Example for broken torpedo solution lists

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EwaldvonKleist
Posts: 2390
Joined: Thu Apr 14, 2016 3:58 pm
Location: Berlin, Germany

Example for broken torpedo solution lists

Post by EwaldvonKleist »

Eligibility for torpedo firing oscillates in many cases, that is, one click it is there, the next it is not. Finally got a good example:
1st case: Manual torpedo firing, enemy out of arc
1909_no_solution.jpg
1909_no_solution.jpg (620.95 KiB) Viewed 507 times
2nd case: After clicking around 20 times on the BC Inflexible text to force repeated recalculation, suddenly the ship is within arc. You can also force recalculation by closing the torpedo firing window and opening it again via "fire torpedos" button.
1909_yes_solution.jpg
1909_yes_solution.jpg (682.54 KiB) Viewed 507 times
Possible explanation: Slight variation/random element in torpedo solution calculation causes torpedo solution to be within /out of arc if solutions are on the very edge of the viable torpedo solution angle.
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MaddogStarman
Posts: 18
Joined: Thu Jun 01, 2023 3:20 pm

Re: Example for broken torpedo solution lists

Post by MaddogStarman »

Sir

Thank you for your saves/saved posts on Torpedo Firing Solutions/Angles bug. Like you I stumbled across a In-game workaround for TFS bug but in my case it only works 50% of the time for when the firing vessel passes the target ship you cannot Target it with torpedoes :lol:
I would also note that the TFS pop-up box could be exited/closed via the ESC key in RTW,RTW2 but not in RTW3 I don’t know why that is or how that was missed but I believe I’ve made a comment about that somewhere and got no answers. Fortunately, it’s becoming clear with three updates/patches and still bugs/troubles being reported that RTW3 was not ready for public release. I do not know if it did not receive enough testing, alpha, beta, gamma, whatever but things like this should have been found. It is disappointing because I believe that the game has tremendous possibilities for historical gameplay, and if capable science-fiction. Thanks again for your TFS post.
Please excuse any misspellings or grammar I have a brain injury and use iPad. Talk and text.


I salute you, sir 07
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EwaldvonKleist
Posts: 2390
Joined: Thu Apr 14, 2016 3:58 pm
Location: Berlin, Germany

Re: Example for broken torpedo solution lists

Post by EwaldvonKleist »

MaddogStarman wrote: Fri Aug 11, 2023 2:38 pm Sir

Thank you for your saves/saved posts on Torpedo Firing Solutions/Angles bug. Like you I stumbled across a In-game workaround for TFS bug but in my case it only works 50% of the time for when the firing vessel passes the target ship you cannot Target it with torpedoes :lol:
I would also note that the TFS pop-up box could be exited/closed via the ESC key in RTW,RTW2 but not in RTW3 I don’t know why that is or how that was missed but I believe I’ve made a comment about that somewhere and got no answers. Fortunately, it’s becoming clear with three updates/patches and still bugs/troubles being reported that RTW3 was not ready for public release. I do not know if it did not receive enough testing, alpha, beta, gamma, whatever but things like this should have been found. It is disappointing because I believe that the game has tremendous possibilities for historical gameplay, and if capable science-fiction. Thanks again for your TFS post.
Please excuse any misspellings or grammar I have a brain injury and use iPad. Talk and text.


I salute you, sir 07
Hi, thank you and I agree with you that RtW3 is a raw diamond that still needs cut with highest priorities 1) Bug fixes 2) UI and QOL 3) Reasonable AI behaviour to replace the dysfunctional DDdiv behaviour as is.
With those fixes and some smaller additions, this game would become a true classic.
Currently it is 3/5 stars for me, but it has potential for 6/5 stars since the configurator+manager+battle combination is simply great, for RtW3 and other similar games for SciFi/tank themes and others.

I considered applying for RtW3 beta testing but won't have too much time from next week onwards, perhaps should do it anyway.
Best regards
EvK
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MaximKI
Posts: 2016
Joined: Thu Oct 20, 2022 12:29 pm

Re: Example for broken torpedo solution lists

Post by MaximKI »

Thanks, we'll investigate.
asdfzxc920
Posts: 15
Joined: Tue Jun 06, 2023 2:25 am

Re: Example for broken torpedo solution lists

Post by asdfzxc920 »

This is working as designed. The torpedo targeting logic uses slightly randomized estimates of the target's range, speed and course, and you're at the very edge of your engagement envelope. The solution in the second image is most likely the result of underestimating the target's speed and range, so the chances of actually hitting anything are low.
WLRoo
Posts: 228
Joined: Sun Jul 01, 2018 5:20 pm

Re: Example for broken torpedo solution lists

Post by WLRoo »

However, EvK's point - as I understand it - is that the numbers used should be consistent throughout this period due to the game being paused.

As it is, yes the solution is pretty much non-existent depending on the exact range/speed parameters of the torpedoes available.
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