Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

Moderator: Joel Billings

ShaggyHiK
Posts: 311
Joined: Sun Oct 10, 2021 12:38 pm

Re: Quick Questions Thread

Post by ShaggyHiK »

The obvious solution is to disband. They don't actually carry combat value.

It is more profitable to put one more division or at least a regiment or Romanians into the slot that has been freed.
User avatar
Metalist
Posts: 83
Joined: Fri Apr 06, 2012 2:28 pm

Re: Quick Questions Thread

Post by Metalist »

Hey folks, a few questions.

1) Is there any consequence of capturing Leningrad on Finnish war effort?
2) Sometimes I observe that isolated units disappear from the map. When I check the combat results, there is not a "surrender" mark on that hex. What happens to these forces?
3) I sometimes see that when an enemy force surrender after a battle, they lose more forces than initially joined the battle. Are these extra forces damaged units that do not partake in the battle but surrender afterwards as the battle is lost?

Thanks in advance.
FortTell
Posts: 144
Joined: Mon May 16, 2022 2:32 pm

Re: Quick Questions Thread

Post by FortTell »

Metalist wrote: Mon Apr 10, 2023 6:16 pm Hey folks, a few questions.

1) Is there any consequence of capturing Leningrad on Finnish war effort?
2) Sometimes I observe that isolated units disappear from the map. When I check the combat results, there is not a "surrender" mark on that hex. What happens to these forces?
3) I sometimes see that when an enemy force surrender after a battle, they lose more forces than initially joined the battle. Are these extra forces damaged units that do not partake in the battle but surrender afterwards as the battle is lost?

Thanks in advance.
1) If the Germans capture Leningrad in 1941, until the spring of 1942 they start rolling for an event which unlocks three Finnish divisions and send them on the map. It may decrease the Finnish TB requirements, too, but I am not sure about that.
2) They surrender in the logistics phase. This usually happens to very dead units.
3) The extraa losses may come from AA units attached to the hex, depleted units in same hex or HQs in same hex. They indeed to not fight but surrender or take retreat attrition.
User avatar
PPetar
Posts: 69
Joined: Mon Feb 19, 2018 11:59 am
Location: Serbia

Re: Quick Questions Thread

Post by PPetar »

Hello, i have one question - is there a resource like the calendar with important dates we had for WITE1 (https://drive.google.com/file/d/1UB3W2K ... wuXIz/view)? I recall seeing something like this for WITE 2 where all the events are listed and some other things too - but have tried searching for it and i can't find it.
User avatar
Wiedrock
Posts: 1446
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Quick Questions Thread

Post by Wiedrock »

PPetar wrote: Sun Apr 16, 2023 2:36 pm Hello, i have one question - is there a resource like the calendar with important dates we had for WITE1 (https://drive.google.com/file/d/1UB3W2K ... wuXIz/view)? I recall seeing something like this for WITE 2 where all the events are listed and some other things too - but have tried searching for it and i can't find it.
Maybe you mean this one? https://www.matrixgames.com/forums/view ... 1&t=388992
User avatar
PPetar
Posts: 69
Joined: Mon Feb 19, 2018 11:59 am
Location: Serbia

Re: Quick Questions Thread

Post by PPetar »

This is also interesting, but I was actually thinking of table in the manual with all the events and dates - don't know why i didn't think of checking there firstly :D
Obamacubed
Posts: 9
Joined: Mon Oct 24, 2022 2:49 pm

Re: Quick Questions Thread

Post by Obamacubed »

Hi all, I am having serious trouble dealing with german ground support in late 42 as su. In the specific sector I am talking about a have a division of good pilots(high 50 to mid 60 average skill) flying yak 1, 7b and la-5, i have an aa regt at army level and I have aa bat. assigned to several divisions and rifle corps and yet I am taking horrendous damage from german level bombers on gs, both huge disruption sometimes more losses than combat and retreat combined. Any tips on how to reduce damage to my ground elements or at least inflict some form of attrition on the luftwaffe? Any advice appreciated.
User avatar
kutaycosar
Posts: 89
Joined: Sun Dec 11, 2022 1:28 am
Location: Turkey

Re: Quick Questions Thread

Post by kutaycosar »

i'm considering to buy this game i have some questions about population mechanics, how the game simulates population? do population need supplies as well? and is it possible to lose population from bombardments and attacks? if yes how losing population will affect your manpower? im not saying that these mechanics are must for succesful eastern front simulation so please dont get me wrong.
Veterin
Posts: 503
Joined: Mon Mar 28, 2022 9:27 am

Re: Quick Questions Thread

Post by Veterin »

Obamacubed wrote: Sun Apr 16, 2023 10:51 pm Hi all, I am having serious trouble dealing with german ground support in late 42 as su. In the specific sector I am talking about a have a division of good pilots(high 50 to mid 60 average skill) flying yak 1, 7b and la-5, i have an aa regt at army level and I have aa bat. assigned to several divisions and rifle corps and yet I am taking horrendous damage from german level bombers on gs, both huge disruption sometimes more losses than combat and retreat combined. Any tips on how to reduce damage to my ground elements or at least inflict some form of attrition on the luftwaffe? Any advice appreciated.
Do you have some specific examples of what your air trades look like and what version of the game you are on? In 0.52 GS is actually pretty weak for both sides.
Veterin
Posts: 503
Joined: Mon Mar 28, 2022 9:27 am

Re: Quick Questions Thread

Post by Veterin »

kutaycosar wrote: Mon Apr 17, 2023 2:11 pm i'm considering to buy this game i have some questions about population mechanics, how the game simulates population? do population need supplies as well? and is it possible to lose population from bombardments and attacks? if yes how losing population will affect your manpower? im not saying that these mechanics are must for succesful eastern front simulation so please dont get me wrong.
I would highly recommend getting this game!

Regarding your question, manpower for units are produced by "manpower factories" on and off map. A manpower multiplier is applied to these factories for the different factions which change over time and this produces manpower to be used in units.

When a hex is hex is captured that has a manpower factory, some will attempt to migrate to other nearby towns and others are destroyed/damaged. When Axis capture Soviet manpower factories, a small portion of that manpower is available as "Hiwis" which can be used to support specific ground elements in the German army. Manpower from local factories can also help build up fortification levels for nearby units which is pretty useful.

Population technically need supplies to function but there doesn't seem to be any shortage in game so it's a non-issue.
User avatar
kutaycosar
Posts: 89
Joined: Sun Dec 11, 2022 1:28 am
Location: Turkey

Re: Quick Questions Thread

Post by kutaycosar »

Veterin wrote: Mon Apr 17, 2023 2:44 pm
kutaycosar wrote: Mon Apr 17, 2023 2:11 pm i'm considering to buy this game i have some questions about population mechanics, how the game simulates population? do population need supplies as well? and is it possible to lose population from bombardments and attacks? if yes how losing population will affect your manpower? im not saying that these mechanics are must for succesful eastern front simulation so please dont get me wrong.
I would highly recommend getting this game!

Regarding your question, manpower for units are produced by "manpower factories" on and off map. A manpower multiplier is applied to these factories for the different factions which change over time and this produces manpower to be used in units.

When a hex is hex is captured that has a manpower factory, some will attempt to migrate to other nearby towns and others are destroyed/damaged. When Axis capture Soviet manpower factories, a small portion of that manpower is available as "Hiwis" which can be used to support specific ground elements in the German army. Manpower from local factories can also help build up fortification levels for nearby units which is pretty useful.

Population technically need supplies to function but there doesn't seem to be any shortage in game so it's a non-issue.
thank you for quick and informative answer!
User avatar
Wiedrock
Posts: 1446
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Quick Questions Thread

Post by Wiedrock »

kutaycosar wrote: Mon Apr 17, 2023 2:11 pm how the game simulates population?
Like Vet said + each "Manpower-factory" represents 50k inhabitants. 1 Factoriy produces 1 Man per Turn, this is then multiplied by the country/year specific modifiers Vet already mentioned.
kutaycosar wrote: Mon Apr 17, 2023 2:11 pm do population need supplies as well?
Every "Factory" in a town needs a base of Supplies and Fuel, further the producing factories need additional materials. That stuff is partially being shipped by trains simulating some usage of the railway network added to military railway needs.
Overall you have no impact on production and/or shipping of goods for Cities on rails, therefore nothing to worry about under normal circumstances.
kutaycosar wrote: Mon Apr 17, 2023 2:11 pm if yes how losing population will affect your manpower?
I once tried figuring that out, I came to the conclusion that bombing Riga for 1 week straight and therefore damaging the manpower-factories by 100% would cause like 3-4k less manpower in total if the soviets/enemy does not use/the AI does not assign construction units for repairs.
kutaycosar wrote: Mon Apr 17, 2023 2:11 pm is it possible to lose population from bombardments and attacks?
I have not tried if/how actually "destroying" manpower factories works but it's for sure not worth the effort.
In general afaik only the bombings in Japan in WW2 caused serious casualties to civilians, in europe having 3-4k less (military) manpower I'd consider actually being an okay'ish result from the casualty numbers I know of (and btw. I am from Dresden :P ).

Further, Chapter 28.3 of the Manual may give an idea (not sure how you can get it without owning the game).
User avatar
Der Kuenstler
Posts: 308
Joined: Tue Oct 21, 2008 3:58 pm
Location: Illinois, USA

Re: Quick Questions Thread

Post by Der Kuenstler »

I'm in Spring of '42 as Axis and my assault HQs have been reduced to 3 as I expected.

However, it shows me as still having all 4, even though it also tells me I have a limit of 3. I can click on all 4 and they each are still "assault" status. What is going on?

assault.jpg
assault.jpg (20.48 KiB) Viewed 943 times
"The Führer believes that this campaign will be over by autumn...I hope the Führer is right." Field-Marshal Walther von Reichenau, 1941


My Featured Mods:
DK's Distressed UI
DK's Subtle Sounds
User avatar
Wiedrock
Posts: 1446
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Quick Questions Thread

Post by Wiedrock »

Der Kuenstler wrote: Mon Apr 17, 2023 4:11 pm I'm in Spring of '42 as Axis and my assault HQs have been reduced to 3 as I expected.

However, it shows me as still having all 4, even though it also tells me I have a limit of 3. I can click on all 4 and they each are still "assault" status. What is going on?
That's how it's supposed to be, if limits get reduced you keep the HQs in ASSAULT mode but you can't set new ones to ASSAULT. If you change one of them to be non-ASSAULT you end up with max 3.

It's in Chapter 21.11.2 LIVING MANUAL!!! Check the ERRATAS at the end of the Chapter.
User avatar
Der Kuenstler
Posts: 308
Joined: Tue Oct 21, 2008 3:58 pm
Location: Illinois, USA

Re: Quick Questions Thread

Post by Der Kuenstler »

OK thanks!!
"The Führer believes that this campaign will be over by autumn...I hope the Führer is right." Field-Marshal Walther von Reichenau, 1941


My Featured Mods:
DK's Distressed UI
DK's Subtle Sounds
Teo41_ITA
Posts: 489
Joined: Thu Sep 02, 2021 12:45 pm

Re: Quick Questions Thread

Post by Teo41_ITA »

In the supply details window, what does the "penalty:#" indicate? I know that if my units are out of HQ range, it says "penalty:9" but are other numbers possible?
User avatar
Wiedrock
Posts: 1446
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Quick Questions Thread

Post by Wiedrock »

Teo41_ITA wrote: Wed Apr 19, 2023 10:30 pm In the supply details window, what does the "penalty:#" indicate? I know that if my units are out of HQ range, it says "penalty:9" but are other numbers possible?
I've seen values from 0-14, no idea how high it can get.
What it actually does, I am not 100% sure about, I guess it adds on top of the "Command Structure Base Value" which is used to determin the pass chance for dice rolls. But it's just an uneducated guess at this point, it may also be substracted from the Generals/Officers check-values,....no idea.
base_value.png
base_value.png (11.08 KiB) Viewed 853 times
That chart can be found in Chapter 15.5.3 in the Living Manual.
User avatar
Der Kuenstler
Posts: 308
Joined: Tue Oct 21, 2008 3:58 pm
Location: Illinois, USA

Re: Quick Questions Thread

Post by Der Kuenstler »

How can I get these Flammpanzers out of the active pool to use for a city assault? They aren't being made anymore and they aren't found in any of my combat units.

flamm.jpg
flamm.jpg (139.55 KiB) Viewed 771 times
"The Führer believes that this campaign will be over by autumn...I hope the Führer is right." Field-Marshal Walther von Reichenau, 1941


My Featured Mods:
DK's Distressed UI
DK's Subtle Sounds
User avatar
Wiedrock
Posts: 1446
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Quick Questions Thread

Post by Wiedrock »

Der Kuenstler wrote: Thu Apr 27, 2023 10:00 pm How can I get these Flammpanzers out of the active pool to use for a city assault? They aren't being made anymore and they aren't found in any of my combat units.
https://www.matrixgames.com/forums/view ... 8&t=392733
User avatar
Der Kuenstler
Posts: 308
Joined: Tue Oct 21, 2008 3:58 pm
Location: Illinois, USA

Re: Quick Questions Thread

Post by Der Kuenstler »

How can these planes possibly be out of range? They are only like 30 miles from the target?

range.jpg
range.jpg (167.61 KiB) Viewed 729 times
"The Führer believes that this campaign will be over by autumn...I hope the Führer is right." Field-Marshal Walther von Reichenau, 1941


My Featured Mods:
DK's Distressed UI
DK's Subtle Sounds
Post Reply

Return to “Gary Grigsby's War in the East 2”