I took already a new gamethroungh with 1.1.3.6.
In last many tests I set universe settings to the minimum (irregular, min sectors and min systems, easy, friendly) and the tech and development to max. The empires I let on 12 empires. Then after creating map I configure the policy settings so that the game can run alone. Important set war on manual. With the start money build construction ships (to repair the abandoned ships). When all tech is researched and I earn enough money, I set up the invasion fleet and start a war and see since release the same but from update to update less often:
Fleets (attack and invasion) get often stuck at xxx (jumping) if I focus and zoom to the fleet they start jumping and the problem is solved.
But when not to zoom them they get stuck of this things:
- a ship of the fleet is waiting for fuel tanker but a colony or spaceport are next to it
- a ship has started fighters (most frequently), often because of attacking a ship many system away
- a ship escorts another shp
- a ship is retrofiting
To test a new game/update thanks to the auto policy settings take only approx 15 min. in front of the display. So please test it also. It would be a shame if this fantastic game never runs 100% perfect after the great first Distant Worlds.
A big problem in the latest (1.1.3.6) update are colony ships, there are always some that do nothing when zoom to them they load and unload colonists. I think the game is not knowing which colony ship for which planet with which population.
Other problems check in latest update:
- Defeated empires (0 colonies) are still in game, ok, but all of their ships (military and civilian ships) should be deleted (better performance) please let the bases/stations alive. Defeated empires should be in game editor to revive them with game editor (endless game mode)
- if you select a ship and see the design, the description is to far away from selected component

- artifact get stuck on spaceport not functional it has to be on colony (not so important)
- many design templates has to less fuel components, 200 fuel is too less for war fleet ships
- starting location center is since release not saved
- policy setting defense troop max is too less at colonies with less population although they have to have the most