[FIXED] Mission Level WRA GUI: Choices Revert Back to "Various Settings"

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boogabooga
Posts: 981
Joined: Wed Jul 18, 2018 12:05 am

[FIXED] Mission Level WRA GUI: Choices Revert Back to "Various Settings"

Post by boogabooga »

I'm glad that the mission-level WRA has been fixed to explain the 'Inherited', but there seems to be a new problem. When I make changes to the mission-level WRA, such as Automatic firing range, sometimes those changes revert to "Various settings". This might occur after I alter the settings of another weapon in the mission or if I alter the settings of another mission then go back to the first one. What does "Various settings" even mean?

I'm not sure if a save would help, since this seems to be a GUI issue...

edit:
Oops, I meant this for Tech support...
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
LordAldrich
Posts: 95
Joined: Tue Sep 30, 2014 4:53 pm

Re: Mission Level WRA GUI: Choices Revert Back to "Various Settings"

Post by LordAldrich »

I think it happens when you have multiple unit / loadout types assigned to the mission, with the same weapon type, with conflicting WRA settings?

For example if you have two different types of strike fighters, but both have sidewinders, you could set different WRAs for the sidewinders on each group, and they would show as "various".

I'm unclear on if WRA changes in the mission interface auto-override the units WRA. It couple probably use a prompt like EMCON has, to ask if you want to override existing unit settings.
boogabooga
Posts: 981
Joined: Wed Jul 18, 2018 12:05 am

Re: Mission Level WRA GUI: Choices Revert Back to "Various Settings"

Post by boogabooga »

Some more info. I have attached a scenario.

The CAP mission WRA looks like this:
MissionPreWRABug.png
MissionPreWRABug.png (109.89 KiB) Viewed 734 times
Notice that I have previously edited the AIM-7 auto firing range for Aircraft Unspecified and Unknown Type.
Now click the EMCON settings tab and click back to the WRA tab. It now looks like this:
MissionPostWRABug.png
MissionPostWRABug.png (98.33 KiB) Viewed 734 times
The manual choices have been replaced by "Various settings."

I use this this code in the console to evaluate the AIM-7 WRA:

Code: Select all

b=ScenEdit_GetDoctrineWRA( {side = 'Player', mission = 'CAP', target_type = 2000, full_wra = False, weapon_id = 1400 } )
print(b['WEAPON_NAME'])
print(b['TARGET_TYPE'])
print(b['WRA']['FIRING_RANGE'])
When the scenario loads, b['WRA']['FIRING_RANGE'] evaluates to -100. Not sure if that is normal. When the "various settings" appears, b['WRA']['FIRING_RANGE'] stops matching the WRA set in the GUI if further changes are made.
Example:
MissionPostWRABug_LuaBug.png
MissionPostWRABug_LuaBug.png (100.39 KiB) Viewed 734 times
The AIM-7 Automatic firing range for Aircraft unspecified will not update from a previous choice of 10 to the new choice of 25 nm.
Attachments
Mission_WRA_Bug_BugPresent.zip
(17.45 KiB) Downloaded 11 times
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
thewood1
Posts: 10056
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Mission Level WRA GUI: Choices Revert Back to "Various Settings"

Post by thewood1 »

Maybe a clue...

I changed the mission WRA to 20nm just to see what happened. Looked at EMCOM and then back to WRA. As you said, it shows various.

Went to each individual unit and the WRA was 20nm, as expected.

Looked at group WRA and it said 75% of range. The Unknown aircraft said Various.

So I think the Various in the mission WRA might be coming from the mission, unit, and group WRAs being out of alignment. An easy workaround, but not sure what's causing it.

Just for completeness, I checked side WRA and it says not configured auto fire at max range.
boogabooga
Posts: 981
Joined: Wed Jul 18, 2018 12:05 am

Re: Mission Level WRA GUI: Choices Revert Back to "Various Settings"

Post by boogabooga »

So the group is not inheriting from the mission doctrine?
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
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Deserere
Posts: 555
Joined: Wed Oct 13, 2021 1:15 pm

Re: Mission Level WRA GUI: Choices Revert Back to "Various Settings"

Post by Deserere »

LOgged 0015139
Si Spiritus pro nobis, quis contra nos?
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Deserere
Posts: 555
Joined: Wed Oct 13, 2021 1:15 pm

Re: Mission Level WRA GUI: Choices Revert Back to "Various Settings"

Post by Deserere »

Hi guys,
thanks for reporting the issue, it should be gone for good now.
It will be available in the next update release
Si Spiritus pro nobis, quis contra nos?
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