Problem with Air Interdiction

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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eeyore19682001
Posts: 2
Joined: Thu May 04, 2023 4:34 pm

Problem with Air Interdiction

Post by eeyore19682001 »

I have not noticed getting any benefit at all from Ground Attack missions for interdiction. I run heavy interdictions, and the opponent doesn't seem slowed at all. I've run some tests, including bringing the entire Allied air force to the Mediterranean. I put together a package of 12 Ground Attack missions with interdiction as a high priority and everything else minimized. It was clear weather. All of these missions were at least 350 planes, and each of them targeted a single hex. Some missions were entirely single engine fighters. Some were twin engine bombers. Some were 4-engine bombers; these involved between 800 and 1100 planes in each mission.

When I checked the interdiction values after the missions, the results were: 2 hexes with level 3 interdiction; 2 hexes with level 2; 3 with level 1; 3 with level 0; and 2 hexes where there was no value given at all. The types and numbers of planes didn't seem to make any difference in the outcomes. I tried the experiment two more times, and got pretty much the same results. There is something wrong here, because that is a nonsensical result from that much effort.

I've noticed similar issues with bombing railways, though I haven't played around with it.

As I look through the forum, I see a lot of people talking about how valuable interdiction is. I don't see it at all.
matchwood
Posts: 99
Joined: Thu Sep 09, 2004 8:52 am

Re: Problem with Air Interdiction

Post by matchwood »

Interesting. I read elsewhere that large level bombers are great for things that can't move. Tactical bombers for things that can move. So non-tactical planes from the UK may not be that helpful.

For the tactical bombers did you check the load outs? Not sure that auto does a great job. Some of them could even be set to none.

Also, if you were using FB were they set to FB-B or were they still on FB-F? Much of the Med assets need to be reassigned as FB specialists as your air suprem increases.

Are you able to post a screen shot?
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