The Elephant in the Room: Yes, the Counters...

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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goranw
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Re: The Elephant in the Room: Yes, the Counters...

Post by goranw »

MarkShot wrote: Sat May 27, 2023 4:39 am What is this "Road to Moscow"? I never heard the story. I mean the game; not the war.
A wego game with to high goals.Designed initially by Battlefield Design Group.
Many had hope of new tries but it was abandoned. About the same scale as WitE. Attacks or defences we planned by drawing on the map. No hexes. Simultaneous turn ending.
Goran
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Re: The Elephant in the Room: Yes, the Counters...

Post by MarkShot »

What sunk it if I may ask? I like WEGO. In fact, WITW/WITE-2 are the first TBS/HEX games I have fallen in love with.

Also, I would say that the design has hybrid-WEGO elements. What I mean the way a number of factors work like: interdiction, interception, reserve support, the non-phasing size is not absolutely passive. I think this a very clever answer to the draw back of games like chess were each side battles for a "tempo" due to contrived nature of turns and alternation. Also, I was surprised when I got WITP-AE to find out Gary did pure WEGO. Then, I was even further surprised to be the hybrid, WEGO/RTS which is EDBTR. ATTACKER=WEGO; DEFENDER=RTS.

Besides being an excellent modeler, Gary is extremely flexible in his concepts.

Sorry to hear your game never go made!
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goranw
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Re: The Elephant in the Room: Yes, the Counters...

Post by goranw »

From 2005. By Eddie Sterckx.
A bit history about the game.
Started in the 1990`s
Also see https://www.matrixgames.com/forums/view ... 7&t=279403
Matrix games was for a short time involved.
Goran
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Re: The Elephant in the Room: Yes, the Counters...

Post by MarkShot »

Thanks, I will read when free.

I had known Eddie quite well as we were beta team members on the Panther Games series.
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Staufenberg44
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Re: The Elephant in the Room: Yes, the Counters...

Post by Staufenberg44 »

Joel Billings wrote: Thu May 25, 2023 4:54 pm The 1993 War in Russia was ultra modern. Now this is the early days of computer wargaming, War in Russia 1984:


War in Russia.jpg
Now that made me happy for hours remembering "those were the days."

...and reading all these positive responses on the counters, I'm coming around, to it, I can feel it... :arrow: 8-)
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Re: The Elephant in the Room: Yes, the Counters...

Post by goranw »

War in Russia.
Goran
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Re: The Elephant in the Room: Yes, the Counters...

Post by MarkShot »

Goran,

Eddie is right, it is what Panther has been working on; a code base now 25 years old. Part of the reason I joined is I said "this is the future of gaming". So, subordinates were not simply units, but intelligent agents. It is a beautiful system, and if no game had ever followed RDOA; that would have been a masterpiece.

I love what Gary has done here, but you really have to invest a huge amount of time. The Panther system scaled better than any game design out there, because of intelligent agents which create plans and orders for their own intelligent agents. Most games have a natural size, but Panther was mainly limited by computing resources.

Is it bad to plan a game which cannot be run? No, I don't think so. First, all RL greatest thinkers saw things before they could be realized. A game visionary is no different. Second, back in the day Moore's Law was in effect. So, from concept to execution, you could expect compute to increase 8X; then over the life of the game 8192X. So, you need not limit yourself with such a small vision.

Moore's Law is not actually dead. We are growing cores and storage; instead of clock frequencies. When I was in the MS/PhD program, they told us that the new compilers would be able to make code parallel. I was over hyped as clearly seen with games. But then AI was also way over hyped, but we have to admit AI has arrived; just not in the 1950s.

As for true agent based games, I think in just a year or two. You will see a CK style game, but that is not script driven, but LLM driven. People like to say, "if you want a challenge, PBEM"; now they are going to say, "if you want chance of winning, PBEM". :lol:
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borislav
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Re: The Elephant in the Room: Yes, the Counters...

Post by borislav »

Zovs, snapshots posted at the beginning of this thread are super clear.
Even using your fonts (you attached on second page) I'm getting different result.
Any chance you can share with us what you have used.
Compared to vanilla your font style is super clear, not sure is it just about fonts or some setup in the game.
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Re: The Elephant in the Room: Yes, the Counters...

Post by MarkShot »

I haven't tried them yet, but then I am at 1080p with a 32" diagonal; SONY TV.
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Kelblau
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Re: The Elephant in the Room: Yes, the Counters...

Post by Kelblau »

I agree with the original poster.
Counters should be redrawn with a more elegant design, still using NATO symbols. This is not a very costly improvement. I did something like that myself, but my graphic talents are very limited.
My personel request however for WitE 3 is a better Air war system. Currently it is so clumsy that I came back to playing WiTE 1 only because the air war was so much fluid then - no separated air phase. I had forgotten how simple it was to order air strikesor air recon with just 1 click when you needed it during the turn (rather than opening several windows just to order a small raid).
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