[MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Compared to the mod, anti missile systems (proximity defense rockets) and armor reserved for other races (organic/crystaline armor) are absent.
I did some modding on my side, found the shield recharge rates too low for all shields (compared to talassos shield) and increased them (+ attached the files if it interests you).
In detail I did this :
meridian shield 1st research gives 1 in recharge => passed to 1.2
2nd research gives 1.1 in recharge => passed to 2.2
3rd research gives 1.2 in recharge => passed to 4
deucalios shield 3rd research gives 0.6 in recharge => passed to 0.8
4th research gives 0.6 in recharge => passed to 1.1
5th research gives 0.6 in recharge => passed to 1.5
megatron Z4 shield 2nd research gives 1.5 in recharge => passed to 1.8
3rd research gives 2 in recharge => passed to 3.2
4th research gives 3 in recharge => passed to 4.5
(talassos shield for comparison gain 1 in recharge at each level after the second research to finish at 4 in 5th research)
EDIT: added the components file because the last search in talassos/deucalios/meridian shield gives a new component.
I did some modding on my side, found the shield recharge rates too low for all shields (compared to talassos shield) and increased them (+ attached the files if it interests you).
In detail I did this :
meridian shield 1st research gives 1 in recharge => passed to 1.2
2nd research gives 1.1 in recharge => passed to 2.2
3rd research gives 1.2 in recharge => passed to 4
deucalios shield 3rd research gives 0.6 in recharge => passed to 0.8
4th research gives 0.6 in recharge => passed to 1.1
5th research gives 0.6 in recharge => passed to 1.5
megatron Z4 shield 2nd research gives 1.5 in recharge => passed to 1.8
3rd research gives 2 in recharge => passed to 3.2
4th research gives 3 in recharge => passed to 4.5
(talassos shield for comparison gain 1 in recharge at each level after the second research to finish at 4 in 5th research)
EDIT: added the components file because the last search in talassos/deucalios/meridian shield gives a new component.
- Attachments
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- research.txt
- (90.14 KiB) Downloaded 38 times
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- components.txt
- (30.14 KiB) Downloaded 38 times
- Retreat1970
- Posts: 1125
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- Location: Wisconsin
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Yeah I got my own thing going on with RetreatUE.
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
In any case, the talassos shield is too advantaged compared to the other two especially as the meridian shield last level is supposed to be more powerful than deucalios/talassos united.
I also wonder if there is not a problem with reactors, the reactor with caslon is supposed to consume/release more energy than the hydrogen but the values are too close I think. (+ its consumption should decrease a little at each level, the reactor of caslon is blocked at 4 units for 1000 energy)
I also wonder if there is not a problem with reactors, the reactor with caslon is supposed to consume/release more energy than the hydrogen but the values are too close I think. (+ its consumption should decrease a little at each level, the reactor of caslon is blocked at 4 units for 1000 energy)
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Hey friends. I'm finally back online. Took almost two weeks to get internet access at my new house. Long process.
Anyway, I've changed the file host. DWUR is now on Google Drive. Hopefully that shouldn't have as much drama with downloading. Check the main post for the updated link.
Anyway, I've changed the file host. DWUR is now on Google Drive. Hopefully that shouldn't have as much drama with downloading. Check the main post for the updated link.
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
At present, DWUR uses the original RetreatUE files without modification.Xilot wrote: ↑Thu Aug 10, 2023 11:04 am In any case, the talassos shield is too advantaged compared to the other two especially as the meridian shield last level is supposed to be more powerful than deucalios/talassos united.
I also wonder if there is not a problem with reactors, the reactor with caslon is supposed to consume/release more energy than the hydrogen but the values are too close I think. (+ its consumption should decrease a little at each level, the reactor of caslon is blocked at 4 units for 1000 energy)
I'd be open to any balance tweaks you might want to try. Let me know when you do a sort of first pass and we can roll that out and see what folks think. (happy to add you to the DWUR credit pages)
You okay with Xilot potentially delving into your values, @Retreat1970?

- Retreat1970
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- Location: Wisconsin
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Feel free. I've already done a lot of changes though. Maybe what you're looking for?
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
(Edited my previous post)
And for the reactors, I made his modifications:
quantum reactor 2nd tech energy output 145 => 155 & fuel units charge (= value 3) 900 => 875 (for 3.89 consumption vs 4)
3rd tech energy output 175 => 195 & fuel units charge 1000 => 940 (3.75 vs 4)
4th tech energy output 250 => 290 & fuel units charge 1200 => 1050 (3.5 vs 3.74)
hyperfusion reactor 1st tech fuel units charge 1310 => 1225 (3.5 vs 4)
2nd tech fuel units charge 1540 => 1430 (3.25 vs 3.5)
3rd tech fuel units charge 1755 => 1620 (3 vs 3.25)
Basically, the objective is to give more interest to the reactor to the caslon (which remains blocked at 4 in consumption while the energy output is not fundamentally higher compared to the hydrogen reactor) and also give a little more autonomy for the hyperfusion reactor so that it remains as interesting, as a compromise between consumption/ energy output.
And for the tractor beam 3rd tech power lost pr 100 4 => 2 (& similar tech following) so that it can have enough power vs its range.
(I’m not sure if it’s readable/understandable so I still attached the files)
Personally, I would give 3 in recharge for the talassos (to join the meridian) and at least 0.9/1 of recharge for the last level deucalios (of memory, in DW vanilla, deucalios is 250/0.6 at the last level it seems to me) for me, it’s not exaggerated.Retreat1970 wrote: ↑Thu Aug 10, 2023 8:12 pm Feel free. I've already done a lot of changes though. Maybe what you're looking for?Shield.png
And for the reactors, I made his modifications:
quantum reactor 2nd tech energy output 145 => 155 & fuel units charge (= value 3) 900 => 875 (for 3.89 consumption vs 4)
3rd tech energy output 175 => 195 & fuel units charge 1000 => 940 (3.75 vs 4)
4th tech energy output 250 => 290 & fuel units charge 1200 => 1050 (3.5 vs 3.74)
hyperfusion reactor 1st tech fuel units charge 1310 => 1225 (3.5 vs 4)
2nd tech fuel units charge 1540 => 1430 (3.25 vs 3.5)
3rd tech fuel units charge 1755 => 1620 (3 vs 3.25)
Basically, the objective is to give more interest to the reactor to the caslon (which remains blocked at 4 in consumption while the energy output is not fundamentally higher compared to the hydrogen reactor) and also give a little more autonomy for the hyperfusion reactor so that it remains as interesting, as a compromise between consumption/ energy output.
And for the tractor beam 3rd tech power lost pr 100 4 => 2 (& similar tech following) so that it can have enough power vs its range.
(I’m not sure if it’s readable/understandable so I still attached the files)
- Attachments
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- research.txt
- (90.14 KiB) Downloaded 51 times
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- components.txt
- (30.14 KiB) Downloaded 42 times
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Just wanted to say thank you to you and Alvek for keeping this great game updated and refreshed. I've also come back to DWU after trying DW2. As you say too many bugs and not fleshed out enough. Would love for you to incorporate the balance changes suggested. You guys are doing great things here thank you!salemonz wrote: ↑Thu Aug 10, 2023 7:51 pmAt present, DWUR uses the original RetreatUE files without modification.Xilot wrote: ↑Thu Aug 10, 2023 11:04 am In any case, the talassos shield is too advantaged compared to the other two especially as the meridian shield last level is supposed to be more powerful than deucalios/talassos united.
I also wonder if there is not a problem with reactors, the reactor with caslon is supposed to consume/release more energy than the hydrogen but the values are too close I think. (+ its consumption should decrease a little at each level, the reactor of caslon is blocked at 4 units for 1000 energy)
I'd be open to any balance tweaks you might want to try. Let me know when you do a sort of first pass and we can roll that out and see what folks think. (happy to add you to the DWUR credit pages)
You okay with Xilot potentially delving into your values, @Retreat1970?![]()

Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Released v0.9.7 of DWUR. Updated original post.
-- Incorporated balance tweaks by Xilot. Updated credits
https://drive.google.com/file/d/1OpYu8W ... drive_link
-- Incorporated balance tweaks by Xilot. Updated credits

https://drive.google.com/file/d/1OpYu8W ... drive_link
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Thanks Tanaka! Means a lotTanaka wrote: ↑Sat Aug 19, 2023 8:23 pm
Just wanted to say thank you to you and Alvek for keeping this great game updated and refreshed. I've also come back to DWU after trying DW2. As you say too many bugs and not fleshed out enough. Would love for you to incorporate the balance changes suggested. You guys are doing great things here thank you!



Looking forward to many more hours of fun from DWU.
I FINALLY got my computer set up in the new house...been a bit of an adventure these last four weeks.
Also...I FINALLY found a promising YouTube tutorial on making Gas Giants in Blender (see below). I've tried a few others...never looked any better than the existing Gas Giant planets. When work settles down a tad, I'm hoping to get back to tweaking/refreshing DWU assets

https://www.youtube.com/watch?v=GnOUoMi8ATU&t=39s
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
With the changes will this break games already in progress?salemonz wrote: ↑Fri Aug 25, 2023 2:21 am Released v0.9.7 of DWUR. Updated original post.
-- Incorporated balance tweaks by Xilot. Updated credits
https://drive.google.com/file/d/1OpYu8W ... drive_link
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
My initial thought is "no" since the changes are simply altered values of existing components and research tables. But I'm not exactly sure. I'd be curious if Alvek or Retreat might know since they have much more experience with how the game loads/behaves.
If you create and activate a new theme, then load an old game with the old theme, it will try to load the old theme. If you were to extract the changed 0.9.7 files (research.txt and component.txt, the only things that changed) and overwrite them into your existing theme...it would probably just work. I definitely don't think it would break a save file.
But I would defer to those who delve into the code of the game more often.
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
As far as I can tell new values applied only for new game, when I wanted adjust values I used code to adjust component values as loaded game ignored new values in txt files.
Maybe Retreat know more about this or I missed something
- Retreat1970
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- Joined: Wed Nov 06, 2013 11:09 am
- Location: Wisconsin
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
I assumed it would only effect a new game but it always pays to be sure!
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Good for me to know too. Thanks all 

Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Glad to see everyone likes it.
On the other hand, I would probably have other things to fix (like for example the torrent drive which remains blocked at 15sec jump, meh)
On the other hand, I would probably have other things to fix (like for example the torrent drive which remains blocked at 15sec jump, meh)
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Sorry to be a pain here, but google-drive is being a **** as I've tried DL'ing this three times and it always fails around the 700mb mark. Would it be possible to just get a smaller DL with just the changed files?
- Retreat1970
- Posts: 1125
- Joined: Wed Nov 06, 2013 11:09 am
- Location: Wisconsin
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
@salemonz
Attached is all the files needed (I think), to upgrade my RetreatUE within DWUR if you want. It's what I like so just remember it's a relative sort of thing.
Attached is all the files needed (I think), to upgrade my RetreatUE within DWUR if you want. It's what I like so just remember it's a relative sort of thing.
- Attachments
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- RetreatUE2.zip
- (3.09 MiB) Downloaded 52 times