RTW3: v.1.00.19 Public Beta Now Available

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
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MaximKI
Posts: 2016
Joined: Thu Oct 20, 2022 12:29 pm

RTW3: v.1.00.19 Public Beta Now Available

Post by MaximKI »

Hello everyone,

There's a new public beta update installer (v1.00.19) available at the following download link: HERE

For Steam users, you can switch to it by going to RTW3 in your Steam Library, right-clicking on it, choosing Properties -> Betas -> then choosing the latest beta branch from the drop-down list and allowing Steam to update your game. If it updates correctly, you should see the latest beta version listed as your version in-game on the bottom right.

Important Note: Since the initial launch of RTW3 we've been noticing some users having issues launching RTW3, due to some issues with the Slitherine launcher start-up. We've included an updated version of the launcher that should address these start-up issues. If you're still seeing and experiencing issues on startup due to a slow launch process for the Matrix launcher, please make sure to notify us on the Tech Support forum or reach out to our Tech Support team at support@matrixgames.com.

What’s New in Version 1.00.19:

- Raised maximum ROF for autoloaded light guns.
- Fixed a minor bug that led to some hits being without hit location explanation.
- Tactical AI: Made cruisers and BC on AI control more careful about staying in range of enemy battleships.
- Allowed DD with Unit machinery to be rebuilt to KE.
- Fixed a bug with formation line abreast not really working. Note, as a consequence of this, ships in line abreast formation can now collide with friendly ships in the same division, to discourage unrealistic wild turning maneuvers while in line abreast.
- Fixed a bug with battlecruiser building allowed too early (now requires four levels of ship design research).

What’s New in Version 1.00.18:

- Made some adjustments in battle generation to reduce the risk of divisions assigned to support carriers being used for other duties.
- Adjusted pre battle placement to increase variability and give opportunity for more pre-battle maneuvering, especially in the missile age. Note, this might increase the number of no-contact battles.
- All nations will now get numbered DD names if names run out.
- Added option for more frequent large battles and fleet battles.
- Increased the treaty build limit by 20%.
- Corvette AI ship templates updated.
- Fixed a bug that could delay gun research if playing with bigger fleet sizes.
- Fixed a bug with triple turrets in A or Y positions on high speed ships connected with the wrong tech.

What’s New in Version 1.00.17:

- DD ship type will be correctly classed when DD up to 3800 tons is researched early.
- Autodesigned ships will not have incresed elevation if not researched.
- Fixed a bug with the US not getting numbered DD names when the regular names run out.
- Adjusted some aspects of research when playing at less than 100% research speed.
- Changed the starting dock size for USA in 1890 to 10000 tons.
- Ships maneuvering to avoid air attack will now tend to turn away from nearby enemy ships.
- Fixed a bug with the ammo for secondary and tertiary guns in combat not corresponding to the designed amount.
- Fixed a bug where good quality heavy guns could be developed before longer gun barrels tech was researched.
- Adjusted gun research on less than 100% research speed (now easier to develop guns).
- Made sure the autodesigner does not include inclined belt if not developed.
- Made sure the autodesigner does not include mines on AMC if not developed.
- Magazine explosion sound will now not play if no sound is selected.
- Made sure officers can never be so stupid that they get invalid ability ratings.
- Ship design: Fixed some quirks when entering numbers with the keyboard when editing rest angles for guns.
- Ship design: Funnel positions are now rescaled when ship displacement is changed.
- Ship design: When setting rest angle for tertiary mounts, opposite mount, if any, will automatically get corresponding rest angle.
- Ship design: Removed lingering red circles after editing secondary and tertiary gun positions.
- Improved AI design templates for early pre-dreadnoughts.
- Made sure the division editor display of subordinate divisions is updated after dissolving a division.
- Reduced the chance of friendly bombing of ships close to the originating carrier.
- Tweaked the AI ship designer so it will not mangle lozenge design old battleships.
- Fixed a bug with the battle generator ignoring the designated fleet flag division if the flagship was a B.
- Tweaked the battle generator to adhere more closely to division organisation in some cases.
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MaximKI
Posts: 2016
Joined: Thu Oct 20, 2022 12:29 pm

Re: RTW3: v.1.00.18 Public Beta Now Available

Post by MaximKI »

Hey everyone a new public beta for RTW3 is available! See OP for details.
CLReed
Posts: 6
Joined: Fri Jun 09, 2023 4:59 am

Re: RTW3: v.1.00.18 Public Beta Now Available

Post by CLReed »

The updates for AI design templates for pre-dreadnoughts and corvettes look very good. One other aesthetic element that would be ideal, if practical, is an auto-convert for carriers when adding an angled flight deck.
l22677
Posts: 6
Joined: Thu Feb 24, 2022 9:11 am

Re: RTW3: v.1.00.18 Public Beta Now Available

Post by l22677 »

it is possible with this patch to go back to the font color of RTW 1 or 2 because using a water color with a darker blue the gray
clear of the font is not easy to read
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MaximKI
Posts: 2016
Joined: Thu Oct 20, 2022 12:29 pm

Re: RTW3: v.1.00.18 Public Beta Now Available

Post by MaximKI »

CLReed wrote: Sat Jul 22, 2023 1:18 am The updates for AI design templates for pre-dreadnoughts and corvettes look very good. One other aesthetic element that would be ideal, if practical, is an auto-convert for carriers when adding an angled flight deck.
Thanks, we'll consider this.
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MaximKI
Posts: 2016
Joined: Thu Oct 20, 2022 12:29 pm

Re: RTW3: v.1.00.19 Public Beta Now Available

Post by MaximKI »

Hey everyone, a new public beta is out! Please see OP for details.
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