoned from the single developer, made Star Drive 2 to be again abandoned..) with the MOD: Black Box / Combined Arms.
What a wonderful community is active working on it.

And THAT's the point:

Old games feel and stay fresh with a community that takes care of it.
And if a DLC is introducing fresh air and new function, it is implemented and adapted to, raising the sales that without a (modding) community would not be that great.

Matrix is keeping their prices very high, so even in a decade, this game will have its price.

If you want to play Forged Alilance on FAF, you buy it for much less (and that is a game that is almost solid rock (ok, single core :-/).

Meanwhile I am pretty active playing Stellar Sovereign and the one man developer is doing a really goood job.
And in one thread on steam one player was comparing the game (Stellar Sovereign) with Starships Unlimited!
Others did not see it that way, but I had to find out what it is.

You know what I have found out? About a very old old game, that you even can download free at abandonware in Version 1 and
Version 4 is sold on Matrix, for a very high price, but maybe I will even buy it!
I would not have found it at the Matrix Store..
They could make more money when they sell it for half the price and place the product better.

A game I never heard of! Looks nice :-)


But back to topic. I guess the developers have heard what we wish for. They even said someday it will come - I will take them by the word.
Does somebody know where it was mentioned?
Maybe it was at the Milestones or at some Patch release.
I will some day post it if not someone else is faster.
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