Guadalcanal Scenario

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Tanaka
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Guadalcanal Scenario

Post by Tanaka »

Tenryu and Tatsuta begin loaded with mines at Rabaul. Yet you cannot form a minelaying taskforce? How can you lay these mines? Or do you just have to dump them as you form a new taskforce?
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Chris21wen
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Re: Guadalcanal Scenario

Post by Chris21wen »

It's a data error.

It's all to do with how minelayers recognise they are minelayers (6.6.1.3.1 and 6.6.1.3.2.2). The mine's ammo and armor attributes control this.

For regular minelayers the ammo slot should have a number indicating it normally carries mines and how many. Armor is irrelevant.
In auxiliary minelayers, which is what the Tenryu class is, the ammo slot should be zero indicating it does not normally carry mines. The armor slot is used to indicate how many it carries.

With the CL Tenryu class ammo says 24 when it should be zero, the 24 being in armor. This is confusing the programming by indicating it's regular minelayer but it's class designation is CL. The two thing are controdicting each other.

You can temporarily fix by creating a minelaying TF elsewhere, Truk, Shortlands for instance. It will be just escort but that doesn't matter. Move it to Rabaul and adding the two CLs and you'll have your M/L TF. Alternatively you can move the CL to a port were you can already create a minelaying TF.

If your going to ask why you can't created a minelaying TF in Rabaul, Pass! You can if you move ship from another location in, like the PB in shortlands. It doesn't have to be a M/L TF, any type appears to work. I did say the program get confused.

To permanently fix it the database needs correcting and not just for this scenario, s#1 is the same and probably all scenarios.
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Tanaka
Posts: 5157
Joined: Tue Apr 08, 2003 3:42 am
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Re: Guadalcanal Scenario

Post by Tanaka »

Chris21wen wrote: Wed Jun 14, 2023 9:30 am It's a data error.

It's all to do with how minelayers recognise they are minelayers (6.6.1.3.1 and 6.6.1.3.2.2). The mine's ammo and armor attributes control this.

For regular minelayers the ammo slot should have a number indicating it normally carries mines and how many. Armor is irrelevant.
In auxiliary minelayers, which is what the Tenryu class is, the ammo slot should be zero indicating it does not normally carry mines. The armor slot is used to indicate how many it carries.

With the CL Tenryu class ammo says 24 when it should be zero, the 24 being in armor. This is confusing the programming by indicating it's regular minelayer but it's class designation is CL. The two thing are controdicting each other.

You can temporarily fix by creating a minelaying TF elsewhere, Truk, Shortlands for instance. It will be just escort but that doesn't matter. Move it to Rabaul and adding the two CLs and you'll have your M/L TF. Alternatively you can move the CL to a port were you can already create a minelaying TF.

If your going to ask why you can't created a minelaying TF in Rabaul, Pass! You can if you move ship from another location in, like the PB in shortlands. It doesn't have to be a M/L TF, any type appears to work. I did say the program get confused.

To permanently fix it the database needs correcting and not just for this scenario, s#1 is the same and probably all scenarios.
Ah thanks I wonder if this has been noted and fixed in the beta? Will post.
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